Project/Area Number |
23800024
|
Research Category |
Grant-in-Aid for Research Activity Start-up
|
Allocation Type | Single-year Grants |
Research Field |
Media informatics/Database
|
Research Institution | Tokyo Institute of Technology |
Principal Investigator |
MITAKE Hironori 東京工業大学, 精密工学研究所, 助教 (30613939)
|
Project Period (FY) |
2011 – 2012
|
Project Status |
Completed (Fiscal Year 2012)
|
Budget Amount *help |
¥3,250,000 (Direct Cost: ¥2,500,000、Indirect Cost: ¥750,000)
Fiscal Year 2012: ¥1,560,000 (Direct Cost: ¥1,200,000、Indirect Cost: ¥360,000)
Fiscal Year 2011: ¥1,690,000 (Direct Cost: ¥1,300,000、Indirect Cost: ¥390,000)
|
Keywords | キャラクタ / 動作生成 / 物理シミュレーション / 選択的注意 / プランニング / 行動生成 / 感覚運動システム / ゴール指向プランニング / キャラクタ動作生成 / モーションプランニング / 環世界 |
Research Abstract |
We realized a CG character with capability of designing its behavior, which express personality of the character. By utilizing goal-oriented planning with simulation based motion generation and development of behavior parameter adjustment environment, the character requires less cost for behavior design. The method is confirmed by implementation of the character mimics behavior of the 1-year-old baby.
|