Budget Amount *help |
¥18,070,000 (Direct Cost: ¥13,900,000、Indirect Cost: ¥4,170,000)
Fiscal Year 2009: ¥5,590,000 (Direct Cost: ¥4,300,000、Indirect Cost: ¥1,290,000)
Fiscal Year 2008: ¥5,590,000 (Direct Cost: ¥4,300,000、Indirect Cost: ¥1,290,000)
Fiscal Year 2007: ¥6,890,000 (Direct Cost: ¥5,300,000、Indirect Cost: ¥1,590,000)
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Research Abstract |
Aiming the application to an interactive system, e.g. scenery simulation system, we developed the following technologies for efficiently producing computer animations of natural phenomena : 1. Efficient Animation Technologies 1.1 Noise-based animation techniques 1.2 Hybrid animation techniques 2. Efficient and High-quality Point-based CG Technologies 2.1 Polygon-oriented point-based CG techniques 2.2 Particle-simulation-oriented point-based CG techniques
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