Budget Amount *help |
¥5,460,000 (Direct Cost: ¥4,200,000、Indirect Cost: ¥1,260,000)
Fiscal Year 2013: ¥1,430,000 (Direct Cost: ¥1,100,000、Indirect Cost: ¥330,000)
Fiscal Year 2012: ¥1,820,000 (Direct Cost: ¥1,400,000、Indirect Cost: ¥420,000)
Fiscal Year 2011: ¥2,210,000 (Direct Cost: ¥1,700,000、Indirect Cost: ¥510,000)
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Research Abstract |
We developed an adaptive and controllable particle-based fluid simulation method for computer graphics. First, we developed a new algorithm for preserving fluid sheets with an adaptively sampled particle method. This method is the extended FLIP(Fluid-Implicit Particle) model with an anisotropic position correction to improve the particle spacing. Next, we propose an interactive method to control fluid behavior by using a target shape. To achieve the desired motion, we define the additional forces by using control particles employing the Navier-Stokes equation. Control particles are generated from a fluid area chosen by the user, and their behavior is sequentially determined by using a shape-matching method referring to the target shape. Our method enables one to interactively simulate fluid animation, which is gradually deformed to the target shape based on physics.
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