Project/Area Number |
23K11362
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Research Category |
Grant-in-Aid for Scientific Research (C)
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Allocation Type | Multi-year Fund |
Section | 一般 |
Review Section |
Basic Section 62030:Learning support system-related
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Research Institution | Akita University |
Principal Investigator |
Lu Min 秋田大学, 理工学研究科, 助教 (60750007)
|
Project Period (FY) |
2023-04-01 – 2027-03-31
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Project Status |
Granted (Fiscal Year 2023)
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Budget Amount *help |
¥4,810,000 (Direct Cost: ¥3,700,000、Indirect Cost: ¥1,110,000)
Fiscal Year 2026: ¥1,170,000 (Direct Cost: ¥900,000、Indirect Cost: ¥270,000)
Fiscal Year 2025: ¥1,170,000 (Direct Cost: ¥900,000、Indirect Cost: ¥270,000)
Fiscal Year 2024: ¥1,300,000 (Direct Cost: ¥1,000,000、Indirect Cost: ¥300,000)
Fiscal Year 2023: ¥1,170,000 (Direct Cost: ¥900,000、Indirect Cost: ¥270,000)
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Keywords | Collaborative Learning / Augmented Reality / Dynamic Georeferencing / Regional Education / User Engagement / Learning support system / Regional education / Collaborative learning / Cross-platform / Multiple devices |
Outline of Research at the Start |
The applicant proposes a novel learning environment that synchronizes heterogeneous devices with adaptive user interfaces to bridge the IT literacy gap between young students and seniors in regional education. This system will be developed based on affordable technological frameworks and collaborative design. Its prototype will be evaluated in indoor and outdoor group work to evaluate its feasibility and effectiveness. The project aims to contribute to inclusive learning environments for all ages, supporting the digital transformation of local areas in Society 5.0.
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Outline of Annual Research Achievements |
The first year focused on developing and testing prototype tools for fundamental technologies that construct the collaborative learning environment in regional education. The project made significant progress in enhancing indoor and outdoor learning using augmented reality (AR) and dynamic georeferencing technologies. Key achievements include an indoor AR navigation system that enhances the learning experience in museums and an outdoor AR application that creates spatial photo AR networks to support experience sharing. Studies also explored integrating UWB technologies to improve indoor navigation precision and developing UI designs to enhance user engagement and safety by reducing distraction effects in handheld AR applications. Dynamic georeferencing of historical maps, paintings, and photos through web mapping was explored to bridge analog and digital spatial information. In this area, programming libraries were developed to support the implementation of mobile and desktop applications for dynamic georeferencing. The educational potential of these technologies was demonstrated through tools like the mobile mapping toolkit KoPpoMai, which enables data-driven storytelling, allowing students to create and share map-based stories. Overall, the first year's research laid a solid foundation for further development in spatial knowledge archiving and sharing with AR and georeferencing technologies. Future plans will focus on improving usability and expanding applications in collaborative learning contexts.
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Current Status of Research Progress |
Current Status of Research Progress
2: Research has progressed on the whole more than it was originally planned.
Reason
The research project is progressing largely according to the initial plan. A notable adjustment to our plan is the inclusion of augmented reality (AR) applications, which were not originally considered. The integration of AR has proven highly beneficial, enhancing user engagement and providing innovative ways to interact with educational content. The project has also advanced in spatial information representation, archiving, and sharing with georeferencing technologies as originally planned. This includes developing programming libraries for dynamic georeferencing of historical maps and photos through web mapping. Based on these libraries, we have developed mobile and desktop prototypes utilizing georeferencing for collaborative learning. Despite the addition of AR technologies, the project's progress remains largely in line with the initial schedule. We have successfully tested prototypes and conducted user sessions. The project has benefited from the insights gained from AR applications, opening new avenues for research and development. Nevertheless, collaborative UI design involving both young students and seniors remains a focus for future research. Overall, the steady progress and successful integration of AR technologies reflect our ability to adapt and enhance our research objectives without deviating from the core plan. We remain committed to refining these tools and expanding their applications in various educational and regional contexts in the coming phases.
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Strategy for Future Research Activity |
Building on the progress made in the first year, future work will focus on refining the tools and methods developed, with an emphasis on enhancing usability and expanding applications in collaborative and regional learning contexts. A key area of development will be the further integration and optimization of augmented reality (AR) applications. These applications, which were not part of the original plan, have shown great potential in enhancing user engagement and providing innovative ways to interact with educational content. We will also continue to advance our work in georeferencing technologies. This includes further development of application platforms that can involve ordinary and professional users in contributing to regional knowledge sharing and archiving. The current prototypes have already shown potential in incorporating historical maps, and we plan to conduct more extensive user testing to gather feedback and identify areas for improvement. Future research will put more energy into collaborative learning with synchronized devices. An important focus will be the collaborative UI design involving both young students and seniors. This aspect of the project remains a priority, aiming to ensure that the tools developed are adaptive and user-friendly for all age groups. We will conduct additional user sessions and collaborative workshops to achieve this goal. By involving users in the design process and conducting thorough usability tests, we aim to create a more effective and inclusive learning environment.
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