Project/Area Number |
24300046
|
Research Category |
Grant-in-Aid for Scientific Research (B)
|
Allocation Type | Partial Multi-year Fund |
Section | 一般 |
Research Field |
Media informatics/Database
|
Research Institution | Nagoya University |
Principal Investigator |
Miyao Masaru 名古屋大学, 情報科学研究科, 教授 (70157593)
|
Co-Investigator(Kenkyū-buntansha) |
OKUYAMA Fumio 鈴鹿医療科学大学, 医用工学部, 教授 (70134690)
HASEGAWA Satoshi 名古屋文理大学, 情報文化学部, 教授 (20269674)
WATANABE Tomoyuki 愛知学院大学, 心身科学部, 准教授 (00416190)
OMORI Masako 神戸女子大学, 家政学部, 准教授 (10397490)
ISHIO Hiromu 福山市立大学, 都市経営学部, 教授 (40271035)
TAKADA Hiroki 福井大学, 大学院工学研究科, 准教授 (40398855)
|
Research Collaborator |
FUJIKAKE Kazuhiro 公益財団法人, 大原記念労働科学研究所・研究部, 研究員 (90508467)
|
Project Period (FY) |
2012-04-01 – 2016-03-31
|
Project Status |
Completed (Fiscal Year 2015)
|
Budget Amount *help |
¥17,940,000 (Direct Cost: ¥13,800,000、Indirect Cost: ¥4,140,000)
Fiscal Year 2015: ¥1,560,000 (Direct Cost: ¥1,200,000、Indirect Cost: ¥360,000)
Fiscal Year 2014: ¥4,030,000 (Direct Cost: ¥3,100,000、Indirect Cost: ¥930,000)
Fiscal Year 2013: ¥5,720,000 (Direct Cost: ¥4,400,000、Indirect Cost: ¥1,320,000)
Fiscal Year 2012: ¥6,630,000 (Direct Cost: ¥5,100,000、Indirect Cost: ¥1,530,000)
|
Keywords | 立体映像 / 視差 / 両眼融像 / 水晶体調節 / 輻輳 / 飛び出し限界 / 3D酔い / 生体影響 / 飛び出し距離 / 高精細映像 / 3D立体映像 / 両眼輻輳 / 画像のボケ / 被写界深度 / 重心動揺 / 3D / バーチャルリアリティ / 眼疲労 / 瞳孔 / 3D酔い |
Outline of Final Research Achievements |
Recent advances in three-dimensional (3D) display technology have contributed significantly to society. For example, digital signage is popular. According to the 3D Consortium Safety Guidelines in Japan, a comfortable visual parallax with 3D images is less than ±1.0 degree. However, 3D text must be shown in front of its associated content. We carried out an experiments to verify the permissive limits of cognition in participants regarding the parallax of 3D images. We used 94 participants aged 18 to 81 viewed a 3D flat Maltess cross image having no depth and projected outward from a screen at a large parallax of 1.0 degree to 6.0 degrees. Eighty-six percent of the subjects recognized the 3D flat image even when it protruded at a 2.0 degrees parallax. These subjects viewed the image comfortably and without visual problems. We can conclude that people can cognitively recognize a 3D telop at a 2.0 degree parallax without feeling fatigued.
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