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Learning Process Model Development and Application for Anime Crowdfunding

Research Project

Project/Area Number 18K18595
Research Category

Grant-in-Aid for Challenging Research (Exploratory)

Allocation TypeMulti-year Fund
Review Section Medium-sized Section 8:Sociology and related fields
Research InstitutionTokyo National University of Fine Arts and Music

Principal Investigator

Yamamoto Ann Tomoko  東京藝術大学, 学内共同利用施設等, 講師 (30813993)

Project Period (FY) 2018-06-29 – 2023-03-31
Project Status Completed (Fiscal Year 2022)
Budget Amount *help
¥4,420,000 (Direct Cost: ¥3,400,000、Indirect Cost: ¥1,020,000)
Fiscal Year 2020: ¥390,000 (Direct Cost: ¥300,000、Indirect Cost: ¥90,000)
Fiscal Year 2019: ¥1,690,000 (Direct Cost: ¥1,300,000、Indirect Cost: ¥390,000)
Fiscal Year 2018: ¥2,340,000 (Direct Cost: ¥1,800,000、Indirect Cost: ¥540,000)
Keywords学習過程モデル / アニメーション / オンライン環境 / クラウドファンディング / 学習過程 / 非対面コミュニケーション / 学習家庭 / アニメ / クランデェドセオリー研究方法 / 暗黙知 / 文章分析
Outline of Final Research Achievements

Pattern matching of the text analysis shows that there are tendencies toward certain types of comments, which can be grouped according to type and stage. The types of comments can in turn be categorized in a hierarchy based on the relevance of the comment to the broader community. The “stage” refers to the timing within the project timeline, which implies a narrative type of structure moving from project launch to completion. These typologies indicate that while many of the comments are narrowly focused on individual concerns, there are also comments that involve issues that concern the anime community as a whole. These comments are handled through discussion, debate and sometimes confrontation. On occasion these debates relate specifically to decisions for the execution of the project. These discussions can potentially be understood as a “spiral of knowledge” without in-person interactions.

Academic Significance and Societal Importance of the Research Achievements

Models have emphasized the need for spatial proximity to enable learning processes through the sharing of embodied knowledge, but the crowdfunding data suggests that such knowledge can be shared within online communities with the qualities of shared purpose and trust.

Report

(6 results)
  • 2022 Annual Research Report   Final Research Report ( PDF )
  • 2021 Research-status Report
  • 2020 Research-status Report
  • 2019 Research-status Report
  • 2018 Research-status Report
  • Research Products

    (6 results)

All 2023 2022 2020 2019

All Presentation (6 results) (of which Invited: 6 results)

  • [Presentation] Crowdfunding and Japanese Pop Culture2023

    • Author(s)
      Ann Tomoko Yamamoto
    • Organizer
      New School Systems Event
    • Related Report
      2022 Annual Research Report
    • Invited
  • [Presentation] Comparing Crowdfunding with Community Development in Japan2022

    • Author(s)
      Ann Tomoko Yamamoto
    • Organizer
      Pratt University Presentation
    • Related Report
      2022 Annual Research Report
    • Invited
  • [Presentation] Animation Crowdfunding and Community Creation2020

    • Author(s)
      ヤマモトアントモコ
    • Organizer
      China-Japan-Korea Campus Asia Forum中国伝媒大学
    • Related Report
      2020 Research-status Report
    • Invited
  • [Presentation] Film Festivals and Community Creation2020

    • Author(s)
      ヤマモトアントモコ
    • Organizer
      南カリフォルニア大学 Design Course
    • Related Report
      2020 Research-status Report
    • Invited
  • [Presentation] Sustainable Systems and Community Creation2020

    • Author(s)
      ヤマモトアントモコ
    • Organizer
      パーソンズ美術大学
    • Related Report
      2020 Research-status Report
    • Invited
  • [Presentation] Learning Process Model Applied to Community Identity Formation through Film-related Activities2019

    • Author(s)
      ヤマモトアントモコ
    • Organizer
      China-Japan-Korea Forum
    • Related Report
      2019 Research-status Report
    • Invited

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Published: 2018-07-25   Modified: 2024-01-30  

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