Budget Amount *help |
¥5,200,000 (Direct Cost: ¥4,000,000、Indirect Cost: ¥1,200,000)
Fiscal Year 2014: ¥1,430,000 (Direct Cost: ¥1,100,000、Indirect Cost: ¥330,000)
Fiscal Year 2013: ¥2,210,000 (Direct Cost: ¥1,700,000、Indirect Cost: ¥510,000)
Fiscal Year 2012: ¥1,560,000 (Direct Cost: ¥1,200,000、Indirect Cost: ¥360,000)
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Outline of Final Research Achievements |
This study investigated the influence of the cooperative/obstructive behavior with another player in multiplayer video games on the person perception by the another player, and on the cooperative behavior in the real world after the game. Results of two experiments suggest (1) the behavior during video games can change the person perception, for example, cooperative behaviors during video games make the impression of the player more positive, and (2) the obstructive behavior to other players during video games can inhibit the cooperative behavior by the other players in the real world after the game.
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