Skill Learning Environment based on Interaction Model of Recognition and Motion
Project/Area Number |
22300290
|
Research Category |
Grant-in-Aid for Scientific Research (B)
|
Allocation Type | Single-year Grants |
Section | 一般 |
Research Field |
Educational technology
|
Research Institution | Wakayama University |
Principal Investigator |
SOGA Masato 和歌山大学, システム工学部, 准教授 (60252839)
|
Co-Investigator(Kenkyū-buntansha) |
TAKI Hirokazu 和歌山大学, システム工学部, 教授 (10304180)
|
Project Period (FY) |
2010 – 2012
|
Project Status |
Completed (Fiscal Year 2012)
|
Budget Amount *help |
¥18,070,000 (Direct Cost: ¥13,900,000、Indirect Cost: ¥4,170,000)
Fiscal Year 2012: ¥5,070,000 (Direct Cost: ¥3,900,000、Indirect Cost: ¥1,170,000)
Fiscal Year 2011: ¥5,980,000 (Direct Cost: ¥4,600,000、Indirect Cost: ¥1,380,000)
Fiscal Year 2010: ¥7,020,000 (Direct Cost: ¥5,400,000、Indirect Cost: ¥1,620,000)
|
Keywords | スキル学習 / 学習支援 / 学習支援システム / 技能 / スキル / スケッチ / 防災 / スポーツ / 教育工学 / デッサン / 絵画 / ヒューマンコンピュータインタラクション / 分析支援 |
Research Abstract |
We analyzed various skills such as sketch drawing, sports playing and cooking. Based on the analyses, we developed learning environments for those skills. In addition, we verified the effects of the learning environments. Specifically, a learner draws a sketch of a motif by augmented reality by using the sketch learning environment. The system diagnoses the sketch and advises the learner. A learner plays a shot form of basketball by using the basketball learning environment, and the system diagnoses the form and advises the learner. A learner peels an apple by using the cooking learning environment, and the system diagnoses the fingering and advises the learner.
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Report
(4 results)
Research Products
(52 results)