Budget Amount *help |
¥4,030,000 (Direct Cost: ¥3,100,000、Indirect Cost: ¥930,000)
Fiscal Year 2011: ¥1,300,000 (Direct Cost: ¥1,000,000、Indirect Cost: ¥300,000)
Fiscal Year 2010: ¥1,300,000 (Direct Cost: ¥1,000,000、Indirect Cost: ¥300,000)
Fiscal Year 2009: ¥1,430,000 (Direct Cost: ¥1,100,000、Indirect Cost: ¥330,000)
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Research Abstract |
This study is focusing on effects of operation-induced synchronous postural sway with avatars in virtual environments(VE). Operation-induced postural sway is observed especially with common input interfaces for VE such as controller pads of gaming consoles. Sometimes, users not only input commands for the controller pads, but also show postural sway during controlling avatars. The sway can be increased by high-immersive virtual environments and enthusiastic game playing of beginners. In this study, we observed and discuss operation-induced synchronous postural sway by an experimental setup with a motion capturing system.
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