Project/Area Number |
23KF0074
|
Research Category |
Grant-in-Aid for JSPS Fellows
|
Allocation Type | Multi-year Fund |
Section | 外国 |
Review Section |
Basic Section 62030:Learning support system-related
|
Research Institution | Kansai University |
Principal Investigator |
水越 伸 関西大学, 社会学部, 教授 (60219623)
|
Co-Investigator(Kenkyū-buntansha) |
CLAES ARNAUD 関西大学, 社会学部, 外国人特別研究員
|
Project Period (FY) |
2023-04-25 – 2024-03-31
|
Project Status |
Completed (Fiscal Year 2023)
|
Budget Amount *help |
¥900,000 (Direct Cost: ¥900,000)
Fiscal Year 2023: ¥900,000 (Direct Cost: ¥900,000)
|
Keywords | Media Education / Media Literacy / Website Design / Digital Journalism / Anthropomorphization / Algorithmic Persona / Metaphorical Cognition / Animizm |
Outline of Research at the Start |
インターネット上のサービスを利用する時、画面にチャットボットやアバターと呼ばれる、人間や生き物のような姿をしたエージェントが表示されることがよくある。本研究は、人間や生き物のようなエージェントとの対話が、私たちのウェブサービスを理解することに対していかなる影響を与えているのか、また、その存在は何をわかりやすく示し、何を隠しているのかを、メディア・リテラシーの観点から実証的に明らかにすることを目的としている。このことを通じて、人間がデジタル技術を理解し、活用する際に、それらを人間あるいは生物のようなものとして隠喩的に理解し、関係性を構築することの意義と課題を明らかにしたいと考えている。
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Outline of Annual Research Achievements |
This research project can be divided into two stages: a design stage and an experimental stage. During the design stage, I (Mizukoshi Shin) collaborated with the research fellow (Claes Arnaud) to refine the research protocol. We also jointly drafted the design of the prototype, which was the main component of the research plan. During the second stage of the research, I managed the selection of the research participants and the spending of our funding. I also shared my research network with Claes Arnaud during his stay in Japan. Claes Arnaud developed the prototype during the first stage of the research. With the help of part-time students serving as interpreters, he conducted interviews with the research participants in Japan. These interviews are the main data collected during this experiment. Claes Arnaud also conducted interviews in Belgium with Belgian students during a short stay in Belgium in October. Our experiment allowed us to examine people’s perception of anthropomorphized algorithms. If the design of the system will enable users to understand the technical features behind the anthropomorphized cues, this design strategy eases users’ engagement with these technologies. Our results do not indicate strong cultural differences between Belgian and Japanese users. However, Japanese users were more likely to discuss and question the design of the algorithm, while Belgian users were more likely to accept the design at face value.
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