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The development of mixed reality language teachings tasks for international collaboration

Research Project

Project/Area Number 19K00890
Research Category

Grant-in-Aid for Scientific Research (C)

Allocation TypeMulti-year Fund
Section一般
Review Section Basic Section 02100:Foreign language education-related
Research InstitutionTokai University

Principal Investigator

ライト デイビッド  東海大学, 国際教育センター, 講師 (40711429)

Co-Investigator(Kenkyū-buntansha) 濱本 和彦  東海大学, 情報通信学部, 教授 (50266368)
中川 浩  東海大学, 国際教育センター, 講師 (90780221)
Project Period (FY) 2019-04-01 – 2021-03-31
Project Status Discontinued (Fiscal Year 2020)
Budget Amount *help
¥3,900,000 (Direct Cost: ¥3,000,000、Indirect Cost: ¥900,000)
Fiscal Year 2022: ¥520,000 (Direct Cost: ¥400,000、Indirect Cost: ¥120,000)
Fiscal Year 2021: ¥520,000 (Direct Cost: ¥400,000、Indirect Cost: ¥120,000)
Fiscal Year 2020: ¥2,470,000 (Direct Cost: ¥1,900,000、Indirect Cost: ¥570,000)
Fiscal Year 2019: ¥390,000 (Direct Cost: ¥300,000、Indirect Cost: ¥90,000)
Keywordsapplied linguistics / technology / Digital transformation / virtual reality (VR) / sentence word order / SIMBLE / education technology / language anxiety / internationalization / Applied Linguistics / Computer Engineering / cross-cultural studies
Outline of Research at the Start

The physical and perceptual limitations of language classrooms will be removed
by allowing a linguistically diverse, international cohort of learners to develop critical
thinking skills, language proficiency, and content knowledge while interacting within low
stress, immersive computer simulations. The concept builds on interdisciplinary research into
applied linguistics, technology enhanced language learning (TELL), and psychology.

Outline of Annual Research Achievements

During the 2020-2021 academic year, the research focused on improving the functionality of the VR spaces created in 2018 and 2019. Addition VR headsets were purchased to integrate the VR content with various hardware. This preparation was necessary to validate the cross-functionality of the VR content software. The co-collaborators intend to continue the research using the existing VR content. The research will soon focus on experimental trials and collaboration with researchers and participants from outside the university and if possible, from international locations. Recent changes in software and hardware will allow for more natural and intuitive interactions using the VR equipment.

Report

(2 results)
  • 2020 Annual Research Report
  • 2019 Research-status Report
  • Research Products

    (3 results)

All 2020 Other

All Presentation (1 results) (of which Int'l Joint Research: 1 results,  Invited: 1 results) Remarks (2 results)

  • [Presentation] Virtual Reality-Based Language Learning Environment to Teach Sentence Word Order2020

    • Author(s)
      Sato, K., Hamamoto, B., Wright, D., & Nakagawa, H.
    • Organizer
      International Conference on Digital Approaches and their Impact on Business, Social Sciences & Humanities (ISSRE), Rome, Italy.
    • Related Report
      2019 Research-status Report
    • Int'l Joint Research / Invited
  • [Remarks] Visual Corrective Feedback

    • URL

      https://viscorsim.weebly.com/

    • Related Report
      2020 Annual Research Report
  • [Remarks] Simulation-based Language Education

    • URL

      https://viscorsim.weebly.com/

    • Related Report
      2019 Research-status Report

URL: 

Published: 2019-04-18   Modified: 2022-12-28  

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