Project/Area Number |
23K20098
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Project/Area Number (Other) |
20H01283 (2020-2023)
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Research Category |
Grant-in-Aid for Scientific Research (B)
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Allocation Type | Multi-year Fund (2024) Single-year Grants (2020-2023) |
Section | 一般 |
Review Section |
Basic Section 02100:Foreign language education-related
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Research Institution | Kobe University |
Principal Investigator |
T・S Greer 神戸大学, 大学教育推進機構, 教授 (10320540)
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Co-Investigator(Kenkyū-buntansha) |
Hauser Eric 電気通信大学, 大学院情報理工学研究科, 准教授 (30361827)
BURCH Alfred.Rue 南山大学, 国際教養学部, 准教授 (60869113)
Nanbu Zachary 同志社大学, グローバル地域文化学部, 助教 (60983187)
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Project Period (FY) |
2020-04-01 – 2025-03-31
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Project Status |
Granted (Fiscal Year 2024)
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Budget Amount *help |
¥15,990,000 (Direct Cost: ¥12,300,000、Indirect Cost: ¥3,690,000)
Fiscal Year 2024: ¥1,170,000 (Direct Cost: ¥900,000、Indirect Cost: ¥270,000)
Fiscal Year 2023: ¥2,210,000 (Direct Cost: ¥1,700,000、Indirect Cost: ¥510,000)
Fiscal Year 2022: ¥2,340,000 (Direct Cost: ¥1,800,000、Indirect Cost: ¥540,000)
Fiscal Year 2021: ¥4,160,000 (Direct Cost: ¥3,200,000、Indirect Cost: ¥960,000)
Fiscal Year 2020: ¥6,110,000 (Direct Cost: ¥4,700,000、Indirect Cost: ¥1,410,000)
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Keywords | 会話分析 / 外国語教育 / 英語教育 / 第2言語使用 / 英語学習 / Task-based learning / Language use in the wild / 応用言語学 / Conversation Analysis / Task-based Learning / Role-play / Simulation / Experiential Learning / Simulated contexts / 第2言語教育 / Second language use / タスクベース学習 / ロールプレイ学習 / 学外言語学習 |
Outline of Research at the Start |
継続課題のため、記入しない。
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Outline of Annual Research Achievements |
In Japan, opportunities to experience English in everyday situations are rare, so some institutions create simulated environments where students can experience English in realistically reproduced settings or hold classes through English mediated instruction (EMI). Unlike the real world, this approach provides learners with a safe place to experiment and play with language without fearing actual consequences for their mistakes. As Conversation Analysts and language teachers, we are interested in the interaction that goes on in this unique setting and how it provides opportunities for learning that do not exist in normal language classrooms. We are also investigating experiential language learning in other settings, such as cooking classes, VR games and in mundane talk beyond the classroom.
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Current Status of Research Progress |
Current Status of Research Progress
2: Research has progressed on the whole more than it was originally planned.
Reason
Although our project was initially delayed due to the COVID pandemic, we have now collected a sufficient amount of video-recorded data from our sites and we are working on analyzing it according to the conversation analytic principles. This has lead to the identification and explication of various interactional practices that facilitate language learning within these educational settings. We are working on the analysis and reporting of our results.
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Strategy for Future Research Activity |
We are holding regular online data sessions and will be presenting our results at national and international research forums such as the CAN Asia Symposium on L2 Interaction and the ICOP-L2 conference in Denmark. Among others, Greer, Hauser and Nanbu have started looking at the notion of morphability within the roleplay data. Burch has begun looking at the cooking data in terms of task-based learning. Greer is also collaborating on the VR data with Adam Brandt, a specialist in digitally mediated interaction from Newcastle University, UK.
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