• Search Research Projects
  • Search Researchers
  • How to Use
  1. Back to previous page

A Theoretical and Empirical Study of Platform Strategy in the Video Game industry

Research Project

Project/Area Number 23730401
Research Category

Grant-in-Aid for Young Scientists (B)

Allocation TypeMulti-year Fund
Research Field Commerce
Research InstitutionKagawa University

Principal Investigator

KENICHI Ohkita  香川大学, 地域マネジメント研究科, 准教授 (60367513)

Project Period (FY) 2011-04-28 – 2015-03-31
Project Status Completed (Fiscal Year 2014)
Budget Amount *help
¥4,160,000 (Direct Cost: ¥3,200,000、Indirect Cost: ¥960,000)
Fiscal Year 2014: ¥910,000 (Direct Cost: ¥700,000、Indirect Cost: ¥210,000)
Fiscal Year 2013: ¥910,000 (Direct Cost: ¥700,000、Indirect Cost: ¥210,000)
Fiscal Year 2012: ¥910,000 (Direct Cost: ¥700,000、Indirect Cost: ¥210,000)
Fiscal Year 2011: ¥1,430,000 (Direct Cost: ¥1,100,000、Indirect Cost: ¥330,000)
Keywords家庭用テレビゲーム / プラットフォーム戦略 / コーペティション戦略 / 知的財産権 / 業界団体 / コーペティション / 企業間関係 / ソフトウェアの不正コピー / プラットフォーム選択
Outline of Final Research Achievements

1) We analyzed coopetitive strategies of game software firms dealing with intellectual property rights. We find that joint associations are useful to cooperatively combat software piracy. The amount software firms invest without such associations is lower than ideal. This research has been published in an international refereed journal.
2) We used game theory on coopetition with joint and cooperative advertising strategies using two pairs of complimentary firms. We find coopetition is more beneficial depending on the size of the market. This research has been presented in an international workshop. The economic model needs to be reworked for the research to be suitable for a refereed journal.
3) While writing a review of “Asian Entrepreneurship” I found an opportunity to expand on its treatment of Japanese firm relations using inter-firm agreements in the early Japanese video game market. This research is a work in progress. I expect it to be submitted in the near future.

Report

(5 results)
  • 2014 Annual Research Report   Final Research Report ( PDF )
  • 2013 Research-status Report
  • 2012 Research-status Report
  • 2011 Research-status Report
  • Research Products

    (4 results)

All 2015 2014 2013

All Journal Article (3 results) (of which Peer Reviewed: 1 results) Presentation (1 results)

  • [Journal Article] Leo Paul Dana (ed.), Asian Entrepreneurship: Five-Volume Set. Thousand Oaks, California: Sage, 2015. 1760pp.2015

    • Author(s)
      Kenichi Ohkita
    • Journal Title

      International Journal of Business and Globalisation

      Volume: Vol.14,No.4 Pages: 483-493

    • Related Report
      2014 Annual Research Report
  • [Journal Article] Coopetition and coordinated investment: protecting Japanese video games' intellectual property rights2014

    • Author(s)
      Kenichi Ohkita; Mahito Okura
    • Journal Title

      International Journal of Business Environment

      Volume: Vol.6, No.1 Issue: 1 Pages: 92-105

    • DOI

      10.1504/ijbe.2014.058025

    • Related Report
      2013 Research-status Report
    • Peer Reviewed
  • [Journal Article] Platform Selection of Video Game Software in Japan: Some Empirical Results2013

    • Author(s)
      丸山雅祥・南川和充・大北健一
    • Journal Title

      神戸大学大学院経営学研究科ディスカッション・ペーパー・シリーズ

      Volume: 2013・18 Pages: 1-19

    • Related Report
      2012 Research-status Report
  • [Presentation] Direct or Indirect Co-opetition between Affiliated Firms in the Video Game Market2014

    • Author(s)
      Kenichi Ohkita; Mahito Okura
    • Organizer
      6th Workshop on Coopetition Strategy "Coopetition Strategy and Practice"
    • Place of Presentation
      Umea, Sweden
    • Year and Date
      2014-05-22 – 2014-05-23
    • Related Report
      2014 Annual Research Report 2013 Research-status Report

URL: 

Published: 2011-08-05   Modified: 2019-07-29  

Information User Guide FAQ News Terms of Use Attribution of KAKENHI

Powered by NII kakenhi