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Technique of estimating visually perceptual information to enable natural interaction with virtual objects presented with 3-D displays

Research Project

Project/Area Number 18K11404
Research Category

Grant-in-Aid for Scientific Research (C)

Allocation TypeMulti-year Fund
Section一般
Review Section Basic Section 61020:Human interface and interaction-related
Research InstitutionSeisen University (2021)
Kanagawa Institute of Technology (2020)
Tokiwa University (2018-2019)

Principal Investigator

Suzuki Masahiro  聖泉大学, 人間学部, 准教授 (30397046)

Co-Investigator(Kenkyū-buntansha) 上平 員丈  神奈川工科大学, 情報学部, 教授 (50339892)
Project Period (FY) 2018-04-01 – 2022-03-31
Project Status Completed (Fiscal Year 2021)
Budget Amount *help
¥4,420,000 (Direct Cost: ¥3,400,000、Indirect Cost: ¥1,020,000)
Fiscal Year 2020: ¥1,040,000 (Direct Cost: ¥800,000、Indirect Cost: ¥240,000)
Fiscal Year 2019: ¥1,560,000 (Direct Cost: ¥1,200,000、Indirect Cost: ¥360,000)
Fiscal Year 2018: ¥1,820,000 (Direct Cost: ¥1,400,000、Indirect Cost: ¥420,000)
Keywordsヒューマンインタフェース / ヒューマンコンピュータインタラクション / 共同作業環境 / バーチャルリアリティ / 拡張現実 / 臨場感コミュニケーション / ユーザビリティ / 複合現実 / 3Dディスプレイ / 複合現実感 / 3D表示物 / 相互作用 / 身体運動
Outline of Final Research Achievements

We studied a new technique of estimating visually perceptual information to enable natural interaction with virtual objects presented with 3-D displays. The results were as follows. (a) We confirmed the feasibility of optimal function for estimation. (b) We confirmed the feasibility of function approximation algorithms for fast and accurate estimation in real-time. (c) We confirmed it was feasible that proposed technique enables various interactions smoother and more natural than those accomplished with conventional techniques. (d) We confirmed the necessity and effectiveness of the proposed technique in various types of mixed reality environments accomplished with 3-D displays.

Academic Significance and Societal Importance of the Research Achievements

3Dディスプレイを用いた複合現実環境や拡張現実環境などで、奥行き知覚の個人差を排除して、実空間で実物を扱う場合と同じような自然なユーザーインタフェースを提供できる点で、社会的意義は大といえる。また、身体運動から心理的知覚量を推定するという点で非常に独創的であり、かつこれを応用して、3Dディスプレイを用いた複合現実感を実用的技術とする上でのブレークスルーを提供するという点で、学術的意義も極めて大きいといえる。

Report

(5 results)
  • 2021 Annual Research Report   Final Research Report ( PDF )
  • 2020 Research-status Report
  • 2019 Research-status Report
  • 2018 Research-status Report
  • Research Products

    (4 results)

All 2021 2019

All Journal Article (1 results) Presentation (3 results) (of which Int'l Joint Research: 1 results)

  • [Journal Article] ヘッドマウントディスプレイを用いた仮想・実対象間の奥行き融合2021

    • Author(s)
      鈴木雅洋,加倉井優也,髙田英明,上平員丈
    • Journal Title

      電子情報通信学会技術研究報告

      Volume: 121(211) Pages: 50-53

    • Related Report
      2021 Annual Research Report
  • [Presentation] 光学シースルーHMDで呈示した仮想対象の奥行き知覚に実対象との重なりが及ぼす影響2019

    • Author(s)
      門野泰長,鈴木雅洋,上平員丈
    • Organizer
      2019年度第47回画像電子学会年次大会
    • Related Report
      2019 Research-status Report
  • [Presentation] Depth perception of virtual objects presented with optical see-through head-mounted displays and individual differences2019

    • Author(s)
      Masahiro Suzuki, Yasunaga Monno, Kazutake Uehira
    • Organizer
      2019 3rd International Conference on Vision, Image and Signal Processing
    • Related Report
      2019 Research-status Report
    • Int'l Joint Research
  • [Presentation] 光学透過による複合現実での奥行き知覚に実対象と仮想対象との接触が及ぼす影響2019

    • Author(s)
      長谷川 のぞみ、鈴木 雅洋、上平 員丈
    • Organizer
      画像電子学会 第288回研究会
    • Related Report
      2018 Research-status Report

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Published: 2018-04-23   Modified: 2023-01-30  

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