A representation method for material data considering LoD
Project/Area Number |
20500087
|
Research Category |
Grant-in-Aid for Scientific Research (C)
|
Allocation Type | Single-year Grants |
Section | 一般 |
Research Field |
Media informatics/Database
|
Research Institution | Japan Advanced Institute of Science and Technology |
Principal Investigator |
MIYATA Kazunori Japan Advanced Institute of Science and Technology, 知識科学教育研究センター, 教授 (00308355)
|
Project Period (FY) |
2008 – 2010
|
Project Status |
Completed (Fiscal Year 2010)
|
Budget Amount *help |
¥4,550,000 (Direct Cost: ¥3,500,000、Indirect Cost: ¥1,050,000)
Fiscal Year 2010: ¥1,300,000 (Direct Cost: ¥1,000,000、Indirect Cost: ¥300,000)
Fiscal Year 2009: ¥1,430,000 (Direct Cost: ¥1,100,000、Indirect Cost: ¥330,000)
Fiscal Year 2008: ¥1,820,000 (Direct Cost: ¥1,400,000、Indirect Cost: ¥420,000)
|
Keywords | CG / 質感表現 / 詳細度 / 詳細度制御 / ビジュアルシミュレーション |
Research Abstract |
We have analyzed change in visual impression depending on Level-of-detail(LoD) of an object's surface, and developed a real-time representation method for material data to increase noticeability of surface bumpiness considering human visual features. As a result, the method adapts LoD to object surface details and changes rendering technique corresponding LoD, and improves performance around 10-20%. We also added realism to surface dents or grooves without deforming surface geometry, and achieved better perception of the three dimensional surface shape.
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Report
(4 results)
Research Products
(16 results)