Psychophysical study on perceptual space distortion by dynamic stimuli
Project/Area Number |
21730587
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Research Category |
Grant-in-Aid for Young Scientists (B)
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Allocation Type | Single-year Grants |
Research Field |
Experimental psychology
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Research Institution | The University of Tokyo |
Principal Investigator |
WATANABE Katsumi The University of Tokyo, 先端科学技術研究センター, 准教授 (20373409)
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Project Period (FY) |
2009 – 2010
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Project Status |
Completed (Fiscal Year 2010)
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Budget Amount *help |
¥4,420,000 (Direct Cost: ¥3,400,000、Indirect Cost: ¥1,020,000)
Fiscal Year 2010: ¥1,950,000 (Direct Cost: ¥1,500,000、Indirect Cost: ¥450,000)
Fiscal Year 2009: ¥2,470,000 (Direct Cost: ¥1,900,000、Indirect Cost: ¥570,000)
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Keywords | 感覚 / 知覚 / 実験心理学 / 認知科学 / 運動 / 定位 |
Research Abstract |
The present study investigated the effect of dynamic stimuli on the perception of space and time. 【a】We measured the effective visual field while participants were freely performing complex dynamic visual tasks. 【b】We examined the distortion of temporal perception while participants observing dynamic visual movies depicting everyday situations and found that the perceptual articulations causes the temporal distortion. 【c】We examined the effect of unpredictability of transient events on memory and found that the temporal unpredictability, rather than spatial unpredictability induced the change in memory performance. In addition, we conducted preliminary experiments to examine the disturbance of visual perception due do auditory stimulation and attentional spread during multiple object tracking, which led to the possibility of extending the present findings to more realistic conditions such as 3D space.
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Report
(3 results)
Research Products
(21 results)
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[Journal Article] 没入型ディスプレイを用いたアーケードゲームにおける視聴覚情報がプレイヤーのゲームパフォーマンスに及ぼす効果2010
Author(s)
瀬谷安弘, 佐藤皇太郎, 木村祐介, 大久保明, 遠山茂樹, 山形仁, 笠原和美, 藤懸大也, 山本有紀, 池田華子, 渡邊克巳
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Journal Title
Journal of Digital Games Research 4(1)
Pages: 49-58
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[Presentation] Effects of Peripheral Visual Information on Performance of Video Game with Hemi-Spherical Immersive Projection Screen.2009
Author(s)
Seya, Y.Sato, K., Kimura, Y., Ookubo, A., Yamagata, H., Kasahara, K., Fujikake, H., Yamamoto, Y., Ikeda, H., Watanabe, K.
Organizer
DiGRA2009.
Place of Presentation
London, UK.
Year and Date
2009-09-02
Related Report
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[Presentation] Effects of Peripheral Visual Information on Performance of Video Game with Hemi-Spherical Immersive Projection Screen2009
Author(s)
Seya, Y., Sato, K., Kimura, Y., Ookubo, A., Yamagata, H., Kasahara, K., Fujikake, H., Yamamoto, Y., Ikeda, H., Watanabe, K
Organizer
DiGRA2009
Place of Presentation
London, UK
Year and Date
2009-09-02
Related Report
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[Book] Conceptual influence on the flash-lag effect and representational momentum.(Space and Time in Perception and Action.)(In Nijhawan, R., Khurana, B. (Eds))2010
Author(s)
Nagai, M., Suganuma, M., Watanabe, K., Nijhawan, R., Miller, G., Freyd, J.J.
Publisher
Cambridge, UK : Cambridge University Press.
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[Book] Space and lime in Perception and Action., In Nijhawan, R.& Khurana, B.(Eds)2010
Author(s)
Nagai, M., Suganuma, M., Watanabe, K., Nijhawan, R., Miller, G., Freyd, J.J.
Publisher
Cambridge University Press(掲載確定, In Press)
Related Report