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Research on the Situated Learning of Japanese Culture in 3D Metaverse

Research Project

Project/Area Number 22300296
Research Category

Grant-in-Aid for Scientific Research (B)

Allocation TypeSingle-year Grants
Section一般
Research Field Educational technology
Research InstitutionRitsumeikan University

Principal Investigator

INABA Mitsuyuki  立命館大学, 政策科学部, 教授 (80309096)

Co-Investigator(Kenkyū-buntansha) HOSOI Koichi  立命館大学, 映像学部, 教授 (00268145)
THAWONMAS Ruck  立命館大学, 情報理工学部, 教授 (50320122)
NAKAMURA Akinori  立命館大学, 映像学部, 教授 (70367134)
UEMURA Masayuki  立命館大学, 映像学部, 教授 (20388086)
Project Period (FY) 2010-04-01 – 2015-03-31
Project Status Completed (Fiscal Year 2014)
Budget Amount *help
¥16,380,000 (Direct Cost: ¥12,600,000、Indirect Cost: ¥3,780,000)
Fiscal Year 2014: ¥2,990,000 (Direct Cost: ¥2,300,000、Indirect Cost: ¥690,000)
Fiscal Year 2013: ¥3,250,000 (Direct Cost: ¥2,500,000、Indirect Cost: ¥750,000)
Fiscal Year 2012: ¥2,860,000 (Direct Cost: ¥2,200,000、Indirect Cost: ¥660,000)
Fiscal Year 2011: ¥2,730,000 (Direct Cost: ¥2,100,000、Indirect Cost: ¥630,000)
Fiscal Year 2010: ¥4,550,000 (Direct Cost: ¥3,500,000、Indirect Cost: ¥1,050,000)
Keywords状況学習 / 協調学習 / シリアスゲーム / メタバース / 日本文化 / e-Learning / 学習科学 / 教育工学 / 異文化理解 / e-ラーニング / 日本語学習
Outline of Final Research Achievements

This research aims at implementing an learning platform for Japanese traditional culture using SecondLife (SL), which is the most popular metaverse infrastructure. As a first step, we constructed 3D metaverse that includes virtual Kimono museums, virtual Noh theater, and virtual Shinto shrine, for exhibiting tangible Japanese cultural heritage. We also constructed a mechanism to experience intangible cultural heritage by applying motion capture technology to avatar-based animation on the virtual Noh theater. A serious game for learning manners and customs for worshiping at Shinto shrine were also implemented. As a second step, we conducted learning experiments among the international and Japanese students. The analytical results of these experiments suggest that the interaction and co-playing in 3D metaverse could provide participants embodied and effective situated learning about tangible and intangible Japanese cultural heritage.

Report

(6 results)
  • 2014 Annual Research Report   Final Research Report ( PDF )
  • 2013 Annual Research Report
  • 2012 Annual Research Report
  • 2011 Annual Research Report
  • 2010 Annual Research Report
  • Research Products

    (178 results)

All 2015 2014 2013 2012 2011 2010 Other

All Journal Article (78 results) (of which Peer Reviewed: 66 results) Presentation (86 results) (of which Invited: 18 results) Book (14 results)

  • [Journal Article] 複合的媒介人工物としてのビデオ作品がもつ意味-平成26年度八幡子ども会議委員による市長提言を事例として-2015

    • Author(s)
      伊藤大輔・稲葉光行
    • Journal Title

      日本教育工学会研究報告集

      Volume: 15/1 Pages: 195-200

    • Related Report
      2014 Annual Research Report
    • Peer Reviewed
  • [Journal Article] オンラインゲームのアーカイブ構築に関する基礎的研究2015

    • Author(s)
      鎌田隼輔・細井浩一・中村彰憲
    • Journal Title

      アート・リサーチ

      Volume: 15 Pages: 73-85

    • Related Report
      2014 Annual Research Report
    • Peer Reviewed
  • [Journal Article] オンラインゲームのアーカイブ構築を取り巻く課題と論点2015

    • Author(s)
      鎌田隼輔・細井浩一・中村彰憲
    • Journal Title

      日本デジタルゲーム学会2014年次大会予稿集

      Volume: なし Pages: 151-154

    • Related Report
      2014 Annual Research Report
    • Peer Reviewed
  • [Journal Article] デジタルゲームにおけるプラットフォーム概念の基礎的区分の再提案2015

    • Author(s)
      井上明人・福田一史・鎌田隼輔・中村彰憲・細井浩一
    • Journal Title

      日本デジタルゲーム学会2014年次大会予稿集

      Volume: なし Pages: 159-162

    • Related Report
      2014 Annual Research Report
    • Peer Reviewed
  • [Journal Article] コンピュータ・ゲームに関わる諸データベースの問題と可能性2015

    • Author(s)
      井上明人・福田一史・鎌田隼輔・中村彰憲・細井浩一
    • Journal Title

      日本デジタルゲーム学会2014年次大会予稿集

      Volume: なし Pages: 163-166

    • Related Report
      2014 Annual Research Report
    • Peer Reviewed
  • [Journal Article] 高度情報化社会における法心理学領域の展望2014

    • Author(s)
      若林宏輔・稲葉光行・斎藤進也
    • Journal Title

      法と心理

      Volume: 14/ 1 Pages: 82-86

    • Related Report
      2014 Annual Research Report
    • Peer Reviewed
  • [Journal Article] Construction of Digital Game Basic Title Database, and the International Cooperation2014

    • Author(s)
      Kazufumi FUKUDA, Koichi HOSOI, Akinori NAKAMURA, Masayuki UEMURA
    • Journal Title

      Proceedings of Replaying Japan Again: 2nd International Japan Game Studies Conference 2014

      Volume: なし Pages: 66-67

    • Related Report
      2014 Annual Research Report
    • Peer Reviewed
  • [Journal Article] The effect of interactive promotion for Indie Games: Using the Social Media2014

    • Author(s)
      Xingru XIE, Akinori NAKAMURA, Koichi HOSOI
    • Journal Title

      Proceedings of Replaying Japan Again: 2nd International Japan Game Studies Conference 2014

      Volume: なし Pages: 41-41

    • Related Report
      2014 Annual Research Report
    • Peer Reviewed
  • [Journal Article] Implementing and Evaluating Collaborative Serious Games for Japanese Cultural Learning in 3D Metaverse2014

    • Author(s)
      Mitsuyuki INABA, Michiru TAMAI, Kenji KITAMURA, Ruck THAWONMAS, Koichi HOSOI, Akinori NAKAMURA, Masayuki UEMURA
    • Journal Title

      Proceedings of Replaying Japan Again: 2nd International Japan Game Studies Conference 2014

      Volume: なし Pages: 47-47

    • Related Report
      2014 Annual Research Report
    • Peer Reviewed
  • [Journal Article] 2013年中国デジタルコンテンツ産業の現況2014

    • Author(s)
      中村彰憲
    • Journal Title

      デジタルコンテンツ白書2014

      Volume: なし Pages: 190-199

    • Related Report
      2014 Annual Research Report
  • [Journal Article] 2013年中国ゲーム産業の現況2014

    • Author(s)
      中村彰憲
    • Journal Title

      ファミ通ゲーム白書2014

      Volume: なし Pages: 374-377

    • Related Report
      2014 Annual Research Report
  • [Journal Article] 2013年新興市場の現況2014

    • Author(s)
      中村彰憲
    • Journal Title

      ファミ通ゲーム白書2014

      Volume: なし Pages: 378-383

    • Related Report
      2014 Annual Research Report
  • [Journal Article] 子どもを中心とした地域創造のための協働学習-平成 25 年度八幡子ども会議の事例を中心 に-2014

    • Author(s)
      伊藤大輔・稲葉光行
    • Journal Title

      日本教育工学会研究報 告集

      Volume: 14(1) Pages: 277-284

    • Related Report
      2013 Annual Research Report
  • [Journal Article] ゲームアーカイブとゲ ーム保存の相似と相違2014

    • Author(s)
      細井浩一
    • Journal Title

      日本デジタルゲーム学会2013年次大会予稿 集

      Volume: - Pages: 140-147

    • Related Report
      2013 Annual Research Report
    • Peer Reviewed
  • [Journal Article] Developing Collaborative Serious Game for Japanese Cultural Learning in 3D Metaverse2014

    • Author(s)
      Mitsuyuki Inaba, Michiru Tamai, Ruck Thawonmas, Koichi Hosoi, Akinori Nakamura, Masayuki Uemura
    • Journal Title

      Proc. of Digital Humanities Australasia 2014,Western Australia, Australia

      Volume: - Pages: 70-71

    • Related Report
      2013 Annual Research Report
    • Peer Reviewed
  • [Journal Article] Possibilities of narrative visualization: Case studies of lesson-learned-oriented archiving for natural disaster2013

    • Author(s)
      Nameda, A., Wakabayashi, K., Nakatsuma, T., Hatano, T., Saito, S., Inaba, M., and Sato, T.
    • Journal Title

      Conference Abstracts of Digital Humanities 2013

      Volume: - Pages: 322-326

    • Related Report
      2013 Annual Research Report
    • Peer Reviewed
  • [Journal Article] 2012 年の中国オンライ ンゲーム産業と 2013 年の展望2013

    • Author(s)
      中村彰憲
    • Journal Title

      ファミ通ゲーム白書 2013

      Volume: - Pages: 374-381

    • Related Report
      2013 Annual Research Report
  • [Journal Article] 2012 年新興市場の現況2013

    • Author(s)
      中村彰憲
    • Journal Title

      ファミ通ゲーム白書 2013

      Volume: - Pages: 374-379

    • Related Report
      2013 Annual Research Report
  • [Journal Article] 中国ゲーム産業のクラスター化とその発展に関する一考察-「中関村」のデジタルゲーム企業に関する比較事例研究2013

    • Author(s)
      中村彰憲
    • Journal Title

      立命館映像学

      Volume: 6 Pages: 53-63

    • NAID

      40019802868

    • Related Report
      2013 Annual Research Report
    • Peer Reviewed
  • [Journal Article] 携帯端末向け「地域活性化型」GPS メディア開発に関する参与観察型研究2013

    • Author(s)
      中村彰憲・殿岡康永・山本浩史
    • Journal Title

      立命館映像学

      Volume: 6 Pages: 77-93

    • NAID

      40019802925

    • Related Report
      2013 Annual Research Report
    • Peer Reviewed
  • [Journal Article] Collaborative game playing support by learning of Japanese traditional culture in the 3D metaverse2013

    • Author(s)
      Koichi Hosoi, Michiru Tamai, Mitsuyuki Inaba, Akinori Nakamura, Masayuki Uemura, and Ruck Thawonmas
    • Journal Title

      Proceedings of Japan Game Study Conference 2013

      Volume: - Pages: 42-42

    • Related Report
      2013 Annual Research Report
    • Peer Reviewed
  • [Journal Article] Game Emulation: Testing Famicom Emulation2013

    • Author(s)
      Koichi Hosoi, Geoffrey Rockwell, Kazufumi Fukuda, Jaakko Suominen, Akinori Nakamura, and Shunsuke Kamada
    • Journal Title

      Proceedings of Japan Game Study Conference 2013

      Volume: - Pages: 47-48

    • Related Report
      2013 Annual Research Report
    • Peer Reviewed
  • [Journal Article] International cooperation and development of the game preservation activities in Japan2013

    • Author(s)
      Hosoi Koichi, Masayuki Uemura, Akinori Nakamura, Kazufumi Fukuda
    • Journal Title

      Proceedings of Japan Game Study Conference 2013

      Volume: - Pages: 49-50

    • Related Report
      2013 Annual Research Report
    • Peer Reviewed
  • [Journal Article] Adopting Scouting and Heuristics to Improve the AI Performance in Starcraft2013

    • Author(s)
      Wang Zhe, Kien Quang Nguyen, Ruck Thawonmas, and Frank Rinaldo
    • Journal Title

      Innovations in Information and Communication Science and Technology IICST 2013

      Volume: - Pages: 155-164

    • Related Report
      2013 Annual Research Report
    • Peer Reviewed
  • [Journal Article] Inference of Viewed Exhibits in a Metaverse Museum2013

    • Author(s)
      Yuhei Ando, Ruck Thawonmas and Frank Rinaldo Rinaldo
    • Journal Title

      International Conference on Culture and Computing (Culture and Computing 2013)

      Volume: - Pages: 218-219

    • Related Report
      2013 Annual Research Report
    • Peer Reviewed
  • [Journal Article] Evolution of Camerawork in Automatic Comic Generation Using Interactive Genetic Algorithm with Feedbacks from the User Model2013

    • Author(s)
      Kenta Tsuji and Ruck Thawonmas
    • Journal Title

      2nd IEEE Global Conference on Consumer Electronics (GCCE 2013)

      Volume: - Pages: 379-380

    • Related Report
      2013 Annual Research Report
    • Peer Reviewed
  • [Journal Article] Fighting Game Artificial Intelligence Competition Platform2013

    • Author(s)
      Feiyu Lu, Kaito Yamamoto, Luis H. Nomura, Syunsuke Mizuno, YoungMin Lee, and Ruck Thawonmas
    • Journal Title

      2nd IEEE Global Conference on Consumer Electronics (GCCE 2013)

      Volume: - Pages: 320-323

    • Related Report
      2013 Annual Research Report
    • Peer Reviewed
  • [Journal Article] Scouting of an Entry Route to the Enemy Camp in StarCraft with Potential Fields2013

    • Author(s)
      Kiyohito Kawase and Ruck Thawonmas
    • Journal Title

      2nd IEEE Global Conference on Consumer Electronics (GCCE 2013)

      Volume: - Pages: 318-319

    • Related Report
      2013 Annual Research Report
    • Peer Reviewed
  • [Journal Article] Frame Layout Determination with IGE for an Automatic Comic Generation System2013

    • Author(s)
      Ryohei Baba, Akira Fukumoto, and Ruck Thawonmas
    • Journal Title

      2nd IEEE Global Conference on Consumer Electronics (GCCE 2013)

      Volume: - Pages: 185-186

    • Related Report
      2013 Annual Research Report
    • Peer Reviewed
  • [Journal Article] Potential Flow for Unit Positioning During Combat in StarCraft2013

    • Author(s)
      Tung Nguyen, Kien Nguyen and Ruck Thawonmas
    • Journal Title

      2nd IEEE Global Conference on Consumer Electronics (GCCE 2013)

      Volume: - Pages: 10-11

    • Related Report
      2013 Annual Research Report
    • Peer Reviewed
  • [Journal Article] Pathway Prediction Using Similar Users and the N-gram Model2013

    • Author(s)
      Kanta Kawase and Ruck Thawonmas
    • Journal Title

      2013 International Joint Conference on Awareness Science and Technology (iCAST2013)

      Volume: - Pages: 131-136

    • Related Report
      2013 Annual Research Report
    • Peer Reviewed
  • [Journal Article] Monte-Carlo Tree Search for Collaboration Control of Ghosts in Ms. Pac-Man2013

    • Author(s)
      Kien Quang Nguyen and Ruck Thawonmas
    • Journal Title

      IEEE Transactions on Computational Intelligence and AI in Games

      Volume: 5(1) Pages: 57-68

    • Related Report
      2013 Annual Research Report
    • Peer Reviewed
  • [Journal Article] Spatiotemporal Analysis of Circulation Behaviors Using Path And Residing Time displaY (PARTY)2013

    • Author(s)
      Kingkarn Sookhanaphibarn, Ruck Thawonmas, Frank Rinaldo, and Kuan-Ta Chen
    • Journal Title

      The International Journal of Virtual Reality

      Volume: 12(1) Pages: 44-56

    • Related Report
      2013 Annual Research Report
    • Peer Reviewed
  • [Journal Article] Potential Flows for Controlling Scout Units in StarCraft2013

    • Author(s)
      Kien Nguyen, Zhe Wang and Ruck Thawonmas
    • Journal Title

      IEEE Conference on Computational Intelligence and Games (CIG2013)

      Volume: - Pages: 344-350

    • Related Report
      2013 Annual Research Report
    • Peer Reviewed
  • [Journal Article] Exhibition-Area Segmentation Using Eigenvectors2013

    • Author(s)
      Kingkarn Sookhanaphibarn and Ruck Thawonmas
    • Journal Title

      International Journal of Digital Content Technology and its Applications

      Volume: 7(2) Pages: 533-540

    • Related Report
      2013 Annual Research Report
    • Peer Reviewed
  • [Journal Article] Departure Prediction Approach based by Online Game Player's Behaviors Analysis2013

    • Author(s)
      Kittipat Savetratanakaree, Kingkarn Sookhanaphibarn, Sarun Intakosum, Ruck Thawonmas, Kuan-Ta Chen
    • Journal Title

      Advanced Materials Research Vols. 931-932 (Proc. of the 5th KKU International Engineering Conference 2014, Khon Kaen, Thailand, Mar. 2014.)

      Volume: 931-932 Pages: 1370-1374

    • Related Report
      2013 Annual Research Report
    • Peer Reviewed
  • [Journal Article] 化粧文化の様相ーコンピュータによる化粧品雑誌広告の可視化と分析ー2013

    • Author(s)
      小出治都子・斎藤進也・稲葉光行(小出治都子)
    • Journal Title

      アート・リサーチ

      Volume: 13 Pages: 17-36

    • NAID

      110009595823

    • Related Report
      2012 Annual Research Report
    • Peer Reviewed
  • [Journal Article] 中国オンラインゲーム産業の形成と発展2013

    • Author(s)
      中村彰憲
    • Journal Title

      日本デジタルゲーム学会年次大会2012予稿集

      Volume: - Pages: 28-33

    • Related Report
      2012 Annual Research Report
    • Peer Reviewed
  • [Journal Article] 中国ゲーム産業のクラスタ-化とその発展に関する一考察‐中関村のゲーム企業に対する調査を通じて-2013

    • Author(s)
      徐隆・中村彰憲(徐隆)
    • Journal Title

      日本デジタルゲーム学会年次大会2012予稿集

      Volume: - Pages: 34-40

    • Related Report
      2012 Annual Research Report
    • Peer Reviewed
  • [Journal Article] 局所的降下方向と差分変異個体の混合によるDifferential Evolutionの改良2013

    • Author(s)
      芦田高志・ターウォンマット・ラック(芦田高志)
    • Journal Title

      電子情報通信学会論文誌D

      Volume: vol. J96-D, no. 3 Pages: 432-440

    • NAID

      110009593012

    • Related Report
      2012 Annual Research Report
    • Peer Reviewed
  • [Journal Article] Monte-Carlo Tree Search for Collaboration Control of Ghosts in Ms. Pac-Man2013

    • Author(s)
      Kien Quang Nguyen and Ruck Thawonmas (Kien Quang Nguyen)
    • Journal Title

      IEEE Transactions on Computational Intelligence and AI in Games

      Volume: vol. 5,no.1 Pages: 57-68

    • Related Report
      2012 Annual Research Report
    • Peer Reviewed
  • [Journal Article] Ms. Pac-Man ゲームにおける探索木を用いたエージェント制御2013

    • Author(s)
      山田亜沙美・ターウォンマット ラック(山田亜沙美)
    • Journal Title

      ゲーム学会第11回全国大会論文集

      Volume: - Pages: 39-40

    • Related Report
      2012 Annual Research Report
    • Peer Reviewed
  • [Journal Article] Ms. Pac-Man シミュレータにおけるリスク戦術の使用頻度のオンライン調整2013

    • Author(s)
      中村 昌弘・ターウォンマット ラック(中村 昌弘)
    • Journal Title

      ゲーム学会第11回全国大会論文集

      Volume: - Pages: 41-42

    • Related Report
      2012 Annual Research Report
    • Peer Reviewed
  • [Journal Article] k近傍法によるMs. Pac-Manゲームのゴーストの移動予測2013

    • Author(s)
      三山建・ターウォンマット ラック(三山建)
    • Journal Title

      ゲーム学会第11回全国大会論文集

      Volume: - Pages: 43-44

    • Related Report
      2012 Annual Research Report
    • Peer Reviewed
  • [Journal Article] ポテンシャルフィールドを用いたStarCraftでの偵察兵の移動制御2013

    • Author(s)
      川瀬清人, ターウォンマット ラック(川瀬清人)
    • Journal Title

      ゲーム学会第11回全国大会論文集

      Volume: なし Pages: 45-46

    • Related Report
      2012 Annual Research Report
    • Peer Reviewed
  • [Journal Article] FPS ゲームにおける嗜好判別による面白さの向上2013

    • Author(s)
      佐藤琢実・ターウォンマット ラック(佐藤琢実)
    • Journal Title

      ゲーム学会第11回全国大会論文集

      Volume: - Pages: 49-50

    • Related Report
      2012 Annual Research Report
    • Peer Reviewed
  • [Journal Article] Ms. Pac-Manにおける反復深化探索の有効性とその効率化2013

    • Author(s)
      白川哲夫・THAWONMAS Ruck (白川哲夫)
    • Journal Title

      日本デジタルゲーム学会2012年次大会予稿集

      Volume: - Pages: 198-199

    • Related Report
      2012 Annual Research Report
    • Peer Reviewed
  • [Journal Article] Learning Lessons from Natural Disaster: Visualizing and Understanding Digital Archives for Great Earthquake in Eastern Japan2012

    • Author(s)
      Akinobu Nameda, Kosuke Wakabayashi, Takuya Nakatsuma, Tomomi Hatano, Shinya Saito, Mitsuyiki Inaba, & Tatsuya Sato (Akinobu Nameda)
    • Journal Title

      Proceedings of 4th International Conference of Digital Archives and Digital Humanities

      Volume: - Pages: 95-114

    • Related Report
      2012 Annual Research Report
    • Peer Reviewed
  • [Journal Article] 子どもを中心とした活動システムのつながりと地域創造2012

    • Author(s)
      稲葉光行
    • Journal Title

      活動理論の可能性と課題

      Volume: - Pages: 4-5

    • Related Report
      2012 Annual Research Report
  • [Journal Article] 1970年代における米国映画産業復活の諸要因に関する一考察:パラマウント同意判決とTV放送による影響の検証を中心として2012

    • Author(s)
      前田耕作・細井浩一(前田耕作)
    • Journal Title

      立命館映像学

      Volume: 5 Pages: 63-85

    • NAID

      40019492143

    • Related Report
      2012 Annual Research Report
    • Peer Reviewed
  • [Journal Article] Monte-Carlo Planning for Unit Control in StarCraft2012

    • Author(s)
      Zhe Wang,Kien Quang Nguyen,Ruck Thawonmas,and Frank Rinaldo (Zhe Wang)
    • Journal Title

      Proceedings of the 1st IEEE Global Conference on Consumer Electronics (GCCE 2012)

      Volume: - Pages: 268-269

    • Related Report
      2012 Annual Research Report
  • [Journal Article] A Hybrid Differential Evolution Method and Its Application to the Physical Travelling Salesman Problem2012

    • Author(s)
      Bang Le Hai,Takashi Ashida,Ruck Thawonmas,and Frank Rinaldo (Bang Le Hai)
    • Journal Title

      Proceedings of the 1st IEEE Global Conference on Consumer Electronics (GCCE 2012)

      Volume: - Pages: 270-271

    • Related Report
      2012 Annual Research Report
    • Peer Reviewed
  • [Journal Article] 新興市場2011年の現況2012

    • Author(s)
      中村彰憲
    • Journal Title

      ファミ通ゲーム白書2012

      Volume: - Pages: 382-389

    • Related Report
      2012 Annual Research Report
  • [Journal Article] 2011年の中国オンラインゲーム産業2012

    • Author(s)
      中村彰憲
    • Journal Title

      ファミ通ゲーム白書2012

      Volume: - Pages: 374-381

    • Related Report
      2012 Annual Research Report
  • [Journal Article] 大学アーカイブズの応用研究~仮想空間<バーチャル広小路>の構築と運用2012

    • Author(s)
      細井浩一・福田一史・浅田恵祐
    • Journal Title

      立命館百年史紀要

      Volume: 20 Pages: 7-26

    • Related Report
      2011 Annual Research Report
  • [Journal Article] 高齢者におけるKINECTを用いたレクレーション活動に見る一考察:異世代交流とゲーム療法確立を射程とした検証とその展望2011

    • Author(s)
      中村彰憲・真辺一範・堀池拓実・京井勇樹
    • Journal Title

      日本デジタルゲーム学会2011年次大会予稿集

      Pages: 72-81

    • Related Report
      2011 Annual Research Report
    • Peer Reviewed
  • [Journal Article] Constructing Situated Learning Platform for Japanese Language and Culture in 3D Metaverse2011

    • Author(s)
      Michiru Tamai, Mitsuyuki Inaba, Koichi Hosoi, Ruck Thawonmas, Masayuki Uemura, Akinori Nakamura
    • Journal Title

      Proceedings of 2nd International Conference on Cultural and Computing (Cultural and Computing 2011)

      Pages: 189-190

    • Related Report
      2011 Annual Research Report
    • Peer Reviewed
  • [Journal Article] Constructing a Platform for Situated Learning of Japanese Traditional Culture in the 3D Metaverse2011

    • Author(s)
      Michiru Tamai, Mitsuyuki Inaba, Koichi Hosoi, Ruck Thawonmas, Masayuki Uemura, Akinori Nakamura
    • Journal Title

      Proceedings of Osaka Symposium on Digital Humanities 2011

      Pages: 7-8

    • Related Report
      2011 Annual Research Report
    • Peer Reviewed
  • [Journal Article] Camerawork for Comics Generated from Visitors' Experiences in a Virtual Museum2011

    • Author(s)
      Ruck Thawonmas, Kohei Kato
    • Journal Title

      Lecture Notes in Computer Science(J.Anacleto et al.(Eds.))

      Volume: 6972 Pages: 143-148

    • Related Report
      2011 Annual Research Report
    • Peer Reviewed
  • [Journal Article] Frame Selection Using Iterative Grammatical Evolution for Automatic Comic Generation from Game Logs2011

    • Author(s)
      Ruck Thawonmas, Yoshinori Tani
    • Journal Title

      Proc.of 2011 IEEE Conference on Computational Intelligence and Games (CIG2011)

      Pages: 31-38

    • Related Report
      2011 Annual Research Report
    • Peer Reviewed
  • [Journal Article] Frame Selection for Automatic Comic Generation from Museum Playlog in Metaverse2011

    • Author(s)
      Ruck Thawonmas, Tomonori Shuda
    • Journal Title

      Proc.of IADIS International Conference Game and Entertainment Technologies 2011

      Pages: 43-50

    • Related Report
      2011 Annual Research Report
    • Peer Reviewed
  • [Journal Article] Frame Extraction Based on Displacement Amount for Automatic Comic Generation from Metaverse Museum Visit Log2011

    • Author(s)
      Ruck Thawonmas, Akira Fukumoto
    • Journal Title

      Intelligent Interactive Multimedia Systems and Services, Smart Innovation, Systems and Technologies

      Volume: 11 Pages: 153-162

    • DOI

      10.1007/978-3-642-22158-3_16

    • ISBN
      9783642221576, 9783642221583
    • Related Report
      2011 Annual Research Report
    • Peer Reviewed
  • [Journal Article] Visualization of Visitor Circulation in Arts and Cultural Exhibition2011

    • Author(s)
      Kingkarn Sookhanaphibarn, Ruck Thawonmas, Frank Rinaldo
    • Journal Title

      Abstracts of Digital Humanities 2011 (DH2011)

      Pages: 365-368

    • Related Report
      2011 Annual Research Report
    • Peer Reviewed
  • [Journal Article] Spatiotemporal Analysis of Circulation Behaviors Using Path And Residing Time displaY (PARTY)2011

    • Author(s)
      Kingkarn Sookhanaphibarn, Ruck Thawonmas, Frank Rinaldo, Kuan-Ta Chen
    • Journal Title

      Proc.of 2011 Workshop on Digital Media and Digital Content Management (DMDCM)

      Pages: 284-291

    • Related Report
      2011 Annual Research Report
    • Peer Reviewed
  • [Journal Article] 質的データ分析におけるグラウンデッドなテキストマイニング・アプローチの提案~がん告知の可否をめぐるフォーカスグループでの議論の分析から~2011

    • Author(s)
      稲葉光行・抱井尚子
    • Journal Title

      政策科学

      Volume: 18(3) Pages: 255-276

    • Related Report
      2010 Annual Research Report
    • Peer Reviewed
  • [Journal Article] A Model for Visitor Circulation Simulation in SecondLife2011

    • Author(s)
      Sookhanaphibarn, K., Thawonmas, R., Rinaldo, F., Thalmann, N.M.
    • Journal Title

      Proceedings of GAME-ON ASIA 2011

      Pages: 35-37

    • Related Report
      2010 Annual Research Report
    • Peer Reviewed
  • [Journal Article] デジタルゲームのアーカイブについて:国際的な動向とその本質的な課題2010

    • Author(s)
      細井浩一
    • Journal Title

      カレントアウェアネス

      Volume: 304 Pages: 11-16

    • NAID

      40017242587

    • Related Report
      2010 Annual Research Report
    • Peer Reviewed
  • [Journal Article] ゲームアーカイブの現状と課題2010

    • Author(s)
      細井浩一
    • Journal Title

      日本デジタルゲーム学会2010年次大会予稿集

      Pages: 46-50

    • Related Report
      2010 Annual Research Report
    • Peer Reviewed
  • [Journal Article] 活動のつながりと文化の創造2010

    • Author(s)
      稲葉光行
    • Journal Title

      多文化関係学

      Volume: 7 Pages: 1-22

    • NAID

      110009605219

    • Related Report
      2010 Annual Research Report
    • Peer Reviewed
  • [Journal Article] Adaptive Visiting Route for Learning Japanese Arts and Cultures in Second Life2010

    • Author(s)
      Lamnoi, S., Sookhanaphibarn, K., Thawonmas, R., Inaba, M.
    • Journal Title

      The 6th Joint Workshop on Machine Perception and Robotics

      Volume: (CD-ROM)

    • Related Report
      2010 Annual Research Report
  • [Journal Article] Developing Video Game Archives as an e-Research Platform for Game Studies2010

    • Author(s)
      Ohno, S., Obana, T., Inaba, M., Nakamura, A., Hosoi, K.
    • Journal Title

      Proceedings of International Conference of Digital Archives and Digital Humanities 2010

      Pages: 597-606

    • Related Report
      2010 Annual Research Report
    • Peer Reviewed
  • [Journal Article] Platform for Mining and Visualizing Regional Collective Culture2010

    • Author(s)
      Ohno, S., Saito, S., Inaba, M
    • Journal Title

      LNCS (LECTURE NOTES IN COMPUTER SCIENCE)-Culture and Computing, T.Ishida (Ed.)

      Volume: Vol.6259 Pages: 189-199

    • Related Report
      2010 Annual Research Report
    • Peer Reviewed
  • [Journal Article] An Open Source Toolkit for Flexible Browsing of Historical Maps on the Web2010

    • Author(s)
      Ohno, S., Saito, S., Inaba, M.
    • Journal Title

      Proceedings of Digital Humanities 2010

      Pages: 248-250

    • Related Report
      2010 Annual Research Report
    • Peer Reviewed
  • [Journal Article] Wikipediaにおける知的生産活動の構造とプロセスに関する研究2010

    • Author(s)
      大野晋・稲葉光行
    • Journal Title

      政策科学

      Volume: 18(1) Pages: 49-56

    • NAID

      110007860963

    • Related Report
      2010 Annual Research Report
    • Peer Reviewed
  • [Journal Article] Spatiotemporal Analysis in Virtual Environments using Eigenbehaviors2010

    • Author(s)
      Sookhanaphibarn, K., Thawonmas, R., Rinaldo, F., Chen, K.
    • Journal Title

      Proc.of ACE 2010-The 7th Advances in Computer Entertainment Technology Conference

      Pages: 249-249

    • Related Report
      2010 Annual Research Report
    • Peer Reviewed
  • [Journal Article] Visual analytics of visitors trajectories for designing an effective exhibition2010

    • Author(s)
      Sookhanaphibarn, K.Thawonmas, R., Rinaldo, F.
    • Journal Title

      Proc.of the 9th NICOGRAPH International Conference

      Pages: 115-117

    • Related Report
      2010 Annual Research Report
    • Peer Reviewed
  • [Journal Article] Visualization and Analysis of Visiting Styles in 3D Virtual Museums2010

    • Author(s)
      Sookhanaphibarn, K., Thawonmas, R.
    • Journal Title

      Abstracts of Digital Humanities 2010 (DH2010)

      Pages: 239-243

    • Related Report
      2010 Annual Research Report
    • Peer Reviewed
  • [Journal Article] An On-Line Classification Approach of Visitors' Movements in 3D Virtual Museums2010

    • Author(s)
      Sookhanaphibarn, K., Thawonmas, R.
    • Journal Title

      Proc.of the 2nd IFIP Entertainment Computing Symposium "Cultural Computing" (ECS-2010) published in IFIP Advances in Information and Communication Technology, Ryohei Nakatsu, et al.(Eds.)

      Volume: vol.333 Pages: 9-20

    • Related Report
      2010 Annual Research Report
    • Peer Reviewed
  • [Presentation] 地震災害に対する学生の防災意識と行動2015

    • Author(s)
      米島万有子・福田一史・中谷友樹・細井浩一
    • Organizer
      2015年日本地理学会春季学術大会
    • Place of Presentation
      日本大学(東京都・世田谷区)
    • Year and Date
      2015-03-27
    • Related Report
      2014 Annual Research Report
    • Invited
  • [Presentation] オンラインゲームのアーカイブ構築を取り巻く課題と論点2015

    • Author(s)
      鎌田隼輔・細井浩一・中村彰憲
    • Organizer
      日本デジタルゲーム学会2014年次大会
    • Place of Presentation
      宮城大学(宮城県・大和町)
    • Year and Date
      2015-03-07 – 2015-03-08
    • Related Report
      2014 Annual Research Report
    • Invited
  • [Presentation] デジタルゲームにおけるプラットフォーム概念の基礎的区分の再提案2015

    • Author(s)
      井上明人・福田一史・鎌田隼輔・中村彰憲・細井浩一
    • Organizer
      日本デジタルゲーム学会2014年次大会
    • Place of Presentation
      宮城大学(宮城県・大和町)
    • Year and Date
      2015-03-07 – 2015-03-08
    • Related Report
      2014 Annual Research Report
    • Invited
  • [Presentation] コンピュータ・ゲームに関わる諸データベースの問題と可能性2015

    • Author(s)
      井上明人・福田一史・鎌田隼輔・中村彰憲・細井浩一
    • Organizer
      日本デジタルゲーム学会2014年次大会
    • Place of Presentation
      宮城大学(宮城県・大和町)
    • Year and Date
      2015-03-07 – 2015-03-08
    • Related Report
      2014 Annual Research Report
    • Invited
  • [Presentation] Children-centered Learning Community and Collaborative Activity for Regional Development2015

    • Author(s)
      Mitsuyuki Inaba
    • Organizer
      University-Community Links (UCLinks) Conference 2015
    • Place of Presentation
      University of California, Berkeley
    • Year and Date
      2015-03-06 – 2015-03-07
    • Related Report
      2014 Annual Research Report
  • [Presentation] 複合的媒介人工物としてのビデオ作品がもつ意味 -平成26年度八幡子ども会議委員による市長提言を事例として-2015

    • Author(s)
      伊藤大輔・稲葉光行
    • Organizer
      教育工学会「学習支援環境とデータ分析/一般」研究会
    • Place of Presentation
      九州大学(福岡県・福岡市)
    • Year and Date
      2015-02-28
    • Related Report
      2014 Annual Research Report
  • [Presentation] 伝統工芸をみせる―セカンドライフとバーチャルハイブリッドタグ2015

    • Author(s)
      細井浩一
    • Organizer
      国際シンポジウム・シリーズ「つたえる力2」工芸研究とデジタル・ヒューマニティーズ
    • Place of Presentation
      立命館大学(京都府・京都市)
    • Year and Date
      2015-02-22
    • Related Report
      2014 Annual Research Report
  • [Presentation] A trend of DH research in Japan: Cultivating a new tradition of digital scholarship2014

    • Author(s)
      Mitsuyuki Inaba
    • Organizer
      1st International Symposium on Digital Humanities at Ajou University
    • Place of Presentation
      Ajou University, South Korea
    • Year and Date
      2014-12-05
    • Related Report
      2014 Annual Research Report
    • Invited
  • [Presentation] A Trend of DH Research on Japanese Arts and Cultures: From Literary and Linguistic Computing to Digital Scholarship2014

    • Author(s)
      Mitsuyuki Inaba
    • Organizer
      5th International Conference of Digital Archives and Digital Humanities
    • Place of Presentation
      Academia Sinica, Taiwan
    • Year and Date
      2014-12-02
    • Related Report
      2014 Annual Research Report
    • Invited
  • [Presentation] A Possibility of A Mixed-Methods Inquiry for Re-examining Criminal Procedures in Japan2014

    • Author(s)
      Mitsuyuki Inaba
    • Organizer
      The 8th East Asian Psychology and Law Conference
    • Place of Presentation
      China University of Policy and Law, PR China
    • Year and Date
      2014-10-17 – 2014-10-19
    • Related Report
      2014 Annual Research Report
    • Invited
  • [Presentation] Children-Centered Learning Community and Collaborative Activity for Social Improvement2014

    • Author(s)
      Mitsuyuki Inaba
    • Organizer
      The 2nd International Conference on Lifelong Learning for All 2014 (LLL 2014)
    • Place of Presentation
      Chulalongkorn University
    • Year and Date
      2014-09-11
    • Related Report
      2014 Annual Research Report
  • [Presentation] 中国ゲーム産業の概観 中国ゲームビジネス最前線2014 第一線を見つめてきた経営者と研究者の視点からみる中国進出成功の鍵2014

    • Author(s)
      中村彰憲
    • Organizer
      コンピュータエンターテイメントデベロッパーカンファレンス
    • Place of Presentation
      パシフィコ横浜( 神奈川県・横浜市)
    • Year and Date
      2014-09-03
    • Related Report
      2014 Annual Research Report
    • Invited
  • [Presentation] Implementing and Evaluating Collaborative Serious Games for Japanese Cultural Learning in 3D Metaverse2014

    • Author(s)
      Mitsuyuki INABA, Michiru TAMAI, Kenji KITAMURA, Ruck THAWONMAS, Koichi HOSOI, Akinori NAKAMURA, Masayuki UEMURA
    • Organizer
      Replaying Japan Again: 2nd International Japan Game Studies Conference 2014
    • Place of Presentation
      University of Alberta, Canada
    • Year and Date
      2014-08-22 – 2014-08-23
    • Related Report
      2014 Annual Research Report
    • Invited
  • [Presentation] Construction of Digital Game Basic Title Database, and the International Cooperation2014

    • Author(s)
      Kazufumi FUKUDA, Koichi HOSOI, Akinori NAKAMURA, Masayuki UEMURA
    • Organizer
      Replaying Japan Again: 2nd International Japan Game Studies Conference 2014
    • Place of Presentation
      University of Alberta, Canada
    • Year and Date
      2014-08-21 – 2014-08-23
    • Related Report
      2014 Annual Research Report
    • Invited
  • [Presentation] The effect of interactive promotion for Indie Games: Using the Social Media2014

    • Author(s)
      Zingru XIE, Akinori NAKAMURA, Koichi HOSOI,
    • Organizer
      Replaying Japan Again: 2nd International Japan Game Studies Conference 2014
    • Place of Presentation
      University of Alberta, Canada
    • Year and Date
      2014-08-21 – 2014-08-23
    • Related Report
      2014 Annual Research Report
    • Invited
  • [Presentation] 多言語・多文化時代の 取調べと可視化2014

    • Author(s)
      稲葉光行
    • Organizer
      国際シンポジウム「取調べと可視化―新しい時代の取調べ技法・記録化と人間科学―」
    • Place of Presentation
      立命館大学(京都府・京都市)
    • Year and Date
      2014-07-20
    • Related Report
      2014 Annual Research Report
    • Invited
  • [Presentation] The Grounded Text Mining Approach as a New Technique for Mixed Methods Research: From an Analysis of a Focus Group Interview on Cancer Disclosure with Japanese People2014

    • Author(s)
      Mitsuyuki Inaba, Hisako Kakai
    • Organizer
      2014 International Mixed Methods Conference
    • Place of Presentation
      Boston College, USA
    • Year and Date
      2014-06-27
    • Related Report
      2014 Annual Research Report
    • Invited
  • [Presentation] Forming a community of children-centered collaborative activity for social improvement: a case study of Yawata Children's Conference2014

    • Author(s)
      Mitsuyuki Inaba
    • Organizer
      UC Links Annual Conference 2014
    • Place of Presentation
      UC Berkeley(Berkeley、USA)
    • Related Report
      2013 Annual Research Report
  • [Presentation] Developing Collaborative Serious Game for Japanese Cultural Learning in 3D Metaverse2014

    • Author(s)
      Mitsuyuki Inaba, Michiru Tamai, Ruck Thawonmas, Koichi Hosoi, Akinori Nakamura, and Masayuki Uemura
    • Organizer
      Digital Humanities Australasia 2014
    • Place of Presentation
      University of Western Australia(Perth、Australia)
    • Related Report
      2013 Annual Research Report
  • [Presentation] 仮想空間内におけるユーザ・アイテム属性を考慮した協調フィルタリング手法の提案2014

    • Author(s)
      川瀬 寛太・THAWONMAS Ruck
    • Organizer
      2014年電子情報通信学会総合大会
    • Place of Presentation
      新潟大学(新潟県、新潟市)
    • Related Report
      2013 Annual Research Report
  • [Presentation] Collaborative game playing support by learning of Japanese traditional culture in the 3D metaverse2013

    • Author(s)
      Michiru Tamai, Mitsuyuki Inaba, Koichi Hosoi, Akinori Nakamura, Masayuki Uemura, and Ruck Thawonmas
    • Organizer
      The international Conference on Japan Game Studies 2013
    • Place of Presentation
      立命館大学(京都府、京都市)
    • Related Report
      2013 Annual Research Report
  • [Presentation] Possibilities of narrative visualization: Case studies of lesson-learned-oriented archiving for natural disaster2013

    • Author(s)
      Akinobu Nameda, Kosuke Wakabayashi, Takuya Nakatsuma, Tomomi Hatano, Shinya Saito, Mitsuyuki Inaba, and Tatsuya Sato
    • Organizer
      Digital Humanities 2013
    • Place of Presentation
      University of Nebraska-Lincoln (Lincoln、USA)
    • Related Report
      2013 Annual Research Report
  • [Presentation] Cultural Learning through Virtual Museum: Implementing Collaborative and Situated Learning Environment for Japanese Culture in 3D Metaverse2013

    • Author(s)
      Mitsuyuki Inaba
    • Organizer
      The 2nd Yeongwol International Museum Forum 2013
    • Place of Presentation
      Donggang Sistar Resort (Yeongwol、Korea)
    • Related Report
      2013 Annual Research Report
  • [Presentation] Implementing Collaborative Serious Game for Situated Learning of Japanese Culture in 3D Metaverse2013

    • Author(s)
      Mitsuyuki Inaba
    • Organizer
      Pacific Neighborhood Consortium (PNC) Annual Conference 2013
    • Place of Presentation
      京都大学(京都府、京都市)
    • Related Report
      2013 Annual Research Report
  • [Presentation] Game Emulation: Testing Famicom Emulation2013

    • Author(s)
      Hosoi Koichi, Geoffrey Rockwell, Kazufumi Fukuda, Jaakko Suominen, Akinori Nakamura, and Shunsuke Kamada
    • Organizer
      Japan Game Study Conference 2013
    • Place of Presentation
      立命館大学(京都府、京都市)
    • Related Report
      2013 Annual Research Report
  • [Presentation] International cooperation and development of the game preservation activities in Japan2013

    • Author(s)
      Hosoi Koichi, Geoffrey Rockwell, Kazufumi Fukuda, Jaakko Suominen, Akinori Nakamura, and Shunsuke Kamada
    • Organizer
      Japan Game Study Conference 2013
    • Place of Presentation
      立命館大学(京都府、京都市)
    • Related Report
      2013 Annual Research Report
  • [Presentation] Research and Development on Web-based Platforms for Scholarly Communication and Learning2012

    • Author(s)
      Mitsuyuki Inaba
    • Organizer
      Harvard-Ritsumeikan Symposium on Digital Humanities
    • Place of Presentation
      MA (USA)
    • Year and Date
      2012-03-02
    • Related Report
      2011 Annual Research Report
  • [Presentation] Learning Lessons from Natural Disaster: Visualizing and Understanding Digital Archives for Great Earthquake in Eastern Japan2012

    • Author(s)
      Akinobu Nameda, Koisuke Wakabayashi, Takuya Nakatsuma, Tomomi Hatano, Shinya Saito, Mitsuyuki Inaba, & Tatsuya Sato
    • Organizer
      4th International Conference of Digital Archives and Digital Humanities
    • Place of Presentation
      National Taiwan University, Taipei, Taiwan
    • Related Report
      2012 Annual Research Report
  • [Presentation] (Poster) Constructing 3D Metaverse for Inheriting and Sharing Japanese Traditional Culture2012

    • Author(s)
      Mitsuyuki Inaba
    • Organizer
      Japanese Association of Digital Humanities Conference 2012 (JADH2012)
    • Place of Presentation
      University of Tokyo, Tokyo, Japan
    • Related Report
      2012 Annual Research Report
  • [Presentation] Constructing 3D Metaverse for Inheriting and Sharing Japanese Traditional Culture2012

    • Author(s)
      Mitsuyuki Inaba
    • Organizer
      Japanese Association of Digital Humanities Conference 2012 (JADH2012)
    • Place of Presentation
      University of Tokyo, Tokyo, Japan
    • Related Report
      2012 Annual Research Report
  • [Presentation] Game Playing as Mediational Means for Inheriting and Sharing Culture2012

    • Author(s)
      Mitsuyuki Inaba
    • Organizer
      WASA: Workshop at SIGGRAPH ASIA 2012
    • Place of Presentation
      Fusionopolis, Singapore
    • Related Report
      2012 Annual Research Report
    • Invited
  • [Presentation] Visualizing and understanding the interrogation process: the possibility of computer-based textual analysis of confession statements2012

    • Author(s)
      Mitsuyuki Inaba
    • Organizer
      6th East Asian Law and Psychology Conference
    • Place of Presentation
      Ritsumeikan University, Kyoto, Japan
    • Related Report
      2012 Annual Research Report
    • Invited
  • [Presentation] On the Problem at Issue of Game Preservation: From the Experiences of Game Archive Project in Japan2012

    • Author(s)
      Kazufumi Fukuda, Koichi Hosoi and Akinori Nakamura
    • Organizer
      WASA: Workshop at SIGGRAPH ASIA 2012
    • Place of Presentation
      Fusionopolis, Singapore
    • Related Report
      2012 Annual Research Report
    • Invited
  • [Presentation] Situated Learning Platform for Japanese Language and Culture in 3D Metaverse2012

    • Author(s)
      Koichi Hosoi
    • Organizer
      Canadian Association for Japanese Language Education Conference 2012 (CAJLE2012)
    • Place of Presentation
      Banff Park Lodge, Banff, Canada
    • Related Report
      2012 Annual Research Report
  • [Presentation] Japanese Digital Game Industry and Beyond: Contemporary Landscape of Digital Game Industry in Japan,China and the Rest of Asia2012

    • Author(s)
      Akinori Nakamura
    • Organizer
      Replaying Japan: A Symposium on Japanese Gaming,Culture, and Industry
    • Place of Presentation
      University of Alberta,Edmonton,Canada
    • Related Report
      2012 Annual Research Report
  • [Presentation] Implementing Situated Learning of Japanese Traditional Culture in 3D Metaverse2012

    • Author(s)
      Mitsuyuki Inaba, Michiru Tamai, Koichi Hosoi, Ruck Thawonmas, Masayuki Uemura, Akinori Nakamura
    • Organizer
      Digital Humanities Australia 2012
    • Place of Presentation
      Canberra (Australia)
    • Related Report
      2011 Annual Research Report
  • [Presentation] 高齢者におけるKINECTを用いたレクレーション活動に見る一考察:異世代交流とゲーム療法確立を射程とした検証とその展望2012

    • Author(s)
      中村彰憲・真辺一範・堀池拓実・京井勇樹
    • Organizer
      日本デジタルゲーム学会2011年次大会
    • Place of Presentation
      立命館大学(京都府)
    • Related Report
      2011 Annual Research Report
  • [Presentation] Eigenplaces for Segmenting Exhibition Space2012

    • Author(s)
      Kingkarn Sookhanaphibarn, Ruck Thawonmas, Frank Rinaldo
    • Organizer
      4th Annual Asian GAME-ON Conference on Simulation and AI in Computer Games (GAMEON ASIA 2012)
    • Place of Presentation
      立命館大学(京都府)
    • Related Report
      2011 Annual Research Report
  • [Presentation] バーチャル空間を用いた日本文化理解支援2011

    • Author(s)
      稲葉光行
    • Organizer
      多文化関係学会第10回全国大会
    • Place of Presentation
      青山学院大学(東京都)
    • Year and Date
      2011-09-17
    • Related Report
      2011 Annual Research Report
  • [Presentation] Digital Humanities for Japanese Arts and Cultures at Ritsumeikan University2011

    • Author(s)
      Mitsuyuki Inaba, Ryo Akama, Kozaburo Hachimura, Keiji Yano, Mika Tomita, Keiko Suzuki
    • Organizer
      Osaka Symposium on Digital Humanities 2011
    • Place of Presentation
      大阪大学(大阪府)
    • Year and Date
      2011-09-14
    • Related Report
      2011 Annual Research Report
  • [Presentation] Constructing a Platform for Situated Learning of Japanese Traditional Culture in the 3D Metaverse2011

    • Author(s)
      Michiru Tamai, Mitsuyuki Inaba, Koichi Hosoi, Ruck Thawonmas, Masayuki Uemura, Akinori Nakamura
    • Organizer
      Osaka Symposium on Digital Humanities 2011
    • Place of Presentation
      大阪大学(大阪府)
    • Year and Date
      2011-09-13
    • Related Report
      2011 Annual Research Report
  • [Presentation] A Model for Visitor Circulation Simulation in SecondLife2011

    • Author(s)
      Sookhanaphibarn, K., Thawonmas, R., Rinaldo, F., Thalmann, N.M.
    • Organizer
      GAME-ON ASIA 2011
    • Place of Presentation
      DigiPen Institute of Technology,(シンガポール)
    • Year and Date
      2011-03-01
    • Related Report
      2010 Annual Research Report
  • [Presentation] Research Challenges and Opportunities for Digital Humanities2011

    • Author(s)
      Mitsuyuki Inaba, Peter K.Bol, Yung-fa Chen, Jieh Hsiang
    • Organizer
      3rd International Conference of Digital Archives and Digital Humanities
    • Place of Presentation
      Taipei (Taiwan)
    • Related Report
      2011 Annual Research Report
  • [Presentation] Constructing Situated Learning Platform for Japanese Language and Culture in 3D Metaverse2011

    • Author(s)
      Michiru Tamai, Mitsuyuki Inaba, Koichi Hosoi, Ruck Thawonmas, Masayuki Uemura, Akinori Nakamura
    • Organizer
      2nd International Conference on Cultural and Computing (Cultural and Computing 2011)
    • Place of Presentation
      京都大学(京都府)
    • Related Report
      2011 Annual Research Report
  • [Presentation] Collaborative activities for transcultural learning2011

    • Author(s)
      Mitsuyuki Inaba
    • Organizer
      The 7th International Symposium 'New Learning Challenges' (NLC2011)
    • Place of Presentation
      関西大学(大阪府)
    • Related Report
      2011 Annual Research Report
  • [Presentation] Camerawork for Comics Generated from Visitors' Experiences in a Virtual Museum2011

    • Author(s)
      Ruck Thawonmas, Kohei Kato
    • Organizer
      10th International Conference on Entertainment Computing (ICEC 2011)
    • Place of Presentation
      Vancouver (Canada)
    • Related Report
      2011 Annual Research Report
  • [Presentation] Frame Selection for Automatic Comic Generation from Museum Playlog in Metaverse2011

    • Author(s)
      Ruck Thawonmas, Tomonori Shuda
    • Organizer
      IADIS International Conference Game and Entertainment Technologies 2011
    • Place of Presentation
      Rome (Italy)
    • Related Report
      2011 Annual Research Report
  • [Presentation] Frame Extraction Based on Displacement Amount for Automatic Comic Generation from Metaverse Museum Visit Log2011

    • Author(s)
      Ruck Thawonmas, Akira Fukumoto
    • Organizer
      4th International Conference on Intelligent Interactive Multimedia Systems and Services (KES IIMSS 2011)
    • Place of Presentation
      University of Piraeus (Greece)
    • Related Report
      2011 Annual Research Report
  • [Presentation] Visualization of Visitor Circulation in Arts and Cultural Exhibition2011

    • Author(s)
      Kingkarn Sookhanaphibarn, Ruck Thawonmas, Frank Rinaldo
    • Organizer
      Digital Humanities 2011 (DH2011)
    • Place of Presentation
      CA (USA)
    • Related Report
      2011 Annual Research Report
  • [Presentation] Spatiotemporal Analysis of Circulation Behaviors Using Path And Residing Time displaY (PARTY)2011

    • Author(s)
      Kingkarn Sookhanaphibarn, Ruck Thawonmas, Frank Rinaldo, Kuan-Ta Chen
    • Organizer
      2011 Workshop on Digital Media and Digital Content Management (DMDCM)
    • Place of Presentation
      Hangzhou (China)
    • Related Report
      2011 Annual Research Report
  • [Presentation] ゲームアーカイブの現状と課題2010

    • Author(s)
      細井浩一
    • Organizer
      日本デジタルゲーム学会2010年次大会
    • Place of Presentation
      芝浦工業大学(東京都東京都港区)
    • Year and Date
      2010-12-18
    • Related Report
      2010 Annual Research Report
  • [Presentation] コンテンツ産業の発散と文脈的イノベーション2010

    • Author(s)
      細井浩一
    • Organizer
      同志社大学経済学会シンポジウム感動の価値創造
    • Place of Presentation
      同志社大学(京都市)
    • Year and Date
      2010-12-08
    • Related Report
      2010 Annual Research Report
  • [Presentation] Spatiotemporal Analysis in Virtual Environments using Eigenbehaviors2010

    • Author(s)
      Sookhanaphibarn, K., Thawonmas, R., Rinaldo, F., Chen, K.
    • Organizer
      ACE 2010-The 7th Advances in Computer Entertainment Technology Conference
    • Place of Presentation
      台北市(台湾)
    • Year and Date
      2010-11-19
    • Related Report
      2010 Annual Research Report
  • [Presentation] SNS(Social Network Service)での日本語学習者と母語話者とのやり取りが学習に与える影響について2010

    • Author(s)
      玉井未知留
    • Organizer
      第25回異文化コミュニケーション学会年次大会
    • Place of Presentation
      文京学院大学(東京都)
    • Year and Date
      2010-10-31
    • Related Report
      2010 Annual Research Report
  • [Presentation] Adaptive Visiting Route for Learning Japanese Arts and Cultures in Second Life2010

    • Author(s)
      Lamnoi, S., Sookhanaphibarn, K., Thawonmas, R., Inaba, M
    • Organizer
      The 6th Joint Workshop on Machine Perception and Robotics (MPR2010)
    • Place of Presentation
      福岡市(日本)
    • Year and Date
      2010-10-09
    • Related Report
      2010 Annual Research Report
  • [Presentation] The process of language learning via Social Network Service2010

    • Author(s)
      Tamai, T.
    • Organizer
      Japan Studies Association of Canada conference(JSAC)2010
    • Place of Presentation
      University of British Columbia(バンクーバー, カナダ)
    • Year and Date
      2010-10-02
    • Related Report
      2010 Annual Research Report
  • [Presentation] An On-Line Classification Approach of Visitors' Movements in 3D Virtual Museums2010

    • Author(s)
      Sookhanaphibarn, K., Thawonmas, R.
    • Organizer
      2nd IFIP Entertainment Computing Symposium"Cultural Computing" (ECS-2010)
    • Place of Presentation
      ブリスベン(オーストラリア)
    • Year and Date
      2010-09-20
    • Related Report
      2010 Annual Research Report
  • [Presentation] Visualization and Analysis of Visiting Styles in 3D Virtual Museums2010

    • Author(s)
      Sookhanaphibarn, K., Thawonmas, R
    • Organizer
      Digital Humanities 2010 (DH2010)
    • Place of Presentation
      ロンドン(イギリス)
    • Year and Date
      2010-07-09
    • Related Report
      2010 Annual Research Report
  • [Presentation] An Open Source Toolkit for Flexible Browsing of Historical Maps on the Web2010

    • Author(s)
      Ohno, S., Saito, S., Inaba
    • Organizer
      Digital Humanities 2010
    • Place of Presentation
      ロンドン(イギリス)
    • Year and Date
      2010-07-08
    • Related Report
      2010 Annual Research Report
  • [Presentation] Constructing a Global Hub for the Study of Japanese Arts and Cultures through Digital Humanities2010

    • Author(s)
      Inaba, M., Yano, K., Akama, R., Hachimura, H., Suzuki, K.
    • Organizer
      International Conference of Digital Archives and Digital Humanities 2010
    • Place of Presentation
      国立台湾大学(台北市・台湾)
    • Related Report
      2010 Annual Research Report
  • [Presentation] Developing Video Game Archives as an e-Research Platform for Game Studies2010

    • Author(s)
      Ohno, S., Obana, T., Inaba, M., Nakamura, A., Hosoi, K.
    • Organizer
      International Conference of Digital Archives and Digital Humanities 2010
    • Place of Presentation
      国立台湾大学(台北市・台湾)
    • Related Report
      2010 Annual Research Report
  • [Presentation] High-resolution image viewer with Google Maps and Google Maps Image Cutter-A Case of Ritsumeikan University2010

    • Author(s)
      Ohno, S., Seto, T., Yamamoto, M.
    • Organizer
      FOSS4G 2010
    • Place of Presentation
      バルセロナ(スペイン)
    • Related Report
      2010 Annual Research Report
  • [Presentation] Web based flexible image viewers for digital heritages2010

    • Author(s)
      Ohno., S., Saito, S., Inaba, M.
    • Organizer
      SMARTDoc 2010
    • Place of Presentation
      ペンシルベニア大学(アメリカ)
    • Related Report
      2010 Annual Research Report
  • [Presentation] Visual analytics of visitors trajectories for designing an effective exhibition2010

    • Author(s)
      Sookhanaphibarn, K.Thawonmas, R., Rinaldo, F.
    • Organizer
      9th NICOGRAPH International Conference
    • Place of Presentation
      FURAMA Riverfront in Singapore (シンガポール)
    • Related Report
      2010 Annual Research Report
  • [Presentation] 交流型SNS(Social Network Service)での言語運用に関する考察-学習環境のデザインの提案-2010

    • Author(s)
      玉井未知留
    • Organizer
      日本語プロフィシェンシー研究会国際シンポジウム
    • Place of Presentation
      北海道函館市
    • Related Report
      2010 Annual Research Report
  • [Presentation] 子どもを中心とした地域創造のための協働学習-平成25年度八幡子ども会議の事例を中心に-

    • Author(s)
      伊藤大輔・稲葉光行
    • Organizer
      日本教育工学会「教師教育と授業研究/一般」研究会
    • Place of Presentation
      愛知工業大学(愛知県、豊田市)
    • Related Report
      2013 Annual Research Report
  • [Presentation] 京都ゲームカンファレンス 2014ーゲームスタディーズの諸相ー

    • Author(s)
      細井浩一・福田一史
    • Organizer
      文化庁メディア芸術デジタ ルアーカイブ事業ゲーム分野最新報告
    • Place of Presentation
      みやこメッセ(京都府、京都市)
    • Related Report
      2013 Annual Research Report
  • [Presentation] ゲームアーカイブとゲーム保存の相似と相違

    • Author(s)
      細井浩一
    • Organizer
      日本デジタルゲーム学会 2013 年次大会
    • Place of Presentation
      公立はこだて未来大学(北海道、函館市)
    • Related Report
      2013 Annual Research Report
  • [Presentation] 博物館のコンテンツ推薦システムにおけるユーザ評価の自動化手法

    • Author(s)
      安藤優平・THAWONMAS Ruck
    • Organizer
      平成 25 年度情報処理学会関西支部支部大会
    • Place of Presentation
      大阪大学中之島センター(大阪府、大阪市)
    • Related Report
      2013 Annual Research Report
  • [Presentation] StarCraftにおけるポテンシャルフィールドを用いた敵陣地への侵入経路の偵察

    • Author(s)
      川瀬 清人・THAWONMAS Ruck
    • Organizer
      平成25年度情報処理学会関西支部支部大会
    • Place of Presentation
      大阪大学中之島センター(大阪府、大阪市)
    • Related Report
      2013 Annual Research Report
  • [Presentation] ポテンシャル流れを用いたStarCraftでの戦闘ユニットの配置

    • Author(s)
      Tung Nguyen,Kien Nguyen,THAWONMAS Ruck
    • Organizer
      平成25年度情報処理学会関西支部支部大会
    • Place of Presentation
      大阪大学中之島センター, 大阪市
    • Related Report
      2013 Annual Research Report
  • [Presentation] Ms. Pac-Man シミュレータにおけるリスク戦術の使用頻度のオンライン調整

    • Author(s)
      中村 昌弘・白川 哲夫・THAWONMAS Ruck
    • Organizer
      平成25年度情報処理学会関西支部支部大会
    • Place of Presentation
      大阪大学中之島センター(大阪府、大阪市)
    • Related Report
      2013 Annual Research Report
  • [Presentation] NEATにおけるトポロジ距離、種ランク付けを用いたNiching手法

    • Author(s)
      楠本 直輝・THAWONMAS Ruck
    • Organizer
      平成25年度情報処理学会関西支部支部大会
    • Place of Presentation
      大阪大学中之島センター(大阪府、大阪市)
    • Related Report
      2013 Annual Research Report
  • [Presentation] 対戦型格闘ゲームにおけるK近傍法を用いた相手の攻撃予測とその対処

    • Author(s)
      水野 竣介・ターウォンマット ラック
    • Organizer
      ゲーム学会第12回全国大会
    • Place of Presentation
      甲南大学(兵庫県、神戸市)
    • Related Report
      2013 Annual Research Report
  • [Presentation] 研究室公開支援システム

    • Author(s)
      森口 翔太・千葉 慧, 片岡 隼也・星見 隆文・ターウォンマット ラック
    • Organizer
      ゲーム学会第12回全国大会
    • Place of Presentation
      甲南大学(兵庫県、神戸市)
    • Related Report
      2013 Annual Research Report
  • [Presentation] 優先度情報を持つ画像の提示GUI

    • Author(s)
      岡 隼也・千葉 慧・森口 翔太・星見 隆文・ターウォンマット ラック
    • Organizer
      ゲーム学会第12回全国大会
    • Place of Presentation
      甲南大学(兵庫県、神戸市)
    • Related Report
      2013 Annual Research Report
  • [Presentation] 滞在時間情報を活用した好みの場所の予測

    • Author(s)
      千葉 慧・星見 隆文・片岡 隼也・森口 翔太・ターウォンマット ラック
    • Organizer
      ゲーム学会第12回全国大会
    • Place of Presentation
      甲南大学(兵庫県、神戸市)
    • Related Report
      2013 Annual Research Report
  • [Presentation] Game Playing as Mediational Means for Socio-Cultural Learning

    • Author(s)
      Mitsuyuki Inaba
    • Organizer
      Replaying Japan: A Symposium on Japanese Gaming, Culture, and Industry
    • Place of Presentation
      University of Alberta, Edmonton, Canada
    • Related Report
      2012 Annual Research Report
  • [Presentation] 子どもを中心とした活動のつながりと文化創造の可能性

    • Author(s)
      稲葉光行
    • Organizer
      活動理論学会第2回大会
    • Place of Presentation
      立命館大学(京都市)
    • Related Report
      2012 Annual Research Report
  • [Presentation] 日本におけるゲーム保存の取り組みの発展とその課題

    • Author(s)
      細井浩一
    • Organizer
      日本デジタルゲーム学会2012年次大会
    • Place of Presentation
      九州大学(福岡市)
    • Related Report
      2012 Annual Research Report
  • [Presentation] Critical issues of digital game preservation: For the global collaboration of game archive activities

    • Author(s)
      Koichi Hosoi and Kazufumi Fukuda
    • Organizer
      Replaying Japan: A Symposium on Japanese Gaming, Culture, and Industry
    • Place of Presentation
      University of Alberta, Edmonton, Canada
    • Related Report
      2012 Annual Research Report
  • [Presentation] ゲーミフィケーションをめぐる両義性 ambiguityについて

    • Author(s)
      細井浩一
    • Organizer
      ゲーミフィケーション・カンファレンス2012(Gamification Conference 2012)
    • Place of Presentation
      東京ミッドタウン(東京都)
    • Related Report
      2012 Annual Research Report
  • [Presentation] 日本におけるゲーム保存:経緯と現状

    • Author(s)
      細井浩一
    • Organizer
      International Videogame Preservation Conference
    • Place of Presentation
      時雨殿(京都市)
    • Related Report
      2012 Annual Research Report
  • [Presentation] 友禅仮想展示におけるミュージアム設計

    • Author(s)
      細井浩一
    • Organizer
      近代友禅デザインの仮想と現実
    • Place of Presentation
      立命館大学(京都市)
    • Related Report
      2012 Annual Research Report
  • [Presentation] Summary of Virtual Museum Visit Experience in Comic Forms

    • Author(s)
      ラック・ターウォンマット
    • Organizer
      Computer Gaming Track in Workshop at SIGGRAPH ASIA 2012
    • Place of Presentation
      Fusionopolis,Singapore
    • Related Report
      2012 Annual Research Report
    • Invited
  • [Presentation] Why was Famicon (Nintendo Entertainment Systems) Born in Kyoto,Japan? The Evolution of Japanese Family Computer Games

    • Author(s)
      Masayuki Uemura
    • Organizer
      Symposium: Japanese Computer Games and Entertainment
    • Place of Presentation
      University of East Anglia,Norwich,UK
    • Related Report
      2012 Annual Research Report
    • Invited
  • [Book] なぜ人はゲームにハマる のか 開発現場から得た 「ゲーム性」の本質2014

    • Author(s)
      中村彰憲
    • Total Pages
      101
    • Publisher
      ソフトバンククリエイ ティブ
    • Related Report
      2013 Annual Research Report
  • [Book] ファミコンとその時代2013

    • Author(s)
      上村雅之
    • Total Pages
      120
    • Publisher
      NTT出版
    • Related Report
      2013 Annual Research Report
  • [Book] ファミコンとその時代2013

    • Author(s)
      中村彰憲
    • Total Pages
      51
    • Publisher
      NTT出版
    • Related Report
      2013 Annual Research Report
  • [Book] ファミコンとその時代2013

    • Author(s)
      細井浩一
    • Total Pages
      93
    • Publisher
      NTT出版
    • Related Report
      2013 Annual Research Report
  • [Book] 変貌する日本のコンテン ツ産業2013

    • Author(s)
      中村彰憲
    • Total Pages
      42
    • Publisher
      ミネルヴァ書房
    • Related Report
      2013 Annual Research Report
  • [Book] Content-Based Recommendation for Stacked-Graph Navigation2013

    • Author(s)
      Alejandro Toledo, Kingkarn Sookhanaphibarn, Ruck Thawonmas, and Frank Rinaldo
    • Total Pages
      15
    • Publisher
      Springer
    • Related Report
      2013 Annual Research Report
  • [Book] Essential Digital Humanities: Defining Patterns and Paths2012

    • Author(s)
      Akinobu Nameda, Kosuke Wakabayashi, Takuya Nakatsuma, Tomomi Hatano, Shinya Saito, Mitsuyuki Inaba, & Tatsuya Sato
    • Publisher
      NTU Press
    • Related Report
      2012 Annual Research Report
  • [Book] 「3Dメタバースを用いた日本語・日本文化学習環境の構築」『デジタル・ヒューマニティーズ研究とWeb技術』(稲葉光行編)2012

    • Author(s)
      玉井未知留・稲葉光行・細井浩一・Ruck Thawonmas・上村雅之・中村彰憲
    • Publisher
      ナカニシヤ出版(所収)
    • Related Report
      2011 Annual Research Report
  • [Book] 「コミュニケーション支援環境としての仮想空間とその応用」『デジタル・ヒューマニティーズ研究とWeb技術』(稲葉光行編)2012

    • Author(s)
      浅田恵佑・細井浩一
    • Publisher
      ナカニシヤ出版(所収)
    • Related Report
      2011 Annual Research Report
  • [Book] 「コミュニケーション支援環境としての仮想空間とその応用」『デジタル・ヒューマニティーズ研究とWeb技術』(稲葉光行編)2012

    • Author(s)
      Kingkarn Sookhanaphibarn・Ruck Thawonmas・稲葉光行
    • Publisher
      ナカニシヤ出版(所収)
    • Related Report
      2011 Annual Research Report
  • [Book] 「Constructing Japanese Language/Culture Learning Environment Using 3D Metaverse」『デジタル・ヒューマニティーズ研究とWeb技術』(稲葉光行編)2012

    • Author(s)
      Michiru Tamai, Mitsuyuki Inaba, Koichi Hosoi, Ruck Thawonmas, Masayuki Uemura, Akinori Nakamura
    • Publisher
      ナカニシヤ出版(所収)
    • Related Report
      2011 Annual Research Report
  • [Book] 「A Metaverse as a Communication Support Environment and its Applications」『デジタル・ヒューマニティーズ研究とWeb技術』(稲葉光行編)2012

    • Author(s)
      Keisuke Asada, Hosoi Koichi
    • Publisher
      ナカニシヤ出版(所収)
    • Related Report
      2011 Annual Research Report
  • [Book] 「Visual Analytics Tool for Visitor Circulation in Virtual Environments : A Case Study from a Gallery in SecondLife」『デジタル・ヒューマニティーズ研究とWeb技術』(稲葉光行編)2012

    • Author(s)
      Kingkarn Sookhanaphibarn・Ruck Thawonmas・稲葉光行
    • Publisher
      ナカニシヤ出版(所収)
    • Related Report
      2011 Annual Research Report
  • [Book] Digital Museums in 3D Virtual Environments(in Handbook of Research on Methods and Techniques for Studying Virtual Communities : Paradigms and Phenomena)2011

    • Author(s)
      Kingkarn Sookhanaphibarn, Ruck Thawonmas
    • Publisher
      IGI Global Publisher
    • Related Report
      2010 Annual Research Report

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Published: 2010-08-23   Modified: 2019-07-29  

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