Project/Area Number |
19K00890
|
Research Category |
Grant-in-Aid for Scientific Research (C)
|
Allocation Type | Multi-year Fund |
Section | 一般 |
Review Section |
Basic Section 02100:Foreign language education-related
|
Research Institution | Tokai University |
Principal Investigator |
ライト デイビッド 東海大学, 国際教育センター, 講師 (40711429)
|
Co-Investigator(Kenkyū-buntansha) |
濱本 和彦 東海大学, 情報通信学部, 教授 (50266368)
中川 浩 東海大学, 国際教育センター, 講師 (90780221)
|
Project Period (FY) |
2019-04-01 – 2021-03-31
|
Project Status |
Discontinued (Fiscal Year 2020)
|
Budget Amount *help |
¥3,900,000 (Direct Cost: ¥3,000,000、Indirect Cost: ¥900,000)
Fiscal Year 2022: ¥520,000 (Direct Cost: ¥400,000、Indirect Cost: ¥120,000)
Fiscal Year 2021: ¥520,000 (Direct Cost: ¥400,000、Indirect Cost: ¥120,000)
Fiscal Year 2020: ¥2,470,000 (Direct Cost: ¥1,900,000、Indirect Cost: ¥570,000)
Fiscal Year 2019: ¥390,000 (Direct Cost: ¥300,000、Indirect Cost: ¥90,000)
|
Keywords | applied linguistics / technology / Digital transformation / virtual reality (VR) / sentence word order / SIMBLE / education technology / language anxiety / internationalization / Applied Linguistics / Computer Engineering / cross-cultural studies |
Outline of Research at the Start |
The physical and perceptual limitations of language classrooms will be removed by allowing a linguistically diverse, international cohort of learners to develop critical thinking skills, language proficiency, and content knowledge while interacting within low stress, immersive computer simulations. The concept builds on interdisciplinary research into applied linguistics, technology enhanced language learning (TELL), and psychology.
|
Outline of Annual Research Achievements |
During the 2020-2021 academic year, the research focused on improving the functionality of the VR spaces created in 2018 and 2019. Addition VR headsets were purchased to integrate the VR content with various hardware. This preparation was necessary to validate the cross-functionality of the VR content software. The co-collaborators intend to continue the research using the existing VR content. The research will soon focus on experimental trials and collaboration with researchers and participants from outside the university and if possible, from international locations. Recent changes in software and hardware will allow for more natural and intuitive interactions using the VR equipment.
|