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Development of International Accounting Education for Global Accounting Profession: An International Comparative Approach

Research Project

Project/Area Number 18KK0372
Research Category

Fund for the Promotion of Joint International Research (Fostering Joint International Research (A))

Allocation TypeMulti-year Fund
Research Field Accounting
Research InstitutionKwansei Gakuin University

Principal Investigator

SUGAHARA Satoshi  関西学院大学, 商学部, 教授 (40331839)

Project Period (FY) 2019 – 2023
Project Status Completed (Fiscal Year 2023)
Budget Amount *help
¥13,390,000 (Direct Cost: ¥10,300,000、Indirect Cost: ¥3,090,000)
Keywords経験学習 / アクティブ・ラーニング / 専門的判断 / 構成主義 / LEGO / 会計教育 / ステレオタイプ / デザイン思考 / 効果測定 / 双方向オンライン学習 / レゴ / ビジネスゲーム / 判断力 / 意思決定 / プロジェクト型学習(PBL) / グローバルPBL / 学習アプローチ / ゲームベースドラーニング / 会計の印象 / ラーニング・アプローチ / ドローン / プログラミング / 文化的差異 / イタリア
Outline of Final Research Achievements

The primary objective of this global collaborative research project was to measure and evaluate the educational impact of self-designed and innovative active learning materials utilizing LEGO for accounting education. These accomplishments have been documented in the publication entitled "Changing the Image of Accounting: Confronting Challenges Through Experiential Learning in Accounting Education," authored by Satoshi Sugahara and published in 2021. Additionally, the onset of the COVID-19 pandemic in March 2020 prompted shifts in accounting education, leading to the emergence of new forms of active learning within online environments. Consequently, this project necessitated modifications to its original content, incorporating new elements to develop supplementary educational materials that leverage online technologies, aiming to assess the educational efficacy of these novel resources.

Academic Significance and Societal Importance of the Research Achievements

昨今、職業会計士を志望する人口が減少している問題、そして社会からの人材ニーズと人材育成の役割を担う大学とのスキルギャップ問題を解消するため、学生たちの会計に対するイメージがカギとなることが本研究において明らかとなった。会計に対して、華やかさや旨みを強調するのではなく、社会から求められる職業会計士像を的確に伝え、かつ、会計の有用性や役立ちを示すことでポジティブな印象を与えていくことが重要である。そのためには、経験学習による会計教育が今後の会計教育カリキュラムにも積極的に取り入れられていかなければいけないことを示した。

Report

(6 results)
  • 2023 Annual Research Report   Final Research Report ( PDF )
  • 2022 Research-status Report
  • 2021 Research-status Report
  • 2020 Research-status Report
  • 2019 Research-status Report
  • Research Products

    (16 results)

All 2022 2021 2020 2019

All Int'l Joint Research (4 results) Journal Article (6 results) (of which Int'l Joint Research: 3 results,  Peer Reviewed: 4 results) Presentation (5 results) (of which Int'l Joint Research: 3 results,  Invited: 1 results) Book (1 results)

  • [Int'l Joint Research] University of Verona(イタリア)2022

    • Year and Date
      2022-12-01
    • Related Report
      2023 Annual Research Report
  • [Int'l Joint Research] University of Bologna(イタリア)2022

    • Year and Date
      2022-11-01
    • Related Report
      2023 Annual Research Report
  • [Int'l Joint Research] University of Parma(イタリア)2022

    • Related Report
      2023 Annual Research Report
  • [Int'l Joint Research] Politecnico di Milano(イタリア)2022

    • Related Report
      2023 Annual Research Report
  • [Journal Article] Effect of high school students’ perception of accounting on their acceptance of using cloud accounting2022

    • Author(s)
      Sugahara Satoshi、Kano Keita、Ushio Sumitaka
    • Journal Title

      Accounting Education

      Volume: 2022 Issue: 1 Pages: 1-20

    • DOI

      10.1080/09639284.2022.2114293

    • Related Report
      2023 Annual Research Report
    • Peer Reviewed
  • [Journal Article] Meditation effect of students' perception of accounting on the relationship between game-based learning and learnig approaches2021

    • Author(s)
      Satoshi Sugahara and Andrea Cilloni
    • Journal Title

      Journal of Accounting Education

      Volume: 56 Pages: 1-17

    • Related Report
      2021 Research-status Report
    • Peer Reviewed / Int'l Joint Research
  • [Journal Article] 学習成果から測定する教授法の有効性―LEGO会計ゲームを活用した経験学習ー2021

    • Author(s)
      菅原智
    • Journal Title

      商学論究(関西学院大学商学研究会)

      Volume: 68巻4号 Pages: 171-197

    • Related Report
      2020 Research-status Report
  • [Journal Article] Matrix Accounting as a Game-Based Learning Tool for Employee Training and Deveolopment2020

    • Author(s)
      Satoshi Sugahara and Andrea Cilloni
    • Journal Title

      The Changing Global Environment in Asia and Human Resource Management Strategies

      Volume: 1巻 Pages: 271-292

    • Related Report
      2020 Research-status Report
    • Peer Reviewed / Int'l Joint Research
  • [Journal Article] The effect of game-based learning as the experiential learning tool for business and accounting training: A study of Management Game2019

    • Author(s)
      Sugahara, S. and Lau, D.
    • Journal Title

      Journal of Education for Business

      Volume: 94(5) Pages: 297-305

    • Related Report
      2019 Research-status Report
    • Peer Reviewed / Int'l Joint Research
  • [Journal Article] 会計のグローバリズムと文化・言語の影響:会計教育研究の視点からの一考察2019

    • Author(s)
      菅原智
    • Journal Title

      国際会計研究学会 年報 2018年度第1・2合併号

      Volume: 43/44合併号 Pages: 63-71

    • Related Report
      2019 Research-status Report
  • [Presentation] Analytical Stochastic Approach to Busgeting2022

    • Author(s)
      Andrea Cilloni, Giuseppe Galassi, Satoshi Sugahara, Marco Meletti
    • Organizer
      GEBA 2022
    • Related Report
      2022 Research-status Report
    • Int'l Joint Research
  • [Presentation] 高校生のクラウド会計教育に対する受容性に関する実証研究2021

    • Author(s)
      菅原智、加納慶太、潮清孝
    • Organizer
      九州大学オンライン
    • Related Report
      2021 Research-status Report
  • [Presentation] COVID-19, Sustainability and Social Responsibility: Illusions and Realities2021

    • Author(s)
      Satoshi Sugahara
    • Organizer
      Financial Reporting and Auditing - Challenges and Opportunities Created by the COVID-19 Pandemic
    • Related Report
      2021 Research-status Report
    • Int'l Joint Research / Invited
  • [Presentation] Development of Matrix Accounting at the Game-Based Learning (GBL) for employee’s training2019

    • Author(s)
      Satoshi Sugahara
    • Organizer
      European Accounting Association (EAA), 2019 Annual Congress
    • Related Report
      2019 Research-status Report
    • Int'l Joint Research
  • [Presentation] マトリクス会計を活用したビジネス・ゲームによる会計教育の効果:中小企業における事例2019

    • Author(s)
      菅原智
    • Organizer
      中小企業会計学会
    • Related Report
      2019 Research-status Report
  • [Book] 会計のイメージを変える:経験学習による会計教育の挑戦2021

    • Author(s)
      菅原智
    • Total Pages
      230
    • Publisher
      中央経済社
    • Related Report
      2021 Research-status Report

URL: 

Published: 2019-02-06   Modified: 2025-01-30  

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