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Virtual Ryugaku: measuring iconicity in VR in relation to language acquisition and cross-cultural communication

Research Project

Project/Area Number 21K00778
Research Category

Grant-in-Aid for Scientific Research (C)

Allocation TypeMulti-year Fund
Section一般
Review Section Basic Section 02100:Foreign language education-related
Research InstitutionHakodate National College of Technology

Principal Investigator

taquet david  函館工業高等専門学校, 一般系, 准教授 (50710901)

Co-Investigator(Kenkyū-buntansha) 小野 真嗣  室蘭工業大学, 大学院工学研究科, 准教授 (10369902)
オレクサ ロバート  函館工業高等専門学校, 一般人文系, 准教授 (40803713)
Project Period (FY) 2021-04-01 – 2025-03-31
Project Status Granted (Fiscal Year 2023)
Budget Amount *help
¥3,900,000 (Direct Cost: ¥3,000,000、Indirect Cost: ¥900,000)
Fiscal Year 2023: ¥1,040,000 (Direct Cost: ¥800,000、Indirect Cost: ¥240,000)
Fiscal Year 2022: ¥780,000 (Direct Cost: ¥600,000、Indirect Cost: ¥180,000)
Fiscal Year 2021: ¥2,080,000 (Direct Cost: ¥1,600,000、Indirect Cost: ¥480,000)
KeywordsVirtual Reality / Iconicity / Language / Education technology / 多文化コミュニケーション
Outline of Research at the Start

The availability of 6DOF and enhanced hand tracking provides an unprecedented opportunity to document the form-meaning mapping at the intersection of body movement and spoken language. What we call “Virtual Ryugaku” refers to creating the opportunity for students to participate in cross-cultural experiences inside of virtual worlds. By documenting and analyzing the data from this interaction, we hope to gain insight into EFL acquisition and also break ground on what is potentially an innovative solution for overcoming the modern restraints students face when looking to study abroad.

Outline of Annual Research Achievements

Our research had lead us to unexpected results and paths. First, we have realized the potential of VR as a community outreach tool. Indeed through various workshops organized at our school, we invited junior highschool students and introduced them to VR and some potential applications for language learning. Through VR, the students were able to overcome natural shyness and practice conversation using natural gestures in a virtual environment. Also, following a conference presentation in France in 2022, where the principal investigator compares and contrasts various uses of spaces as an intertextual tool in youth litterature, we were invited to submit the article for publication. The article is currently being edited.

Current Status of Research Progress
Current Status of Research Progress

4: Progress in research has been delayed.

Reason

Despite actively trying to recruit students to participate in our study, and developing easy-to-access questionnaire, we are encountering many difficulties recruiting willing students. Also, with a change in the network security policies at our school, it is now necessary to obtain special authorisations to access internet with the virtual reality headsets. Finally, a bug that was introduced in V62 of the Quest 2 and 3 devices have made internet connections even more unstable.

Strategy for Future Research Activity

Once we have managed and overcome the technical difficulties (network connection and stability), we will continue recruiting students. We will try more actively to interest students in joining the study by holding schoool-wide vent to demonstrate all that can achieved in the field of language learning through Virtual Reality. Also, we are now discussing collaboration with a professor of our institute to use his AI based pose recognition app which utilizes tensor flow and posenet/movenet to detect 17 different points on the body. This is something we have been trying to accomplish since 2022, when we went to Sojo University in Kumamoto and presened at SUTLF 2023. we plan on presenting data and results from this collaboration at KOTESOL2024 in October 2024

Report

(3 results)
  • 2023 Research-status Report
  • 2022 Research-status Report
  • 2021 Research-status Report
  • Research Products

    (11 results)

All 2023 2022 2021

All Journal Article (1 results) Presentation (10 results) (of which Int'l Joint Research: 8 results)

  • [Journal Article] Tradition and Modernity in Neil Gaiman: the case of American Gods and Good Omens2023

    • Author(s)
      Taquet David
    • Journal Title

      Contrasts in the Humanities: Literature, Language, and Culture

      Volume: 1 Pages: 119-132

    • DOI

      10.18778/8331-126-5.10

    • ISBN
      9788383311265
    • Related Report
      2022 Research-status Report
  • [Presentation] Usability factors of commercially available Virtual Reality applications for EFL2022

    • Author(s)
      Robert Anthony Olexa, David Taquet
    • Organizer
      JALT CALL 2022: Playful Call
    • Related Report
      2022 Research-status Report
    • Int'l Joint Research
  • [Presentation] Observations of Iconic Gesture While Learning English in VR2022

    • Author(s)
      Robert Anthony Olexa, David Taquet, Luc Gougeon
    • Organizer
      The 27th Annual Conference Virtual Reality Society of Japan
    • Related Report
      2022 Research-status Report
  • [Presentation] Lille University Annual International Conference in Youth Literature: Spatial Dynamics and their Meanings in Youth Fiction2022

    • Author(s)
      David Taquet
    • Organizer
      Lille University Annual International Conference in Youth Literature: Spatial Dynamics and their Meanings in Youth Fiction
    • Related Report
      2022 Research-status Report
    • Int'l Joint Research
  • [Presentation] Virtual Ryugaku: offering cross-cultural communication opportunities to Junior High School Students through Virtual Reality2022

    • Author(s)
      David Taquet, Robert Anthony Olexa
    • Organizer
      Thailand-Japan Educational Leaders Symposium: Technology for Education (TJ-ELS 2022)
    • Related Report
      2022 Research-status Report
    • Int'l Joint Research
  • [Presentation] Virtual Ryugaku: Naturalistic Language Learning in VR2022

    • Author(s)
      Robert Athony Olexa, David Taquet
    • Organizer
      Sojo University Teaching and Learning Forum: Reflections and Reconfigurations
    • Related Report
      2022 Research-status Report
    • Int'l Joint Research
  • [Presentation] Usability factors of commercially available Virtual Reality applications for EFL2022

    • Author(s)
      Robert Olexa, David Taquet
    • Organizer
      JALT CALL 2022
    • Related Report
      2021 Research-status Report
    • Int'l Joint Research
  • [Presentation] Espaces virtuels et intertextuels dans trois recits de jeunesse de Neil Gaiman, Stephen King, Haruki Murakami2022

    • Author(s)
      David Taquet
    • Organizer
      Dynamiques des espaces et leurs significations dans les fictions pour la jeunesse 2022
    • Related Report
      2021 Research-status Report
    • Int'l Joint Research
  • [Presentation] Measuring iconicity in VR in relation to SLA and cross-cultural communication: setup and first results2021

    • Author(s)
      David Taquet, Robert Olexa
    • Organizer
      第 21 回日本第二言語習得学会国際年次大会
    • Related Report
      2021 Research-status Report
    • Int'l Joint Research
  • [Presentation] Langues, Interculturalite, et Storytelling: Utilisation de la Realite Virtuelle dans un Contexte Didactique2021

    • Author(s)
      David Taquet
    • Organizer
      Journee scientifique de la rentree de l’ecole Doctorale SHS de Lille
    • Related Report
      2021 Research-status Report
    • Int'l Joint Research
  • [Presentation] Measuring iconicity in VR in relation to language acquisition and cross-cultural communication2021

    • Author(s)
      David Taquet, Robert Olexa
    • Organizer
      北海道大学情報基盤センター萌芽型共同研究助成事業
    • Related Report
      2021 Research-status Report

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Published: 2021-04-28   Modified: 2024-12-25  

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