• Search Research Projects
  • Search Researchers
  • How to Use
  1. Back to previous page

Research on Memory Support through Manipulation of Environmental Context Using Virtual Reality

Research Project

Project/Area Number 21K19784
Research Category

Grant-in-Aid for Challenging Research (Exploratory)

Allocation TypeMulti-year Fund
Review Section Medium-sized Section 61:Human informatics and related fields
Research InstitutionThe University of Tokyo

Principal Investigator

Kuzuoka Hideaki  東京大学, 大学院情報理工学系研究科, 教授 (10241796)

Co-Investigator(Kenkyū-buntansha) 鳴海 拓志  東京大学, 大学院情報理工学系研究科, 准教授 (70614353)
Project Period (FY) 2021-07-09 – 2024-03-31
Project Status Completed (Fiscal Year 2023)
Budget Amount *help
¥6,370,000 (Direct Cost: ¥4,900,000、Indirect Cost: ¥1,470,000)
Fiscal Year 2022: ¥2,990,000 (Direct Cost: ¥2,300,000、Indirect Cost: ¥690,000)
Fiscal Year 2021: ¥3,380,000 (Direct Cost: ¥2,600,000、Indirect Cost: ¥780,000)
Keywordsバーチャルリアリティ / 環境的文脈 / 文脈依存記憶 / アバタ / マルチ文脈効果 / 視覚的忠実度 / 遠隔講義 / 記憶 / 記憶支援
Outline of Research at the Start

本研究の目的は,記憶に強い影響を与える環境的文脈としてのバーチャルリアリティ(VR)の効果を明らかにし,VRの特性を活用した効果的な記憶支援手法を実現することである.本研究では,環境的文脈としての現実とVRを分かつ要因の特定を中心に記憶に影響する環境的文脈としてのVR環境の特性を明らかにする.その上で, VRの特性を活用して,現実での学習以上に効果的な記憶が可能な記憶支援手法の実現を目指す.

Outline of Final Research Achievements

In this study, we organized the factors that provide VR-specific environmental context as (1) virtual environment, (2) other avatar, and (3) self-avatar, and examined the effects of each on memory. Specifically, we investigated the reinstatement effect, in which recall is enhanced under the same environmental context as at the time of memorization, and the multiple context effect, in which retention performance is improved by memorization under a variety of environmental contexts, as representative effects caused by the environmental context-dependence of memory in the VR experience. We then summarized the design method of the environmental context for memory support methods that take advantage of the characteristics of each factor and points to note when utilizing them, and proposed multiple memory support methods and demonstrated their effectiveness.

Academic Significance and Societal Importance of the Research Achievements

本研究では,VRを活用することでこれまで現実世界での実験では統制することが難しかった環境的文脈情報を統制可能な実験系を実現し,特に自己や他者の外見の影響という全く新しい観点から環境的文脈記憶研究に新規性の高い知見を提供した点で学術的意義は高い.また,教育やトレーニング分野においてメタバースの活用が進められる中で,メタバースならではの効率的な学習方法を提案した点に社会的意義がある.

Report

(4 results)
  • 2023 Annual Research Report   Final Research Report ( PDF )
  • 2022 Research-status Report
  • 2021 Research-status Report
  • Research Products

    (19 results)

All 2024 2023 2022 2021

All Journal Article (6 results) (of which Peer Reviewed: 4 results,  Open Access: 3 results) Presentation (13 results) (of which Int'l Joint Research: 3 results,  Invited: 8 results)

  • [Journal Article] Virtual Omnibus Lecture: 多様な講師アバタを使った遠隔講義が学生の記憶に与える効果2024

    • Author(s)
      瑞穂嵩人,雨宮智浩,鳴海拓志,葛岡英明
    • Journal Title

      日本バーチャルリアリティ学会論文誌

      Volume: 29

    • Related Report
      2023 Annual Research Report
    • Peer Reviewed / Open Access
  • [Journal Article] Effects of the Visual Fidelity of Virtual Environments on Presence, Context-dependent Forgetting, and Source-monitoring Error2023

    • Author(s)
      Takato Mizuho, Takuji Narumi, Hideaki Kuzuoka
    • Journal Title

      IEEE Transactions on Visualization and Computer Graphics

      Volume: 29 Issue: 5 Pages: 2607-2614

    • DOI

      10.1109/tvcg.2023.3247063

    • Related Report
      2022 Research-status Report
    • Peer Reviewed
  • [Journal Article] The Effect of Environmental Context Manipulation using 360-degree Video and Self-avatar on Free Recall and Time Estimation2022

    • Author(s)
      瑞穂嵩人, 鳴海拓志, 葛岡英明
    • Journal Title

      Transactions of the Virtual Reality Society of Japan

      Volume: 27 Issue: 4 Pages: 311-321

    • DOI

      10.18974/tvrsj.27.4_311

    • ISSN
      1344-011X, 2423-9593
    • Year and Date
      2022-12-28
    • Related Report
      2022 Research-status Report
    • Peer Reviewed / Open Access
  • [Journal Article] 自己変容のためのVR/AR/MR2022

    • Author(s)
      鳴海 拓志
    • Journal Title

      映像情報メディア学会誌

      Volume: -

    • Related Report
      2021 Research-status Report
  • [Journal Article] The Effect of Environmental Context Variation Between Encoding and Retrieval on Free Recall in VR2021

    • Author(s)
      瑞穂 嵩人、鳴海 拓志、葛岡 英明
    • Journal Title

      Transactions of the Virtual Reality Society of Japan

      Volume: 26 Issue: 3 Pages: 187-197

    • DOI

      10.18974/tvrsj.26.3_187

    • NAID

      130008094820

    • ISSN
      1344-011X, 2423-9593
    • Year and Date
      2021-09-30
    • Related Report
      2021 Research-status Report
    • Peer Reviewed / Open Access
  • [Journal Article] 対面を超えるオンラインコミュニケーションの可能性2021

    • Author(s)
      鳴海拓志
    • Journal Title

      研究開発リーダー

      Volume: - Pages: 52-57

    • NAID

      40022778418

    • Related Report
      2021 Research-status Report
  • [Presentation] Exploratory Study on the Reinstatement Effect Under 360-Degree Video-Based Virtual Environments2023

    • Author(s)
      Takato Mizuho, Takuji Narumi, Hideaki Kuzuoka
    • Organizer
      The ACM Symposium on Virtual Reality Software and Technology 2023
    • Related Report
      2023 Annual Research Report
    • Int'l Joint Research
  • [Presentation] Effect of Avatar Anthropomorphism on Bodily Awareness and Time Estimation in Virtual Reality2023

    • Author(s)
      Sota Mizoguchi, Keigo Matsumoto, Takato Mizuho and Takuji Narumi
    • Organizer
      ACM Symposium on Applied Perception 2023
    • Related Report
      2023 Annual Research Report
    • Int'l Joint Research
  • [Presentation] メタバースにおける学びと自己実現2023

    • Author(s)
      鳴海拓志
    • Organizer
      オンラインラーニングフォーラム2023
    • Related Report
      2023 Annual Research Report
    • Invited
  • [Presentation] こころに働きかけるテクノロジー2023

    • Author(s)
      鳴海拓志
    • Organizer
      スポーツ心理学会第50回大会 特別講演
    • Related Report
      2023 Annual Research Report
    • Invited
  • [Presentation] XR により生み出される新たな教育・学習の価値とその普及2023

    • Author(s)
      鳴海拓志
    • Organizer
      教育システム情報学会シンポジウム
    • Related Report
      2023 Annual Research Report
    • Invited
  • [Presentation] 360度動画VRを用いた環境的文脈操作が対連合学習に与える影響2023

    • Author(s)
      瑞穂嵩人, 鳴海拓志, 葛岡英明
    • Organizer
      日本バーチャルリアリティ学会
    • Related Report
      2022 Research-status Report
  • [Presentation] Virtual Omnibus Lecture: Investigating the Effects of Varying Lecturer Avatars as Environmental Context on Audience Memory2023

    • Author(s)
      Takato Mizuho, Tomohiro Amemiya, Takuji Narumi, Hideaki Kuzuoka
    • Organizer
      Augmented Humans
    • Related Report
      2022 Research-status Report
    • Int'l Joint Research
  • [Presentation] 身体変容がもたらす無意識的/意識的自己変容,無意識の知性研究会2023

    • Author(s)
      鳴海拓志
    • Organizer
      無意識の知性研究会
    • Related Report
      2022 Research-status Report
    • Invited
  • [Presentation] アバタによる自己の拡張とウェルビーイング2023

    • Author(s)
      鳴海拓志
    • Organizer
      多感覚・空間・感性共有のインタラクション技術で創造するウェルビーイングな未来社会
    • Related Report
      2022 Research-status Report
    • Invited
  • [Presentation] アバターによる身体拡張が変える人間と社会2022

    • Author(s)
      鳴海拓志
    • Organizer
      マルチメディア推進フォーラム
    • Related Report
      2022 Research-status Report
    • Invited
  • [Presentation] アバタの生態系 われわれはどこから来てどこへ向かうのか2022

    • Author(s)
      鳴海拓志
    • Organizer
      バーチャル学会2022
    • Related Report
      2022 Research-status Report
    • Invited
  • [Presentation] VR・メタバースが変える私・空間・社会2022

    • Author(s)
      鳴海拓志
    • Organizer
      日本建築学会 DXシンポジウム 私たち・建築・都市をつなぐ最先端XR
    • Related Report
      2022 Research-status Report
    • Invited
  • [Presentation] 360度動画VRを用いた環境的文脈操作が対連合学習に与える影響2021

    • Author(s)
      瑞穂 嵩人,鳴海拓志,葛岡英明
    • Organizer
      日本バーチャルリアリティ学会
    • Related Report
      2021 Research-status Report

URL: 

Published: 2021-07-13   Modified: 2025-01-30  

Information User Guide FAQ News Terms of Use Attribution of KAKENHI

Powered by NII kakenhi