a study of the consumption of enterteinment and the user value creation
Project/Area Number |
23530543
|
Research Category |
Grant-in-Aid for Scientific Research (C)
|
Allocation Type | Multi-year Fund |
Section | 一般 |
Research Field |
Commerce
|
Research Institution | Sophia University |
Principal Investigator |
ARAI NORIKO 上智大学, 経済学部, 教授 (50286134)
|
Project Period (FY) |
2011 – 2013
|
Project Status |
Completed (Fiscal Year 2013)
|
Budget Amount *help |
¥3,510,000 (Direct Cost: ¥2,700,000、Indirect Cost: ¥810,000)
Fiscal Year 2013: ¥910,000 (Direct Cost: ¥700,000、Indirect Cost: ¥210,000)
Fiscal Year 2012: ¥910,000 (Direct Cost: ¥700,000、Indirect Cost: ¥210,000)
Fiscal Year 2011: ¥1,690,000 (Direct Cost: ¥1,300,000、Indirect Cost: ¥390,000)
|
Keywords | リレーションシップマーケティング / エンターテイメント / ブランディッド・エンターテイメント / プロダクトプレースメント / ファン行動 / コンテンツ消費 / コンテンツ / ゲーム / アニメ / 消費 / 課金 / 2次創作 / ユーザーイノベーション / ソーシャルゲーム / エンターテイメントマーケティング / 消費者行動 |
Research Abstract |
I consider it around the fan behavior for entertainment content consumption , and was analyzed by using the framework of relationship marketing and examined for association continuity and future consumption behavior for animation and idle. As a result, I found that the difference in category Anime, Idol, and games, attitude towards consumption of future awareness and consumption is significantly different.
|
Report
(4 results)
Research Products
(11 results)