Project/Area Number |
23K00658
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Research Category |
Grant-in-Aid for Scientific Research (C)
|
Allocation Type | Multi-year Fund |
Section | 一般 |
Review Section |
Basic Section 02100:Foreign language education-related
|
Research Institution | Kanda University of International Studies |
Principal Investigator |
BONNER Euan 神田外語大学, 教育イノベーション研究センター, 講師 (70837989)
|
Co-Investigator(Kenkyū-buntansha) |
LEGE Ryan 神田外語大学, English Language Institute, 准教授 (10837991)
|
Project Period (FY) |
2023-04-01 – 2026-03-31
|
Project Status |
Granted (Fiscal Year 2023)
|
Budget Amount *help |
¥4,810,000 (Direct Cost: ¥3,700,000、Indirect Cost: ¥1,110,000)
Fiscal Year 2025: ¥260,000 (Direct Cost: ¥200,000、Indirect Cost: ¥60,000)
Fiscal Year 2024: ¥1,040,000 (Direct Cost: ¥800,000、Indirect Cost: ¥240,000)
Fiscal Year 2023: ¥3,510,000 (Direct Cost: ¥2,700,000、Indirect Cost: ¥810,000)
|
Keywords | social presence / extended reality / virtual reality / augmented reality / mixed reality / distance learning / CALL / language learning / language education / transactional distance |
Outline of Research at the Start |
This research examines VR/AR benefits in merging distance learning students with in-person classrooms. A hybrid AR/VR app facilitates group interaction in an AR/VR mixed space. Results will inform future distance education strategies and foster inclusivity for online learners in classrooms.
|
Outline of Annual Research Achievements |
During the first year, the researchers sought out suitable developers to take the in-house developed prototype tool and build it out with the additional features needed for the project. Work proceeded smoothly and upon completion of the out-sourced work, the researchers have continued development of the application tool in-house, and have tested it in limited pilots with a variety of users, including at-home and on-campus students. So far, application appears suitable for use in language classrooms on-campus with at-home student participation. The system was presented at CIBER BL 2024 and feedback obtained, and a paper "A social presence benchmark framework for extended reality (XR) technologies" was published in Computers & Education: X Reality (4).
|
Current Status of Research Progress |
Current Status of Research Progress
2: Research has progressed on the whole more than it was originally planned.
Reason
Development work has gone smoothly with no major bugs or issues preventing work from progressing according to plan thus far. Transition to data collection in 2024 appears to be on schedule once final application features are programmed and implemented.
|
Strategy for Future Research Activity |
Plans for academic year 2024-2025 are to wrap up development and testing and start data collection. We will then make any additional needed changes to the application and perform another round of data collection before publishing findings.
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