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Development of functions for audience participation promotion and procedural play generation in well-being live streaming

Research Project

Project/Area Number 19K12291
Research Category

Grant-in-Aid for Scientific Research (C)

Allocation TypeMulti-year Fund
Section一般
Review Section Basic Section 62040:Entertainment and game informatics-related
Research InstitutionRitsumeikan University

Principal Investigator

Thawonmas Ruck  立命館大学, 情報理工学部, 教授 (50320122)

Co-Investigator(Kenkyū-buntansha) 原田 智広  東京都立大学, システムデザイン研究科, 助教 (40755518)
Project Period (FY) 2019-04-01 – 2022-03-31
Project Status Completed (Fiscal Year 2021)
Budget Amount *help
¥4,290,000 (Direct Cost: ¥3,300,000、Indirect Cost: ¥990,000)
Fiscal Year 2021: ¥1,560,000 (Direct Cost: ¥1,200,000、Indirect Cost: ¥360,000)
Fiscal Year 2020: ¥1,430,000 (Direct Cost: ¥1,100,000、Indirect Cost: ¥330,000)
Fiscal Year 2019: ¥1,300,000 (Direct Cost: ¥1,000,000、Indirect Cost: ¥300,000)
Keywords人工知能 / ライブストリーミング / コンテンツの自動生成 / 健康促進 / 観戦者参加型ゲーム / シリアスゲーム / ゲーム体験 / 進化計算 / 対戦格闘ゲーム / プラットフォームゲーム / アクションパズルゲーム / 深層学習 / モンテカルロ木探索 / ゲームプレイ / ハイライト / PANAS / 感情 / ライブ配信 / 精神的健康促進 / 社会的健康促進 / 知的手法
Outline of Research at the Start

本研究では,ライブ配信プラットフォームを対象とした,健康促進コンテンツのための人工知能手法及び知的手法の確立とその有効性の検証を目的とする.具体的には,プレイヤの介在を全く必要としない,アルゴリズムによりプレイされる(Self-Playing,以降SP)コンテンツを対象とし,生活上の通常のストレスに対処できるといった状態にあることを示す精神的健康を促進するSPコンテンツを生成する手法,他の人及びコミュニティとの繋がりを維持できることを示す社会的健康を促進する観戦者参加を向上させる手法を研究する.予備評価を通じて各提案手法の改善を図った後,当SPコンテンツを配信し,その効果を評価する.

Outline of Final Research Achievements

This research was conducted to establish artificial intelligence methods and intellectual methods for health promotion content and verify their effectiveness on live streaming distribution platforms represented by Twitch. Specifically, we proposed algorithms that do not require any player intervention and can cope with everyday stress in the daily life of players. We have succeeded in constructing methods for generating content that promotes health and improving spectator participation that promotes social health, which shows that it is possible to maintain connections with other people and communities.

Academic Significance and Societal Importance of the Research Achievements

これまでコンピュータゲームの健康促進への応用が活発になされているが,ライブストリーミング配信プラットフォームを用いたSPコンテンツの,健康促進への応用に関する研究が少なかった.更に最近の世界規模のマーケット調査によると,18才~25才の観戦者が週に3.5時間をゲームプレイの観戦に費やしており,ゲームプレイ観戦者の人口が2018年の時点での6.3億人から2022年に8.6億人になると見込まれる.これを受けて本研究成果の普及が期待できる.

Report

(4 results)
  • 2021 Annual Research Report   Final Research Report ( PDF )
  • 2020 Research-status Report
  • 2019 Research-status Report
  • Research Products

    (25 results)

All 2022 2021 2020 2019 Other

All Int'l Joint Research (4 results) Journal Article (14 results) (of which Int'l Joint Research: 5 results,  Peer Reviewed: 14 results,  Open Access: 8 results) Presentation (6 results) (of which Int'l Joint Research: 6 results) Remarks (1 results)

  • [Int'l Joint Research] Universitas Brawijaya(インドネシア)

    • Related Report
      2020 Research-status Report
  • [Int'l Joint Research] Bangkok University(タイ)

    • Related Report
      2020 Research-status Report
  • [Int'l Joint Research] ENSEIRB-MATMECA(フランス)

    • Related Report
      2019 Research-status Report
  • [Int'l Joint Research] Universitas Brawijaya(インドネシア)

    • Related Report
      2019 Research-status Report
  • [Journal Article] Investigating the Effect of Survival Selection Policy in Surrogate-assisted Genetic Programming2022

    • Author(s)
      Sohei Kino, Tomohiro Harada, Ruck Thawonmas
    • Journal Title

      Proc. of the Joint Symposium AROB-ISBC-SWARM 2022

      Volume: nil Pages: 295-300

    • Related Report
      2021 Annual Research Report
    • Peer Reviewed
  • [Journal Article] Cuteness in JUSTIN: adding a virtual moderator for entertaining user in an audience participation game2021

    • Author(s)
      Roman Savchyn, Pujana Paliyawan and Ruck Thawonmas
    • Journal Title

      Proc. of the 10th Global Conference on Consumer Electronics (GCCE)

      Volume: nil Pages: 843-844

    • Related Report
      2021 Annual Research Report
    • Peer Reviewed
  • [Journal Article] An Audience Participation Game with Difficulty Adjustment and Rap-Style Commentary Based on Audience Inputs2021

    • Author(s)
      Yiming Zhang, Albertus Agung, Pujana Paliyawan and Ruck Thawonmas
    • Journal Title

      Proc. of the 10th Global Conference on Consumer Electronics (GCCE)

      Volume: nil Pages: 845-846

    • Related Report
      2021 Annual Research Report
    • Peer Reviewed
  • [Journal Article] Improving CPU utilization of interleaving generation parallel evolutionary algorithm with precedence evaluation of tentative solutions and their suspension2021

    • Author(s)
      Noguchi Hayato、Sonoda Akari、Harada Tomohiro、Thawonmas Ruck
    • Journal Title

      SICE Journal of Control, Measurement, and System Integration

      Volume: 14 Issue: 1 Pages: 242-256

    • DOI

      10.1080/18824889.2021.1972386

    • Related Report
      2021 Annual Research Report
    • Peer Reviewed / Open Access
  • [Journal Article] Parallel Differential Evolution Applied to Interleaving Generation with Precedence Evaluation of Tentative Solutions2021

    • Author(s)
      Hayato Noguchi, Tomohiro Harada and Ruck Thawonmas
    • Journal Title

      Proc. of the Genetic and Evolutionary Computation Conference (GECCO 2021)

      Volume: nil Pages: 706-713

    • Related Report
      2021 Annual Research Report
    • Peer Reviewed
  • [Journal Article] Adaptation of Search Generations in Extreme Learning Assisted MOEA/D Based on Estimation Accuracy of Surrogate Model2021

    • Author(s)
      Koki Tsujino, Tomohiro Harada and Ruck Thawonmas
    • Journal Title

      Proc. of 2021 IEEE Congress on Evolutionary Computation (CEC 2021)

      Volume: nil Pages: 1519-1526

    • Related Report
      2021 Annual Research Report
    • Peer Reviewed
  • [Journal Article] Encourage Players to Smile While Playing Games Bring More Enjoyment2020

    • Author(s)
      Sunee Sae-Lao, Thanat Jumneanbun, Pujana Paliyawan and Ruck Thawonmas
    • Journal Title

      Proc. of the 2020 IEEE Conference on Games (CoG 2020)

      Volume: nil Pages: 690-693

    • Related Report
      2020 Research-status Report
    • Peer Reviewed / Open Access
  • [Journal Article] Singing with an Angry-Birds-like Game2020

    • Author(s)
      Nowshin Faiza Alam, Albertus Agung, Febri Abdullah, Pujana Paliyawan and Ruck Thawonmas
    • Journal Title

      Proc. of the 2020 IEEE Conference on Games (CoG 2020)

      Volume: nil Pages: 772-773

    • Related Report
      2020 Research-status Report
    • Peer Reviewed / Open Access
  • [Journal Article] Rap-Style Comment Generation to Entertain Game Live Streaming2020

    • Author(s)
      Thanat Jumneanbun, Sunee Sae-Lao, Pujana Paliyawan, Ruck Thawonmas, Kingkarn Sookhanaphibarn and Worawat Choensawat
    • Journal Title

      Proc. of the 2020 IEEE Conference on Games (CoG 2020)

      Volume: nil Pages: 706-707

    • Related Report
      2020 Research-status Report
    • Peer Reviewed / Open Access / Int'l Joint Research
  • [Journal Article] Towards Social Facilitation in Audience Participation Games: Fighting Game AIs whose Strength Depends on Audience Response2020

    • Author(s)
      Pujana Paliyawan, Kingkarn Sookhanaphibarn, Worawat Choensawat and Ruck Thawonmas
    • Journal Title

      Proc. of the 2020 IEEE Conference on Games (CoG 2020)

      Volume: nil Pages: 686-689

    • Related Report
      2020 Research-status Report
    • Peer Reviewed / Open Access / Int'l Joint Research
  • [Journal Article] Generating Angry Birds-Like Levels With Domino Effects Using Constrained Novelty Search2020

    • Author(s)
      Febri Abdullah, Pujana Paliyawan, Ruck Thawonmas and Fitra Bachtiar
    • Journal Title

      Proc. of the 2020 IEEE Conference on Games (CoG 2020)

      Volume: nil Pages: 698-701

    • Related Report
      2020 Research-status Report
    • Peer Reviewed / Open Access / Int'l Joint Research
  • [Journal Article] Comparison of Synchronous and Asynchronous Parallelization of Extreme Surrogate-Assisted Multi-Objective Evolutionary Algorithm2020

    • Author(s)
      Tomohiro Harada, Misaki Kaidan, Ruck Thawonmas
    • Journal Title

      Natural Computing

      Volume: nil Issue: 2 Pages: 1-31

    • DOI

      10.1007/s11047-020-09806-2

    • Related Report
      2020 Research-status Report
    • Peer Reviewed / Open Access
  • [Journal Article] Enhancement of Angry Birds Level Generation from Sketches Using Cycle-Consistent Adversarial Networks2020

    • Author(s)
      Mury F. Dewantoro, Febri Abdullah, Pujana Paliyawan, Ruck Thawonmas, Fitra A. Bachtiar
    • Journal Title

      Proc. of the 9th IEEE Global Conference on Consumer Electronics (GCCE 2020)

      Volume: nil Pages: 564-565

    • Related Report
      2020 Research-status Report
    • Peer Reviewed / Int'l Joint Research
  • [Journal Article] Runner: A 2D platform game for physical health promotion2019

    • Author(s)
      Camille El-Habr, Xavier Garcia, Pujana Paliyawan, Ruck Thawonmas
    • Journal Title

      SoftwareX

      Volume: 10 Pages: 1-8

    • DOI

      10.1016/j.softx.2019.100329

    • Related Report
      2019 Research-status Report
    • Peer Reviewed / Open Access / Int'l Joint Research
  • [Presentation] Enhance Physical and Mental Well-Being of Game Players in an Endless Running Game2019

    • Author(s)
      Sunee Sae-Lao, Pujana Paliyawan, Ruck Thawonmas, Tomohiro Harada
    • Organizer
      The 8th IEEE Global Conference on Consumer Electronics (GCCE 2019)
    • Related Report
      2019 Research-status Report
    • Int'l Joint Research
  • [Presentation] Promoting Emotions with Angry Birds-like Gameplay on Rube Goldberg Machine Levels2019

    • Author(s)
      Febri Abdullah, Changeun Yang, Pujana Paliyawan, Ruck Thawonmas, Tomohiro Harada, Fitra A. Bachtiar
    • Organizer
      The 4th International Conference On Consumer Electronics (IEEE ICCE-Asia 2019)
    • Related Report
      2019 Research-status Report
    • Int'l Joint Research
  • [Presentation] Promoting Emotional Well-Being with Angry-Birds-like Gameplay on Pixel Image Levels2019

    • Author(s)
      Jingdi Xu, Yuuki Okidoy, Sunee Sae-Lao, Pujana Paliyawanz, Ruck Thawonmasy, and Tomohiro Harada
    • Organizer
      The 7th International Conference on Serious Games and Applications for Health (IEEE SeGAH 2019)
    • Related Report
      2019 Research-status Report
    • Int'l Joint Research
  • [Presentation] A Fighting Game AI Using Highlight Cues for Generation of Entertaining Gameplay2019

    • Author(s)
      Ryota Ishii, Suguru Ito, Ruck Thawonmas, Tomohiro Harada
    • Organizer
      The IEEE Conference on Games 2019 (CoG 2019)
    • Related Report
      2019 Research-status Report
    • Int'l Joint Research
  • [Presentation] An Analysis of Highlight-Oriented AI Using Fighting-Game Experience2019

    • Author(s)
      Ryota Ishii, Ruck Thawonmas, Tomohiro Harada
    • Organizer
      The 8th IEEE Global Conference on Consumer Electronics (GCCE 2019)
    • Related Report
      2019 Research-status Report
    • Int'l Joint Research
  • [Presentation] Motion Gaming AI using Time Series Forecasting and Dynamic Difficulty Adjustment2019

    • Author(s)
      Takahiro Kusano, Yunshi Liu, Pujana Paliyawan, Ruck Thawonmas, Tomohiro Harada
    • Organizer
      The IEEE Conference on Games 2019 (CoG 2019)
    • Related Report
      2019 Research-status Report
    • Int'l Joint Research
  • [Remarks] 立命館大学情報理工学部情報理工学科知能エンターテイメント研究室ホームページ

    • URL

      http://www.ice.ci.ritsumei.ac.jp/

    • Related Report
      2020 Research-status Report

URL: 

Published: 2019-04-18   Modified: 2023-01-30  

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