Construction and evaluation of the 3D game system using the electro-holography
Project/Area Number |
23700134
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Research Category |
Grant-in-Aid for Young Scientists (B)
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Allocation Type | Multi-year Fund |
Research Field |
Media informatics/Database
|
Research Institution | Kisarazu National College of Technology |
Principal Investigator |
SHIRAKI Atsushi 木更津工業高等専門学校, 情報工学科, 講師 (10516462)
|
Project Period (FY) |
2011 – 2012
|
Project Status |
Completed (Fiscal Year 2012)
|
Budget Amount *help |
¥3,250,000 (Direct Cost: ¥2,500,000、Indirect Cost: ¥750,000)
Fiscal Year 2012: ¥520,000 (Direct Cost: ¥400,000、Indirect Cost: ¥120,000)
Fiscal Year 2011: ¥2,730,000 (Direct Cost: ¥2,100,000、Indirect Cost: ¥630,000)
|
Keywords | 可視化 / 三次元表示 / 電子ホログラフィ / 3Dゲーム |
Research Abstract |
One of the three-dimensional indication technologies has electro-holography. I used GPU for a calculation of CGH and used OpenCV for indication of CGH. As a result, I succeeded in the construction of the system which could realize indication from input in real time. Using this system, I made a game that to let three-dimensional placement answer, and I evaluated the three-dimensional impression letting an examinee play a game. As a result, a three-dimensional impression was able to confirm that significant difference was provided by the shape of the object to display.
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Report
(3 results)
Research Products
(7 results)