user-controllable fluid simulation model for computer graphics
Project/Area Number |
23611021
|
Research Category |
Grant-in-Aid for Scientific Research (C)
|
Allocation Type | Multi-year Fund |
Section | 一般 |
Research Field |
Design science
|
Research Institution | Kyushu University |
Principal Investigator |
TSURUNO reiji 九州大学, 芸術工学研究科(研究院), 准教授 (10197775)
|
Project Period (FY) |
2011 – 2013
|
Project Status |
Completed (Fiscal Year 2013)
|
Budget Amount *help |
¥5,460,000 (Direct Cost: ¥4,200,000、Indirect Cost: ¥1,260,000)
Fiscal Year 2013: ¥1,430,000 (Direct Cost: ¥1,100,000、Indirect Cost: ¥330,000)
Fiscal Year 2012: ¥1,820,000 (Direct Cost: ¥1,400,000、Indirect Cost: ¥420,000)
Fiscal Year 2011: ¥2,210,000 (Direct Cost: ¥1,700,000、Indirect Cost: ¥510,000)
|
Keywords | コンピュータグラフィックス / 流体造形 / 流体コントロール / 流体シミュレーション / ビジュアルシミュレーション / インタラクティブシステム |
Research Abstract |
We developed an adaptive and controllable particle-based fluid simulation method for computer graphics. First, we developed a new algorithm for preserving fluid sheets with an adaptively sampled particle method. This method is the extended FLIP(Fluid-Implicit Particle) model with an anisotropic position correction to improve the particle spacing. Next, we propose an interactive method to control fluid behavior by using a target shape. To achieve the desired motion, we define the additional forces by using control particles employing the Navier-Stokes equation. Control particles are generated from a fluid area chosen by the user, and their behavior is sequentially determined by using a shape-matching method referring to the target shape. Our method enables one to interactively simulate fluid animation, which is gradually deformed to the target shape based on physics.
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Report
(4 results)
Research Products
(15 results)