Developing PETE program for promoting learner's understanding
Project/Area Number |
18300201
|
Research Category |
Grant-in-Aid for Scientific Research (B)
|
Allocation Type | Single-year Grants |
Section | 一般 |
Research Field |
Physical education
|
Research Institution | Gunma University |
Principal Investigator |
OTOMO Satoshi Gunma University, 教育学部, 准教授 (90243740)
|
Co-Investigator(Kenkyū-buntansha) |
OKADE Yoshinori 筑波大学, 大学院・人間総合科学研究科, 教授 (60169125)
|
Project Period (FY) |
2006 – 2009
|
Project Status |
Completed (Fiscal Year 2009)
|
Budget Amount *help |
¥13,440,000 (Direct Cost: ¥11,700,000、Indirect Cost: ¥1,740,000)
Fiscal Year 2009: ¥2,600,000 (Direct Cost: ¥2,000,000、Indirect Cost: ¥600,000)
Fiscal Year 2008: ¥2,340,000 (Direct Cost: ¥1,800,000、Indirect Cost: ¥540,000)
Fiscal Year 2007: ¥2,600,000 (Direct Cost: ¥2,000,000、Indirect Cost: ¥600,000)
Fiscal Year 2006: ¥5,900,000 (Direct Cost: ¥5,900,000)
|
Keywords | 体育教師教育 / プログラム / 学習者理解 / 教材内容についての知識 / 教授行為 / 授業計画能力 / 教育実習生 / 体育教師教育プログラム / 体育授業プログラム |
Research Abstract |
At first, simulated physical education classes were implemented among undergraduate students and graduate student courses. Second, the ball games and track and field sports were insturcted by graduate students and inservise teahers. Based on the result, influence of quantity of content knowledge and it's structured level on their feedback behavior have suggested. And, those instructional programs were increased the learner's outcome. These result has suggested the need for promoting refection in relation to expected student behavior. And there were set the instructional strategies to increase the learner'soutcome. Those strategies were (1) to set the class routine, (2) to prepare the enough implements, (3) to equalize the number of times to participate in the game and the practice, (4) to make a positive interaction with learner, and so on.
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Report
(6 results)
Research Products
(126 results)