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Research on Advice in Game AI

Research Project

Project/Area Number 17K12807
Research Category

Grant-in-Aid for Young Scientists (B)

Allocation TypeMulti-year Fund
Research Field Entertainment and game informatics 1
Research InstitutionKochi University of Technology (2018-2021)
The University of Tokyo (2017)

Principal Investigator

Takeuchi Shogo  高知工科大学, 情報学群, 講師 (40625258)

Project Period (FY) 2017-04-01 – 2022-03-31
Project Status Completed (Fiscal Year 2021)
Budget Amount *help
¥3,510,000 (Direct Cost: ¥2,700,000、Indirect Cost: ¥810,000)
Fiscal Year 2019: ¥1,040,000 (Direct Cost: ¥800,000、Indirect Cost: ¥240,000)
Fiscal Year 2018: ¥1,300,000 (Direct Cost: ¥1,000,000、Indirect Cost: ¥300,000)
Fiscal Year 2017: ¥1,170,000 (Direct Cost: ¥900,000、Indirect Cost: ¥270,000)
Keywords助言 / 探索 / ゲーム / 協調 / ゲームプログラミング / ゲーム情報学
Outline of Final Research Achievements

Research and development of artificial intelligence is advancing, and AI with higher performance than humans can be obtained in some fields. On the other hand, there are areas where human intuition prevails, and a system in which humans and AI cooperate with each other will be important. In games such as shogi and the game of go, players can improve their playing ability by receiving advice. Therefore, we studied a system that utilizes "advice" as a cooperative system.
We showed that in shogi, game AI can improve its performance by receiving search results as advice from other game AI, comparing them with its own search results, and then search additionally. Furthermore, interesting results were obtained, such as the fact that the advisor does not necessarily need to be stronger than the player receiving the advice.

Academic Significance and Societal Importance of the Research Achievements

人間よりも性能の高いAI が多くの分野で使われるようになっている。人間とAI の協調が必要な場面もあり、そのシステムの一つとして助言システムが考えられる。AI の方が一般にミスは少ないことを考えると、人間からAI へと助言するようなシステムとなると考えれる。
そのようなシステムについて、将棋とそのゲームAI を題材として具体的なシステムの構築とその有効性について研究し、有効性を示すことができた。ゲームAI の強化という観点での成果が得られている他、助言者の性能が助言を受ける側より必ずしも優れている必要がないという結果は興味深く、ゲーム以外での助言システム利用に有用な知見であると考えられる。

Report

(6 results)
  • 2021 Annual Research Report   Final Research Report ( PDF )
  • 2020 Research-status Report
  • 2019 Research-status Report
  • 2018 Research-status Report
  • 2017 Research-status Report
  • Research Products

    (9 results)

All 2022 2021 2020 2019 2018

All Journal Article (1 results) (of which Peer Reviewed: 1 results) Presentation (8 results) (of which Int'l Joint Research: 2 results)

  • [Journal Article] Impact of Imperfect Information Estimation in the Game of Geister2022

    • Author(s)
      竹内 聖悟、栃川 純平、松崎 公紀
    • Journal Title

      情報処理学会論文誌

      Volume: 63 Issue: 3 Pages: 787-795

    • DOI

      10.20729/00217475

    • Year and Date
      2022-03-15
    • Related Report
      2021 Annual Research Report
    • Peer Reviewed
  • [Presentation] モンテカルロ木探索ガイスターにおける遺伝的プログラミングを用いたプレイアウト方策の作成2021

    • Author(s)
      栃川純平, 竹内聖悟
    • Organizer
      ゲームプログラミングワークショップ2021
    • Related Report
      2021 Annual Research Report
  • [Presentation] 対局者の分類とモデル構築により各人を模倣する麻雀プレイヤ2021

    • Author(s)
      前川幸輝 竹内聖悟
    • Organizer
      情報処理学会研究会報告, 2021-GI-46
    • Related Report
      2021 Annual Research Report
  • [Presentation] ガイスターの初期盤面における相手駒推定の有効性2020

    • Author(s)
      栃川純平, 竹内聖悟
    • Organizer
      ゲームプログラミングワークショップ2020
    • Related Report
      2020 Research-status Report
  • [Presentation] dvice is useful for game AIs: Experiments with alpha-beta search players in Shogi2019

    • Author(s)
      Shogo Takeuchi
    • Organizer
      The 16th Advances in Computer Games Conference
    • Related Report
      2019 Research-status Report
    • Int'l Joint Research
  • [Presentation] プレイアウト数増加に伴うモンテカルロ木探索の振舞い2019

    • Author(s)
      竹内 聖悟
    • Organizer
      ゲームプログラミングワークショップ2019
    • Related Report
      2019 Research-status Report
  • [Presentation] Weighted Majority Voting with a Heterogeneous System in the Game of Shogi2018

    • Author(s)
      Shogo Takeuchi
    • Organizer
      The 2018 Conference on Technologies and Applications of Artificial Intelligence
    • Related Report
      2018 Research-status Report
    • Int'l Joint Research
  • [Presentation] 異種プログラム間における楽観合議について2018

    • Author(s)
      竹内 聖悟
    • Organizer
      情報処理学会ゲーム情報学研究会
    • Related Report
      2018 Research-status Report
  • [Presentation] 近年のゲーム情報学の進展について -囲碁将棋を中心に-2018

    • Author(s)
      竹内聖悟
    • Organizer
      電気電子情報通信学会 四国支部講演会
    • Related Report
      2017 Research-status Report

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Published: 2017-04-28   Modified: 2023-01-30  

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