Developing a user experience evaluation method for serious games and learning effects using pulse waves and eyeblinks
Project/Area Number |
23501185
|
Research Category |
Grant-in-Aid for Scientific Research (C)
|
Allocation Type | Multi-year Fund |
Section | 一般 |
Research Field |
Educational technology
|
Research Institution | Kogakkan University |
Principal Investigator |
|
Co-Investigator(Renkei-kenkyūsha) |
UEMURA Masayuki 立命館大学, 先端総合学術研究科, 教授 (20388086)
|
Project Period (FY) |
2011 – 2013
|
Project Status |
Completed (Fiscal Year 2013)
|
Budget Amount *help |
¥5,070,000 (Direct Cost: ¥3,900,000、Indirect Cost: ¥1,170,000)
Fiscal Year 2013: ¥260,000 (Direct Cost: ¥200,000、Indirect Cost: ¥60,000)
Fiscal Year 2012: ¥390,000 (Direct Cost: ¥300,000、Indirect Cost: ¥90,000)
Fiscal Year 2011: ¥4,420,000 (Direct Cost: ¥3,400,000、Indirect Cost: ¥1,020,000)
|
Keywords | シリアスゲーム / 脈波 / カオス / リアプノフ指数 / 教育工学 / ユーザエクスペリエンス |
Research Abstract |
In order to evaluate the learning effects of serious games, there is a need to establish evaluation methods of user experience, such as enjoyment and the sense of reality of the game, among others. This study investigated whether biological signals, such as pulse waves, and button operating behaviors might be useful as objective indicators of user experience. The results indicated the Lyapunov exponent of pulse waves and the frequency of button operation could be effective indicators of psychological states and operating behaviors of players, which might be applied to developing user experience evaluation methods.
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Report
(4 results)
Research Products
(9 results)