Synergistic Effects of Therapeutic Exercise in a Virtual Environment on Physical and Cognitive Functions of the Elderly
Project/Area Number |
20500485
|
Research Category |
Grant-in-Aid for Scientific Research (C)
|
Allocation Type | Single-year Grants |
Section | 一般 |
Research Field |
Rehabilitation science/Welfare engineering
|
Research Institution | Prefectural University of Hiroshima |
Principal Investigator |
TANAKA Satoshi Prefectural University of Hiroshima, 保健福祉学部, 教授 (40405519)
|
Project Period (FY) |
2008 – 2010
|
Project Status |
Completed (Fiscal Year 2010)
|
Budget Amount *help |
¥4,680,000 (Direct Cost: ¥3,600,000、Indirect Cost: ¥1,080,000)
Fiscal Year 2010: ¥650,000 (Direct Cost: ¥500,000、Indirect Cost: ¥150,000)
Fiscal Year 2009: ¥650,000 (Direct Cost: ¥500,000、Indirect Cost: ¥150,000)
Fiscal Year 2008: ¥3,380,000 (Direct Cost: ¥2,600,000、Indirect Cost: ¥780,000)
|
Keywords | バーチャルリアリティ / 高齢者 / 運動療法 / リハビリテーション / 仮想環境 / 運動機能評価 / 身体機能計測 / 筋量計測 |
Research Abstract |
This study investigated the synergistic effects of therapeutic exercise in a virtual environment (virtual reality (VR) sports) on the physical and cognitive functions of the elderly. First, healthy university students tested the safety of the VR sports and the effectiveness of the chosen VR sports images. Actual users of geriatric health care facilities then performed the VR sports for three months as recreation (VR sports group). The average ratio of lower extremity muscle mass to body weight slightly increased (by 1.1%) in the VR sports group. Although the Revised Hasegawa's Dementia Scale (HDS-R) tended to improve in the VR sports group, from 18.3 at the initiation of the VR sports to 20.7 at the completion, no significant difference was observed in HDS-R between the VR sports and control groups. Future research will require setting a clear visual target and simple rules, and development of new visual images.
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Report
(4 results)
Research Products
(4 results)