Cooperative behavior in real life after playing a video game
Project/Area Number |
24500265
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Research Category |
Grant-in-Aid for Scientific Research (C)
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Allocation Type | Multi-year Fund |
Section | 一般 |
Research Field |
Sensitivity informatics/Soft computing
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Research Institution | Kwansei Gakuin University |
Principal Investigator |
KAZAI KOJI 関西学院大学, 理工学部, 理工学部研究員 (80388719)
|
Co-Investigator(Kenkyū-buntansha) |
KATAYOSE Haruhiro 関西学院大学, 理工学部, 教授 (70294303)
FUJISAWA Takashi 福井大学, 子どものこころ発達研究センター, 特命助教 (90434894)
|
Project Period (FY) |
2012-04-01 – 2016-03-31
|
Project Status |
Completed (Fiscal Year 2015)
|
Budget Amount *help |
¥5,200,000 (Direct Cost: ¥4,000,000、Indirect Cost: ¥1,200,000)
Fiscal Year 2014: ¥1,430,000 (Direct Cost: ¥1,100,000、Indirect Cost: ¥330,000)
Fiscal Year 2013: ¥2,210,000 (Direct Cost: ¥1,700,000、Indirect Cost: ¥510,000)
Fiscal Year 2012: ¥1,560,000 (Direct Cost: ¥1,200,000、Indirect Cost: ¥360,000)
|
Keywords | 対人認知 / エンタテインメント |
Outline of Final Research Achievements |
This study investigated the influence of the cooperative/obstructive behavior with another player in multiplayer video games on the person perception by the another player, and on the cooperative behavior in the real world after the game. Results of two experiments suggest (1) the behavior during video games can change the person perception, for example, cooperative behaviors during video games make the impression of the player more positive, and (2) the obstructive behavior to other players during video games can inhibit the cooperative behavior by the other players in the real world after the game.
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Report
(5 results)
Research Products
(4 results)