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Investigating the potential of asymmetrical computer game tasks to facilitate SLA and enhance learner motivation

Research Project

Project/Area Number 19K13291
Research Category

Grant-in-Aid for Early-Career Scientists

Allocation TypeMulti-year Fund
Review Section Basic Section 02100:Foreign language education-related
Research InstitutionOsaka University

Principal Investigator

HOFMEYR MICHAEL FREDERICK  大阪大学, 言語文化研究科(言語社会専攻、日本語・日本文化専攻), 特任講師(常勤) (70817486)

Project Period (FY) 2019-04-01 – 2022-03-31
Project Status Completed (Fiscal Year 2021)
Budget Amount *help
¥1,950,000 (Direct Cost: ¥1,500,000、Indirect Cost: ¥450,000)
Fiscal Year 2021: ¥780,000 (Direct Cost: ¥600,000、Indirect Cost: ¥180,000)
Fiscal Year 2020: ¥390,000 (Direct Cost: ¥300,000、Indirect Cost: ¥90,000)
Fiscal Year 2019: ¥780,000 (Direct Cost: ¥600,000、Indirect Cost: ¥180,000)
Keywords応用言語学 / CALL / SLA / 第二言語習得 / DGBLL / ゲーム方式教育 / applied linguistics / learner attitudes / motivation / interactionist SLA / Game-based learning / Interactionist SLA
Outline of Research at the Start

This research project is a mixed-methods study aimed at exploring the educational potential of cooperative asymmetrical computer games as tools for developing oral communicative competence in English and for enhancing learner motivation. The study will address a gap in the recent literature by investigating face-to-face spoken interaction between learners during a computer-based task.

Outline of Final Research Achievements

This three-year research project aimed to investigate two aspects of digital game-based language learning that had not previously been thoroughly investigated: (1) the potential of cooperative digital puzzle games to facilitate foreign language learning and (2) the attitudes of Japanese language learners towards using digital games for learning.
Transcripts of spoken interaction between a group of three learners playing one cooperative game face-to-face were analysed using two different analytical approaches in order to identify evidence that language acquisition took place during play.
Additionally, 120 learner participants completed surveys that measured their attitudes and beliefs towards digital game-based language learning as a pedagogical approach. This data was collected at two points, first before the learners had experienced an in-class game-based learning activity lasting several weeks and again afterwards.

Academic Significance and Societal Importance of the Research Achievements

本研究は、共同で行うデジタル・ゲームが外国語の習得を促進する可能性の証拠を示すことにより、コンピューター支援言語学習およびデジタル・ゲームを活用する言語学習の分野に多大な貢献をなすものである。
また、新しく設計された談話分析手法は書籍の1章として発表され、応用言語学研究者が学習者の言語習得を定性的に分析することに役立っている。
加えて、ゲームを活用する言語学習に対して日本の学生が概して見せている肯定的な態度を示すことで、本研究は、日本のその他におけるゲームを活用する公式・半公式な言語学習方法の開発・使用の有用性を強く示唆している。

Report

(4 results)
  • 2021 Annual Research Report   Final Research Report ( PDF )
  • 2020 Research-status Report
  • 2019 Research-status Report
  • Research Products

    (15 results)

All 2022 2021 2020

All Journal Article (2 results) (of which Int'l Joint Research: 2 results,  Peer Reviewed: 2 results,  Open Access: 2 results) Presentation (12 results) (of which Int'l Joint Research: 6 results,  Invited: 1 results) Book (1 results)

  • [Journal Article] Lighting the fuse for interaction and negotiation: The potential of information-gap digital puzzle games for language learning2022

    • Author(s)
      Hofmeyr Michael
    • Journal Title

      Technology in Language Teaching and Learning

      Volume: 3 Issue: 1 Pages: 1-20

    • DOI

      10.29140/tltl.v3n1.450

    • Related Report
      2021 Annual Research Report
    • Peer Reviewed / Open Access / Int'l Joint Research
  • [Journal Article] Exploring the L2 learning benefits of digital game-based spoken interaction among Japanese learners of English2020

    • Author(s)
      Michael Hofmeyr
    • Journal Title

      CALL for widening participation: short papers from EUROCALL 2020

      Volume: - Pages: 102-106

    • DOI

      10.14705/rpnet.2020.48.1172

    • ISBN
      9782490057818
    • Related Report
      2020 Research-status Report
    • Peer Reviewed / Open Access / Int'l Joint Research
  • [Presentation] Encouraging fluency and confidence in L2 speaking using commercial digital games2021

    • Author(s)
      Hofmeyr, Michael
    • Organizer
      BALEAP TELSIG Webinar Series
    • Related Report
      2021 Annual Research Report
    • Int'l Joint Research / Invited
  • [Presentation] Understanding processes of second language acquisition in digital game-based peer interaction2021

    • Author(s)
      Hofmeyr, Michael
    • Organizer
      CALICO Virtual Conference
    • Related Report
      2021 Annual Research Report
    • Int'l Joint Research
  • [Presentation] How cooperative digital games can develop L2 speaking skills2021

    • Author(s)
      Michael Hofmeyr
    • Organizer
      HKCPD Hub International Conference 2020 for English Teaching Professionals Worldwide
    • Related Report
      2019 Research-status Report
  • [Presentation] Development of L2 oral communication skills through learner-to- learner interaction in a cooperative digital game2021

    • Author(s)
      Michael Hofmeyr
    • Organizer
      CALL2020
    • Related Report
      2019 Research-status Report
    • Int'l Joint Research
  • [Presentation] How cooperative digital games can develop L2 speaking skills2020

    • Author(s)
      Michael Hofmeyr
    • Organizer
      HKCPD Hub Virtual Conference
    • Related Report
      2020 Research-status Report
    • Int'l Joint Research
  • [Presentation] Learner atittudes towards digital-game-based tasks for language education2020

    • Author(s)
      Michael Hofmeyr
    • Organizer
      JALT
    • Related Report
      2020 Research-status Report
  • [Presentation] Investigating the potential of L2 acquisition benefits of cooperative digital game-based learner interaction2020

    • Author(s)
      Michael Hofmeyr
    • Organizer
      EUROCALL
    • Related Report
      2020 Research-status Report
    • Int'l Joint Research
  • [Presentation] Investigating the potential of cooperative digital game-based activities for foreign language education2020

    • Author(s)
      Michael Hofmeyr
    • Organizer
      Online International Doctoral Research Conference in Education
    • Related Report
      2020 Research-status Report
    • Int'l Joint Research
  • [Presentation] Developing L2 speaking skills with digital games2020

    • Author(s)
      Michael Hofmeyr
    • Organizer
      JALT PanSIG
    • Related Report
      2020 Research-status Report
  • [Presentation] Oral communication skill development with cooperative digital games2020

    • Author(s)
      Michael Hofmeyr
    • Organizer
      JALTCALL
    • Related Report
      2020 Research-status Report
  • [Presentation] Oral communication skill development with a cooperative digital game2020

    • Author(s)
      Michael Hofmeyr
    • Organizer
      JALTCALL 2020
    • Related Report
      2019 Research-status Report
  • [Presentation] Developing L2 speaking skills with digital games2020

    • Author(s)
      Michael Hofmeyr
    • Organizer
      PanSIG 2020
    • Related Report
      2019 Research-status Report
  • [Book] Digital games in language learning: Case studies and applications2022

    • Author(s)
      Hofmeyr, Michael
    • Publisher
      Routledge
    • Related Report
      2021 Annual Research Report

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Published: 2019-04-18   Modified: 2023-03-20  

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