Study on Immersive Contents Broadcasting Delivery without Playback Interruptions
Project/Area Number |
23650050
|
Research Category |
Grant-in-Aid for Challenging Exploratory Research
|
Allocation Type | Multi-year Fund |
Research Field |
Media informatics/Database
|
Research Institution | Osaka University |
Principal Investigator |
YOSHIHISA Tomoki 大阪大学, サイバーメディアセンター, 准教授 (00402743)
|
Co-Investigator(Kenkyū-buntansha) |
GOTOH Yusuke 岡山大学, 自然科学研究科, 助教 (10551038)
|
Project Period (FY) |
2011 – 2013
|
Project Status |
Completed (Fiscal Year 2013)
|
Budget Amount *help |
¥3,640,000 (Direct Cost: ¥2,800,000、Indirect Cost: ¥840,000)
Fiscal Year 2013: ¥1,170,000 (Direct Cost: ¥900,000、Indirect Cost: ¥270,000)
Fiscal Year 2012: ¥1,040,000 (Direct Cost: ¥800,000、Indirect Cost: ¥240,000)
Fiscal Year 2011: ¥1,430,000 (Direct Cost: ¥1,100,000、Indirect Cost: ¥330,000)
|
Keywords | 情報システム / ストリーミング配信 / 没入型コンテンツ / 再生途切れ時間 / 蓄積再生 / 放送型配信 / 3D / 放送スケジュール / 情報通信・放送 / インターネット高度化 / ビデオオンデマンド / ストリーミング |
Research Abstract |
The next contents of recently prevailing 3D contents are immersive contents. The users immerse themselves to the content world and enjoy it. There is a problem for them that the playback interruption time is very long under conventional broadcasting systems since the data size is very big. Hence, in this research, we realized broadcasting systems for immersive contents with no interruptions by exploiting stored playback, in that the clients receive the data beforehand and play them later. We proposed broadcasting schemes that divide immersive contents into the model data and the action data targeting various broadcasting systems such as electric wave broadcasting or node-relay broadcasting. Action data give actions to model data. Our evaluations show that our proposed schemes can avoid interruptions.
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Report
(4 results)
Research Products
(27 results)