New Paradigm of Game Informatics - Human-like Beheviour and its Mechanism
Project/Area Number |
23300056
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Research Category |
Grant-in-Aid for Scientific Research (B)
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Allocation Type | Single-year Grants |
Section | 一般 |
Research Field |
Intelligent informatics
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Research Institution | Japan Advanced Institute of Science and Technology |
Principal Investigator |
IIDA HIROYUKI 北陸先端科学技術大学院大学, 情報科学研究科, 教授 (80281723)
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Co-Investigator(Kenkyū-buntansha) |
IKEDA Kokolo 北陸先端科学技術大学院大学, 情報科学研究科, 准教授 (80362416)
TSURUOKA Yoshimasa 東京大学, 大学院・工学(系)研究科, 准教授 (50566362)
SPOERER Kristian 北陸先端科学技術大学院大学, 情報科学研究科, 特任助教 (20598461)
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Project Period (FY) |
2011-04-01 – 2015-03-31
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Project Status |
Completed (Fiscal Year 2014)
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Budget Amount *help |
¥20,020,000 (Direct Cost: ¥15,400,000、Indirect Cost: ¥4,620,000)
Fiscal Year 2014: ¥3,770,000 (Direct Cost: ¥2,900,000、Indirect Cost: ¥870,000)
Fiscal Year 2013: ¥5,720,000 (Direct Cost: ¥4,400,000、Indirect Cost: ¥1,320,000)
Fiscal Year 2012: ¥6,240,000 (Direct Cost: ¥4,800,000、Indirect Cost: ¥1,440,000)
Fiscal Year 2011: ¥4,290,000 (Direct Cost: ¥3,300,000、Indirect Cost: ¥990,000)
|
Keywords | ゲーム情報学 / 人間らしいふるまい / 相手モデル / ゲーム洗練度の理論 / ゲーム情報力学モデル / コンピュータ将棋 / 人間らしさ / ゲーム情報力学 / 共謀数探索 / 証明数探索 / 合意形成 / 序盤データベース / コンピュータチェス / 教授戦略 / ゲーム / 将棋ソフト / 囲碁ソフト |
Outline of Final Research Achievements |
This study focused on several aspects of humanlikeness in game playing. It results in new concepts such as game information dynamics model and game-refinement model, by which we cultivated a new paradigm of game informatics research. We proposed two different kinds of novel information dynamic models based on fluid mechanics. These models are a series of approximate solutions for the flow past a flat plate at zero incidence. It is suggested that the present models make it possible to discuss the information dynamics in games and practical problems such as projects starting from zero information and ending with full information. We presented a mathematical model of game progress and game refinement. The second derivative value is derived from the model and we proposed to use the value as a measure of game refinement. We support the effectiveness of the proposed theory while showing some data from well-known games.
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Report
(5 results)
Research Products
(83 results)
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[Presentation] A Mathematical Model of Game Refinement2014
Author(s)
A. P. Sutiono, A. Purwarianti and H. Iida
Organizer
INTETAIN2014 6th International Conference on Intelligent Technologies for Interactive Entertainment
Place of Presentation
Chicago, USA
Year and Date
2014-07-09 – 2014-07-11
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[Presentation] 新しいゲーム情報力学モデルの提案とその応用2011
Author(s)
飯田弘之, 中川武夫, 長谷川淳史, 岡根谷敏久, Apimuk Muangkasem, 曾根彰吾, 石飛太一
Organizer
エンタテイメントコンピューティングワークショップ
Place of Presentation
東京
Year and Date
2011-10-08
Related Report
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[Presentation] 結晶の力学
Author(s)
中川武夫,飯田弘之
Organizer
日本結晶学会平成25年度年会
Place of Presentation
熊本市
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