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Building Models for Cultivating Ways of Viewing and Thinking in Each Subject Area and its Application to Simulated Teaching Games

Research Project

Project/Area Number 23501137
Research Category

Grant-in-Aid for Scientific Research (C)

Allocation TypeMulti-year Fund
Section一般
Research Field Educational technology
Research InstitutionTokyo Institute of Technology

Principal Investigator

MATSUDA Toshiki  東京工業大学, 社会理工学研究科, 准教授 (60173845)

Project Period (FY) 2011 – 2013
Project Status Completed (Fiscal Year 2013)
Budget Amount *help
¥5,070,000 (Direct Cost: ¥3,900,000、Indirect Cost: ¥1,170,000)
Fiscal Year 2013: ¥1,560,000 (Direct Cost: ¥1,200,000、Indirect Cost: ¥360,000)
Fiscal Year 2012: ¥1,820,000 (Direct Cost: ¥1,400,000、Indirect Cost: ¥420,000)
Fiscal Year 2011: ¥1,690,000 (Direct Cost: ¥1,300,000、Indirect Cost: ¥390,000)
Keywords学習者モデル / 問題解決スクリプト / 見方・考え方 / 領域固有知識 / 教材設計フレームワーク / 教授活動ゲーム / 模擬授業ゲーム / 指導法開発 / 数学的な見方・考え方 / PISA型学力 / 情報的な見方・考え方 / 教材開発 / 問題解決 / 対話インタフェース
Research Abstract

This study proposed learner models and design frameworks of gaming instructional materials for cultivating problem-solving ability in mathematics, information studies, and science. The proposed models and design frameworks consist of domain-specific knowledge, ways of viewing and thinking in each subject area, and script knowledge of problem-solving. Based on the design frameworks, many gaming materials, such as for Problem-based Learning in mathematics, Exploration Studies in science, were developed and trial lessons for confirming their educational effects were conducted. As the results of the lessons, students were able to develop their attitude of utilizing the learning outcomes of each subject area for everyday life. Moreover, I re-designed virtual lesson games to assist mathematics and information studies teachers in improving their lessons by introducing the learner model for helping them to understand how knowledge and ways of thinking affect the problem-solving process.

Report

(4 results)
  • 2013 Annual Research Report   Final Research Report ( PDF )
  • 2012 Research-status Report
  • 2011 Research-status Report
  • Research Products

    (59 results)

All 2014 2013 2012 2011 Other

All Journal Article (28 results) (of which Peer Reviewed: 28 results) Presentation (29 results) Book (2 results)

  • [Journal Article] Improving the Design Framework of E-learning Game Materials for Information Studies: Consideration of a Student Model2014

    • Author(s)
      Matsuda, T
    • Journal Title

      Proceedings of the 12th Hawaii International Conference on Education

      Pages: 2129-2141

    • URL

      http://www.hiceducation.org/EDU2014.pdf

    • Related Report
      2013 Final Research Report
    • Peer Reviewed
  • [Journal Article] Improving the Design Framework of Problem-based Instruction in Mathematics Based on the Student Model2014

    • Author(s)
      Ito, Y. & Matsuda, T
    • Journal Title

      Proceedings of the 12th Hawaii International Conference on Education

      Pages: 2517-2529

    • URL

      http://www.hiceducation.org/EDU2014.pdf

    • Related Report
      2013 Final Research Report
    • Peer Reviewed
  • [Journal Article] Improving the Design Framework of E-learning Game Materials for Information Studies: Consideration of a Student Model2014

    • Author(s)
      Toshiki Matsuda
    • Journal Title

      Proceedings of the 12th Hawaii International Conference on Education

      Volume: 12 Pages: 2129-2141

    • Related Report
      2013 Annual Research Report
    • Peer Reviewed
  • [Journal Article] Improving the Design Framework of Problem-based Instruction in Mathematics Based on the Student Model2014

    • Author(s)
      Yurie Ito, Toshiki Matsuda
    • Journal Title

      Proceedings of the 12th Hawaii International Conference on Education

      Volume: 12 Pages: 2517-2529

    • Related Report
      2013 Annual Research Report
    • Peer Reviewed
  • [Journal Article] Science and technology communication literacy for all: What is it and how is it cultivated?2013

    • Author(s)
      Katto, Y., Matsuda, T., & Endo, S
    • Journal Title

      In Proceedings of the PATT 2013

      Pages: 247-252

    • URL

      http://www.iteea.org/Conference/PATT/PATT27/PATT27proceedingsNZDec2013.pdf

    • Related Report
      2013 Final Research Report
    • Peer Reviewed
  • [Journal Article] Designing a Student Model for Developing E-learning Materials and Virtual Lesson Games for STEM Education2013

    • Author(s)
      Matsuda, T
    • Journal Title

      Proceedings of the PATT 2013

      Pages: 325-331

    • URL

      http://www.iteea.org/Conference/PATT/PATT27/PATT27proceedingsNZDec2013.pdf

    • Related Report
      2013 Final Research Report
    • Peer Reviewed
  • [Journal Article] Student Model to Provide Appropriate Feedback in a Virtual Lesson Game: Prompting Instructors to Teach Mathematical Ways of Thinking. In Proceedings of World Conference on Educational Multimedia2013

    • Author(s)
      Matsuda, T
    • Journal Title

      Hypermedia and Telecommunications 2013

      Pages: 1530-1538

    • URL

      http://www.iteea.org/Conference/PATT/PATT26/ecp12073.pdf

    • Related Report
      2013 Final Research Report
    • Peer Reviewed
  • [Journal Article] Simulated Teaching Game for Cultivating Teachers' Professional Competencies to Teach Ways of Thinking in Individual Subject Areas2013

    • Author(s)
      Matsuda, T
    • Journal Title

      Proceedings of the 11th Hawaii International Conference on Education

      Pages: 2083-2092

    • URL

      http://www.hiceducation.org/EDU2013.pdf

    • Related Report
      2013 Final Research Report
    • Peer Reviewed
  • [Journal Article] Design Framework of Problem-Based Instruction in Mathematics and Development of a Lesson Plan and an E-learning Material for the Lesson2013

    • Author(s)
      Ito, Y. & Matsuda, T
    • Journal Title

      Proceedings of the 11th Hawaii International Conference on Education

      Pages: 2106-2117

    • URL

      http://www.hiceducation.org/EDU2013.pdf

    • Related Report
      2013 Final Research Report
    • Peer Reviewed
  • [Journal Article] Science and technology communication literacy for all: What is it and how is it cultivated?2013

    • Author(s)
      Yoshiya Katto, Toshiki Matsuda, Shinichi Endo
    • Journal Title

      Proceedings of the Pupils Attitude toward Technology (PATT)

      Volume: 27 Pages: 247-252

    • Related Report
      2013 Annual Research Report
    • Peer Reviewed
  • [Journal Article] Designing a Student Model for Developing E-learning Materials and Virtual Lesson Games for STEM Education2013

    • Author(s)
      Toshiki Matsuda
    • Journal Title

      Proceedings of the Pupils Attitude toward Technology (PATT)

      Volume: 27 Pages: 325-331

    • Related Report
      2013 Annual Research Report
    • Peer Reviewed
  • [Journal Article] Student Model to Provide Appropriate Feedback in a Virtual Lesson Game: Prompting Instructors to Teach Mathematical Ways of Thinking.2013

    • Author(s)
      Toshiki Matsuda
    • Journal Title

      Proceedings of World Conference on Educational Multimedia, Hypermedia and Telecommunications 2013

      Volume: 2013 Pages: 1530-1538

    • Related Report
      2013 Annual Research Report
    • Peer Reviewed
  • [Journal Article] Simulated Teaching Game for Cultivating Teachers' Professional Competencies to Teach Ways of Thinking in Individual Subject Areas2013

    • Author(s)
      Toshiki Matsuda
    • Journal Title

      Hawaii International Conference on Education

      Volume: 11 Pages: 2083-2092

    • Related Report
      2012 Research-status Report
    • Peer Reviewed
  • [Journal Article] Design Framework of Problem-Based Instruction in Mathematics and Development of a Lesson Plan and an E-learning Material for the Lesson.2013

    • Author(s)
      Yurie Ito
    • Journal Title

      Hawaii International Conference on Education

      Volume: 11 Pages: 2106-2117

    • Related Report
      2012 Research-status Report
    • Peer Reviewed
  • [Journal Article] Design Principles of Instructional Materials for Cultivating Attitude and Ability to Utilize ICT while Considering Ethical Issues and Safety. In G. Thomas, H. Jonas, and H. Magnus (Eds.)2012

    • Author(s)
      Matsuda, T., Hirabayashi, S., & Tamada, K
    • Journal Title

      The PATT 26 conference Stockholm, Sweden 26- 30 June 2012: Technology Education in the 21st Century

      Pages: 323-329

    • URL

      http://www.iteea.org/Conference/PATT/PATT26/ecp12073.pdf

    • Related Report
      2013 Final Research Report
    • Peer Reviewed
  • [Journal Article] Science Communication Gaming Material for Promoting Scientific Views and Ways of Thinking in relation to Earthquake Disasters. In G. Thomas, H. Jonas, and H. Magnus (Eds.)2012

    • Author(s)
      Mio, A.&Matsuda, T
    • Journal Title

      The PATT 26 conference Stockholm, Sweden 26- 30 June 2012: Technology Education in the 21st Century

      Pages: 355-362

    • URL

      http://www.iteea.org/Conference/PATT/PATT26/ecp12073.pdf

    • Related Report
      2013 Final Research Report
    • Peer Reviewed
  • [Journal Article] Design Principles and Ethical Issues of Gaming Instructional Materials: Unifying the Views of Educational Technology and Simulation and Gaming2012

    • Author(s)
      Matsuda, T
    • Journal Title

      Studies of Simulation and Gaming, 22-Special Issue

      Pages: 16-24

    • NAID

      130007852740

    • URL

      http://ci.nii.ac.jp/vol_issue/nels/AN10412271_ja.html

    • Related Report
      2013 Final Research Report
    • Peer Reviewed
  • [Journal Article] Cultivating Student- Teachers' Problem-solving Abilities by Promoting Utilization of Various Ways of Thinking through E-learning and E-portfolio System, n L. Lennex & K. Nettleton (Eds.) Cases on Inquiry Through Instructional Technology in Math and Science: Systemic Approaches2012

    • Author(s)
      Matsuda, T
    • Journal Title

      IGI Global

      Pages: 439-462

    • URL

      http://www.igi-global.com/chapter/cultivating-student-teachers-problem-solving/62216

    • Related Report
      2013 Final Research Report
    • Peer Reviewed
  • [Journal Article] Design Principles and Ethical Issues of Gaming Instructional Materials: Unifying the Views of Educational Technology and Simulation and Gaming.2012

    • Author(s)
      Toshiki Matsuda
    • Journal Title

      Studies of Simulation and Gaming

      Volume: 22 Pages: 16-24

    • NAID

      130007852740

    • Related Report
      2012 Research-status Report
    • Peer Reviewed
  • [Journal Article] Development of a Teacher Education Program and Virtual Lesson Game for Information Studies.2012

    • Author(s)
      Toshiki Matsuda
    • Journal Title

      Exploration of best practice in Technology, Design & Engineering Education

      Volume: 2 Pages: 40-48

    • Related Report
      2012 Research-status Report
    • Peer Reviewed
  • [Journal Article] Design Principles of Instructional Materials for Cultivating Attitude and Ability to Utilize ICT while Considering Ethical Issues and Safety.2012

    • Author(s)
      Toshiki Matsuda
    • Journal Title

      Pupils Attitude Toward Technology

      Volume: 26 Pages: 323-329

    • Related Report
      2012 Research-status Report
    • Peer Reviewed
  • [Journal Article] Science Communication Gaming Material for Promoting Scientific Views and Ways of Thinking in Relation to Earthquake Disasters.2012

    • Author(s)
      Ayako Mio
    • Journal Title

      Pupils Attitude Toward Technology

      Volume: 26 Pages: 323-329

    • Related Report
      2012 Research-status Report
    • Peer Reviewed
  • [Journal Article] Development of a New Simulated Teaching Game for Promoting Mathematics Teachers' Innovative Lessons2011

    • Author(s)
      Matsuda, T. & Ohgami, Y
    • Journal Title

      E-Learn

      Pages: 278-288

    • URL

      http://www.editlib.org/p/38715/

    • Related Report
      2013 Final Research Report
    • Peer Reviewed
  • [Journal Article] Constructing Design Principles for Developing Gaming Instructional Materials for Making Cyber Ethics Education Authentic2011

    • Author(s)
      Hirabayashi, S. & Matsuda, T
    • Journal Title

      E-Learn

      Pages: 1280-1288

    • URL

      http://www.editlib.org/p/38892/

    • Related Report
      2013 Final Research Report
    • Peer Reviewed
  • [Journal Article] Development of New Dialog Interface for the IAG system to Promote the Use of Mathematical Views and Ways of Thinking2011

    • Author(s)
      Someya, R. & Matsuda, T
    • Journal Title

      E-Learn

      Pages: 1714-1719

    • URL

      http://www.editlib.org/p/38969/

    • Related Report
      2013 Final Research Report
    • Peer Reviewed
  • [Journal Article] Development of a New Simulated Teaching Game for Promoting Mathematics Teachers' Innovative Lessons.2011

    • Author(s)
      Toshiki Matsuda
    • Journal Title

      E-Learn 2011

      Volume: 2011 Pages: 278-288

    • Related Report
      2011 Research-status Report
    • Peer Reviewed
  • [Journal Article] Constructing Design Principles for Developing Gaming Instructional Materials for Making Cyber Ethics Education Authentic.2011

    • Author(s)
      Shota Hirabayashi
    • Journal Title

      E-Learn 2011

      Volume: 2011 Pages: 1280-1288

    • Related Report
      2011 Research-status Report
    • Peer Reviewed
  • [Journal Article] Development of New Dialog Interface for the IAG system to Promote the Use of Mathematical Views and Ways of Thinking.2011

    • Author(s)
      Ryo Someya
    • Journal Title

      E-Learn 2011

      Volume: 2011 Pages: 1714-1719

    • Related Report
      2011 Research-status Report
    • Peer Reviewed
  • [Presentation] 複数テーマでの数学「課題学習」用ゲーミング教材開発と設計フレームワークの一般化2014

    • Author(s)
      伊東友里絵・松田稔樹
    • Organizer
      日本教育工学会研究会
    • Place of Presentation
      愛知工業大学
    • Year and Date
      2014-03-01
    • Related Report
      2013 Final Research Report
  • [Presentation] 理科「探求活動」の教材開発とその設計フレームワークの提案2014

    • Author(s)
      田口穂高・松田稔樹
    • Organizer
      日本教育工学会研究会
    • Place of Presentation
      愛知工業大学
    • Year and Date
      2014-03-01
    • Related Report
      2013 Final Research Report
  • [Presentation] 学習者モデルの導入による数学教育用模擬授業ゲームの改善2014

    • Author(s)
      松田稔樹
    • Organizer
      日本教育工学会研究会
    • Place of Presentation
      愛知工業大学
    • Year and Date
      2014-03-01
    • Related Report
      2013 Annual Research Report 2013 Final Research Report
  • [Presentation] 教授活動ゲーム上に学習者モデルを記述するための機能拡張2013

    • Author(s)
      松田稔樹
    • Organizer
      日本教育工学会研究会
    • Place of Presentation
      徳島大学
    • Year and Date
      2013-12-14
    • Related Report
      2013 Annual Research Report 2013 Final Research Report
  • [Presentation] 情報科用ゲーム型 e-learning教材設計フレームワークの改善~学習者モデルの検討結果に基づき2013

    • Author(s)
      松田稔樹
    • Organizer
      日本教育工学会研究会
    • Place of Presentation
      兵庫医科大学
    • Year and Date
      2013-10-26
    • Related Report
      2013 Final Research Report
  • [Presentation] 教授活動ゲームの学習者モデル記述機能の検討2013

    • Author(s)
      松田稔樹
    • Organizer
      日本教育工学会研究会
    • Place of Presentation
      岩手大学
    • Year and Date
      2013-07-06
    • Related Report
      2013 Annual Research Report 2013 Final Research Report
  • [Presentation] STEM 教育用の e-learning 教材と模擬授業ゲーム開発の基盤となる学習者モデルの設計2013

    • Author(s)
      松田稔樹
    • Organizer
      日本シミュレーション&ゲーミング学会 2013年度春季全国大会
    • Place of Presentation
      東京工業大学田町キャンパス
    • Year and Date
      2013-05-26
    • Related Report
      2013 Final Research Report
  • [Presentation] 数学科教育法向け模擬授業ゲームのための学習者モデルの検討2013

    • Author(s)
      松田稔樹
    • Organizer
      日本教育工学会研究会
    • Place of Presentation
      長崎大学
    • Year and Date
      2013-05-18
    • Related Report
      2013 Annual Research Report 2013 Final Research Report
  • [Presentation] 課題学習用ICTゲーミング教材の改良と教師教育での活用2013

    • Author(s)
      伊東友里絵・松田稔樹
    • Organizer
      日本教育工学会研究会
    • Place of Presentation
      三重大学
    • Year and Date
      2013-03-02
    • Related Report
      2013 Final Research Report
  • [Presentation] 情報科教育法向け模擬授業ゲームの開発-指導法の効果・影響をフィードバックする学習者モデルの導入2013

    • Author(s)
      松田稔樹
    • Organizer
      日本教育工学会研究会
    • Place of Presentation
      三重大学
    • Year and Date
      2013-03-02
    • Related Report
      2013 Final Research Report
  • [Presentation] 数学「課題学習」の教材・授業例開発と設計原理の考察2012

    • Author(s)
      伊東友里絵・松田稔樹・早坂健・岡本敬
    • Organizer
      日本教育工学会研究会
    • Place of Presentation
      東京学芸大学
    • Year and Date
      2012-12-15
    • Related Report
      2013 Final Research Report
  • [Presentation] 新たな情報科教育学とそれに即した教師教育プログラム構築の必要性2012

    • Author(s)
      松田稔樹
    • Organizer
      日本教育工学会研究会
    • Place of Presentation
      岡山大学
    • Year and Date
      2012-10-27
    • Related Report
      2013 Final Research Report 2012 Research-status Report
  • [Presentation] 数学「課題学習」と理科「探究活動」の授業設計の観点2012

    • Author(s)
      松田稔樹・岡本敬・早坂健・下江秀人・小佐野隆治・砂岡康宏
    • Organizer
      日本科学教育学会第36回年会
    • Place of Presentation
      東京理科大学神楽坂校舎
    • Year and Date
      2012-08-27
    • Related Report
      2013 Final Research Report
  • [Presentation] 教師の意思決定に的確な反応を返すための学習者エージェントの改良2012

    • Author(s)
      松田稔樹・松田恵理菜
    • Organizer
      日本教育工学会研究会
    • Place of Presentation
      京都大学
    • Year and Date
      2012-07-07
    • Related Report
      2013 Final Research Report
  • [Presentation] ゲーミングの立場から見た高校の「数学I・課題学習」および「理科基礎科目・探究活動」の設計原理2012

    • Author(s)
      松田稔樹
    • Organizer
      日本シミュレーション&ゲーミング学会 2012年度春季全国大会
    • Place of Presentation
      流通経済大学新松戸キャンパス
    • Year and Date
      2012-06-03
    • Related Report
      2013 Final Research Report
  • [Presentation] 生徒に数学的な見方・考え方を活用した問題解決力を育成できる教員を養成するための教授活動ゲームの改良2012

    • Author(s)
      松田稔樹
    • Organizer
      日本教育工学会研究会
    • Place of Presentation
      山口大学
    • Year and Date
      2012-03-03
    • Related Report
      2013 Final Research Report 2011 Research-status Report
  • [Presentation] 数学的な見方・考え方を活用させるゲーミング教材とその設計支援2012

    • Author(s)
      染谷諒・松田稔樹
    • Organizer
      日本教育工学会研究会
    • Place of Presentation
      山口大学
    • Year and Date
      2012-03-03
    • Related Report
      2013 Final Research Report 2011 Research-status Report
  • [Presentation] 情報モラルに配慮して情報技術を効果的に活用する力を育成する情報科教材の開発支援2012

    • Author(s)
      平林翔太
    • Organizer
      日本教育工学会研究会
    • Place of Presentation
      山口大学
    • Year and Date
      2012-03-03
    • Related Report
      2011 Research-status Report
  • [Presentation] 「図形と計量」の課題学習を支援する教授活動ゲーム用対話インタフェース2011

    • Author(s)
      染谷 諒
    • Organizer
      日本教育工学会研究会
    • Place of Presentation
      香川大学
    • Year and Date
      2011-12-17
    • Related Report
      2011 Research-status Report
  • [Presentation] 数学科教育法履修生が書いた指導案と新課程用教科書の分析結果に基づく高校数学Iの指導上の課題2011

    • Author(s)
      松田稔樹・益田研一
    • Organizer
      日本教育工学会研究会
    • Place of Presentation
      島根大学
    • Year and Date
      2011-10-29
    • Related Report
      2013 Final Research Report
  • [Presentation] 数学科教育法履修生が書いた指導案と新課程用教科書の分析結果に基づく高校数学Iの指導上の課題2011

    • Author(s)
      松田稔樹
    • Organizer
      日本教育工学会研究会
    • Place of Presentation
      島根大学
    • Year and Date
      2011-10-29
    • Related Report
      2011 Research-status Report
  • [Presentation] 情報科用ゲーム型e-learning教材設計フレームワークの改善~学習者モデルの検討結果に基づき

    • Author(s)
      松田稔樹
    • Organizer
      日本教育工学会研究会
    • Place of Presentation
      兵庫医科大学
    • Related Report
      2013 Annual Research Report
  • [Presentation] STEM教育用のe-learning教材と模擬授業ゲーム開発の基盤となる学習者モデルの設計

    • Author(s)
      松田稔樹
    • Organizer
      日本シミュレーション&ゲーミング学会
    • Place of Presentation
      東京工業大学
    • Related Report
      2013 Annual Research Report
  • [Presentation] ゲーミングの立場から見た高校の「数学I・課題学習」および「理科基礎科目・探究活動」の設計原理

    • Author(s)
      松田稔樹
    • Organizer
      日本シミュレーション&ゲーミング学会2012年度春季全国大会
    • Place of Presentation
      流通経済大学
    • Related Report
      2012 Research-status Report
  • [Presentation] 教師の意思決定に的確な反応を返すための学習者エージェントの改良

    • Author(s)
      松田稔樹
    • Organizer
      日本教育工学会研究会
    • Place of Presentation
      京都大学
    • Related Report
      2012 Research-status Report
  • [Presentation] 数学「課題学習」と理科「探究活動」の授業設計の観点

    • Author(s)
      松田稔樹
    • Organizer
      日本科学教育学会第36回年会
    • Place of Presentation
      東京理科大学
    • Related Report
      2012 Research-status Report
  • [Presentation] 数学「課題学習」の教材・授業例開発と設計原理の考察

    • Author(s)
      伊東友里絵
    • Organizer
      日本教育工学会研究会
    • Place of Presentation
      東京学芸大学
    • Related Report
      2012 Research-status Report
  • [Presentation] 情報科教育法向け模擬授業ゲームの開発~指導法の効果・影響をフィードバックする学習者モデルの導入

    • Author(s)
      松田稔樹
    • Organizer
      日本教育工学会研究会
    • Place of Presentation
      三重大学
    • Related Report
      2012 Research-status Report
  • [Presentation] 課題学習用ICTゲーミング教材の改良と教師教育での活用

    • Author(s)
      伊東友里絵
    • Organizer
      日本教育工学会研究会
    • Place of Presentation
      三重大学
    • Related Report
      2012 Research-status Report
  • [Book] 学習者とともに取り組む授業改善~教授業設計 ・ 教育の方法および技術 ・ 学習評価2013

    • Author(s)
      松田稔樹 ・ 星野敦子 ・ 波多野和彦
    • Total Pages
      163
    • Publisher
      学文社
    • Related Report
      2013 Final Research Report
  • [Book] 学習者とともに取り組む授業改善~教授業設計・教育の方法および技術・学習評価,2013

    • Author(s)
      松田稔樹, 星野敦子, 波多野和彦
    • Total Pages
      163
    • Publisher
      学文社
    • Related Report
      2013 Annual Research Report

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Published: 2011-08-05   Modified: 2019-07-29  

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