The study which 3D data of the dynamic human body obtained by photogrammetry
Project/Area Number |
18K00211
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Research Category |
Grant-in-Aid for Scientific Research (C)
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Allocation Type | Multi-year Fund |
Section | 一般 |
Review Section |
Basic Section 01070:Theory of art practice-related
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Research Institution | Kyoto City University of Arts |
Principal Investigator |
YOSHIOKA TOSHINAO 京都市立芸術大学, 美術学部/美術研究科, 准教授 (80329870)
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Co-Investigator(Kenkyū-buntansha) |
村上 史明 筑波大学, 芸術系, 助教 (30512884)
|
Project Period (FY) |
2018-04-01 – 2022-03-31
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Project Status |
Completed (Fiscal Year 2021)
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Budget Amount *help |
¥4,420,000 (Direct Cost: ¥3,400,000、Indirect Cost: ¥1,020,000)
Fiscal Year 2020: ¥390,000 (Direct Cost: ¥300,000、Indirect Cost: ¥90,000)
Fiscal Year 2019: ¥780,000 (Direct Cost: ¥600,000、Indirect Cost: ¥180,000)
Fiscal Year 2018: ¥3,250,000 (Direct Cost: ¥2,500,000、Indirect Cost: ¥750,000)
|
Keywords | フォトグラメトリー / 3DCG / photogrammetry / 写真測量 / 人体 / 3DCG / 4D / 芸術表現 / アニメーション |
Outline of Final Research Achievements |
Photogrammetry technology uses photographs of objects. By verifying the shooting method, camera settings, lighting, etc., we were able to derive the basic data for taking the optimum photo for photogrammetry. The success or failure of photogrammetry depends not only on the development of applications but also on the photographs prepared. As a result, research results useful for improving photogrammetry were obtained. In order to utilize the obtained 3D data of the human body in the field of expression, I thought that it was necessary to verify the data browsing from the creator's point of view. Optimal speed for rotation and movement by mouse operation, wide-angle and telephoto distortion peculiar to camera eyes. We verified the operation feeling of 4D data by adding the time axis to 3D data, and derived the optimum viewing environment.
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Academic Significance and Societal Importance of the Research Achievements |
人間の動きの一瞬を切り取り、オリジナルのキャラクターに置き換え、それを誇張させ、静止画として描く。そういった創作活動はプロアマ問わず一般化している。しかし、人体の動作の一瞬を立体として捉える技術や環境は未だ発展の途上といえる。本研究では、まず、フォトグラメトリー技術を使って人体の動作の一瞬を3Dデータとして取得する上で、最良の測量結果が得られる写真撮影方法を検証し、アプリケーションに依る事の無い、写真と計測結果の相関関係を導きだせた。 また、そのデータを専門的な知識がなくとも、任意に調整できるWEBブラウザを開発し、創作者がストレスなく利用できる3Dデータ閲覧環境の考察を行った。
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Report
(5 results)
Research Products
(8 results)