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Cooperative behavior in real life after playing a video game

Research Project

Project/Area Number 24500265
Research Category

Grant-in-Aid for Scientific Research (C)

Allocation TypeMulti-year Fund
Section一般
Research Field Sensitivity informatics/Soft computing
Research InstitutionKwansei Gakuin University

Principal Investigator

KAZAI KOJI  関西学院大学, 理工学部, 理工学部研究員 (80388719)

Co-Investigator(Kenkyū-buntansha) KATAYOSE Haruhiro  関西学院大学, 理工学部, 教授 (70294303)
FUJISAWA Takashi  福井大学, 子どものこころ発達研究センター, 特命助教 (90434894)
Project Period (FY) 2012-04-01 – 2016-03-31
Project Status Completed (Fiscal Year 2015)
Budget Amount *help
¥5,200,000 (Direct Cost: ¥4,000,000、Indirect Cost: ¥1,200,000)
Fiscal Year 2014: ¥1,430,000 (Direct Cost: ¥1,100,000、Indirect Cost: ¥330,000)
Fiscal Year 2013: ¥2,210,000 (Direct Cost: ¥1,700,000、Indirect Cost: ¥510,000)
Fiscal Year 2012: ¥1,560,000 (Direct Cost: ¥1,200,000、Indirect Cost: ¥360,000)
Keywords対人認知 / エンタテインメント
Outline of Final Research Achievements

This study investigated the influence of the cooperative/obstructive behavior with another player in multiplayer video games on the person perception by the another player, and on the cooperative behavior in the real world after the game. Results of two experiments suggest (1) the behavior during video games can change the person perception, for example, cooperative behaviors during video games make the impression of the player more positive, and (2) the obstructive behavior to other players during video games can inhibit the cooperative behavior by the other players in the real world after the game.

Report

(5 results)
  • 2015 Annual Research Report   Final Research Report ( PDF )
  • 2014 Research-status Report
  • 2013 Research-status Report
  • 2012 Research-status Report
  • Research Products

    (4 results)

All 2015 Other

All Presentation (4 results)

  • [Presentation] SNSにおける既読無視を抑えるためのインタフェースの検討2015

    • Author(s)
      石崎優美・風井浩志・片寄晴弘
    • Organizer
      ヒューマンコミュニケーション基礎研究会
    • Place of Presentation
      ベイリゾート小豆島 (香川県小豆郡)
    • Year and Date
      2015-01-30
    • Related Report
      2014 Research-status Report
  • [Presentation] 複数人参加型テレビゲームにおける相手プレイヤの態度が対人認知に与える影響

    • Author(s)
      藤田進之介・風井浩志・片寄晴弘
    • Organizer
      エンターテイメントと認知科学研究ステーション第8回シンポジウム
    • Place of Presentation
      電気通信大学
    • Related Report
      2013 Research-status Report
  • [Presentation] 複数プレイヤー参加型テレビゲームにおける協力行動が人物評定に与える影響

    • Author(s)
      藤田信之介・風井浩志・片寄晴弘
    • Organizer
      電子情報通信学会ヒューマンコミュニケーション基礎(HCS)研究会
    • Place of Presentation
      高知市文化プラザかるぽーと
    • Related Report
      2012 Research-status Report
  • [Presentation] 高校生を対象としたアバタデザインでの対人要因の検討

    • Author(s)
      石崎優美・風井浩志・片寄晴弘
    • Organizer
      電子情報通信学会ヒューマンコミュニケーション基礎(HCS)研究会
    • Place of Presentation
      高知市文化プラザかるぽーと
    • Related Report
      2012 Research-status Report

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Published: 2013-05-31   Modified: 2019-07-29  

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