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Effects of Web 2.0 feedback on SLA & motivation

Research Project

Project/Area Number 21520603
Research Category

Grant-in-Aid for Scientific Research (C)

Allocation TypeSingle-year Grants
Section一般
Research Field Foreign language education
Research InstitutionCyber University

Principal Investigator

ROBERT Cvitkovic  サイバー大学, 国際文化学部, 准教授 (00412627)

Co-Investigator(Kenkyū-buntansha) NICHOLAS Bovee  九州産業大学, 語学教育研究センター, 講師 (20536247)
SAKAMOTO Yoshie  サイバー大学, 国際文化学部, 准教授 (60454196)
Project Period (FY) 2009 – 2011
Project Status Completed (Fiscal Year 2011)
Budget Amount *help
¥4,160,000 (Direct Cost: ¥3,200,000、Indirect Cost: ¥960,000)
Fiscal Year 2011: ¥780,000 (Direct Cost: ¥600,000、Indirect Cost: ¥180,000)
Fiscal Year 2010: ¥1,300,000 (Direct Cost: ¥1,000,000、Indirect Cost: ¥300,000)
Fiscal Year 2009: ¥2,080,000 (Direct Cost: ¥1,600,000、Indirect Cost: ¥480,000)
Keywordsserious games / SLA / e-learning / web 2.0 / English language / game-based learning / Serious Games / Web 2.0 / game based learning / Web2.0
Research Abstract

A 3D English learning game was used to investigate whether high levels of feedback from digital games would have a positive effect on the motivation factors of competence and autonomy, and other related constructs such as continued play, task interest, task value, and task effort in low or unmotivated ESL university students. Four experimental conditions with varying amounts of feedback were used : in order from least to most-a physical real-space classroom(control), video on demand(VOD) module, a blended learning module with a 2D flash game(2D game), and a 3D learning game(3D game). ANOVA analysis showed that there is a significant positive effect of feedback on learner confidence, autonomy, continued play, and task interest. Two noteworthy patterns from the open-ended question is that learners want to continue playing the game at a later date, and that they were surprised to find they could learn English from a 3D game. There is evidence that attitudes in low to unmotivated students can be changed with English games that have high levels of feedback.

Report

(4 results)
  • 2011 Annual Research Report   Final Research Report ( PDF )
  • 2010 Annual Research Report
  • 2009 Annual Research Report
  • Research Products

    (12 results)

All 2011 2010 Other

All Presentation (10 results) Remarks (2 results)

  • [Presentation] 3D Casual Game for Learners of English as a Second Language2011

    • Author(s)
      Robert Cvitkovic
    • Organizer
      DevLearn 2011 (eLearning Guild)
    • Place of Presentation
      Las Vegas, NV, USA
    • Year and Date
      2011-11-03
    • Related Report
      2011 Annual Research Report
  • [Presentation] Raising Task Interest of Unmotivated Students with Perceived Competence and Useful Feedback2011

    • Author(s)
      Robert Cvitkovic, Nicholas Bovee
    • Organizer
      JASET 50 Convention 2011
    • Place of Presentation
      西南学園大学、福岡市、九州
    • Year and Date
      2011-08-31
    • Related Report
      2011 Annual Research Report
  • [Presentation] Evaluating your online content2011

    • Author(s)
      Robert Cvitkovic
    • Organizer
      JALTCALL 2011
    • Place of Presentation
      久留米大学、九州
    • Year and Date
      2011-06-04
    • Related Report
      2011 Annual Research Report
  • [Presentation] 3D Casual game for Learners of English as a Second Language2011

    • Author(s)
      Cvitkovic, R
    • Organizer
      DevLearn 2011
    • Place of Presentation
      Las Vagas NV
    • Related Report
      2011 Final Research Report
  • [Presentation] Raising Task Interest of Unmotivated Students with Perceived Competence and Useful Feedback2011

    • Author(s)
      Cvitkovic, R., Bovee, N
    • Organizer
      JASET 50 Convention 2011
    • Place of Presentation
      Seinan Gakuen University, Kyushu, Fukuoka
    • Related Report
      2011 Final Research Report
  • [Presentation] Evaluating Online Content2011

    • Author(s)
      Cvitkovic, R
    • Organizer
      JALTCALL
    • Place of Presentation
      Kurume University, Kyushu, Kurume
    • Related Report
      2011 Final Research Report
  • [Presentation] 教育用3Dゲームに向けて: 3Dゲームから私たちが学べること2011

    • Author(s)
      Cvitkovic, R
    • Organizer
      全国語学教育学会
    • Place of Presentation
      名古屋
    • Related Report
      2011 Final Research Report
  • [Presentation] 教育用3Dゲームに向けて:3Dゲームから私たちが学べること2010

    • Author(s)
      Robert Evitkovic
    • Organizer
      全国語学教育学会
    • Place of Presentation
      名古屋
    • Year and Date
      2010-11-20
    • Related Report
      2010 Annual Research Report
  • [Presentation] Increasing Engagement Using Game Design Principles2010

    • Author(s)
      Bovee, N. Cvitkovic, R
    • Organizer
      全国語学教育学会
    • Place of Presentation
      名古屋
    • Related Report
      2011 Final Research Report 2010 Annual Research Report
  • [Presentation] e-learning : Increasing Motivation through Feedback2010

    • Author(s)
      Cvitkovic, R. Bovee, N
    • Organizer
      全国語学教育学会
    • Place of Presentation
      名古屋
    • Related Report
      2011 Final Research Report 2010 Annual Research Report
  • [Remarks] 背景や研究方法,ゲーム制作,結果に関する詳細な議論は,下記のホームページを参照。(英語のみ)

    • URL

      http://www.gblresearch.org

    • Related Report
      2011 Final Research Report
  • [Remarks]

    • URL

      http://www.gblresearch.org/

    • Related Report
      2011 Annual Research Report

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Published: 2009-04-01   Modified: 2016-04-21  

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