• Search Research Projects
  • Search Researchers
  • How to Use
  1. Back to previous page

Multiplayer game system for therapeutic exercise in which players with different athletic abilities can participate on an even competitive footing

Research Project

Project/Area Number 24501226
Research Category

Grant-in-Aid for Scientific Research (C)

Allocation TypeMulti-year Fund
Section一般
Research Field Educational technology
Research InstitutionKinki University

Principal Investigator

TANAKA Kazumoto  近畿大学, 工学部, 教授 (60351657)

Co-Investigator(Renkei-kenkyūsha) KATAOKA Takayuki  近畿大学, 工学部, 准教授 (40411649)
FUJINO Takayuki  近畿大学, 工学部, 准教授 (60300703)
KANAI Syusaku  県立広島大学, 保健福祉学部, 教授 (70326437)
OHTAO Hiroshi  西九州大学, リハビリテーション学部, 准教授 (00441345)
Project Period (FY) 2012-04-01 – 2015-03-31
Project Status Completed (Fiscal Year 2014)
Budget Amount *help
¥2,860,000 (Direct Cost: ¥2,200,000、Indirect Cost: ¥660,000)
Fiscal Year 2014: ¥390,000 (Direct Cost: ¥300,000、Indirect Cost: ¥90,000)
Fiscal Year 2013: ¥1,430,000 (Direct Cost: ¥1,100,000、Indirect Cost: ¥330,000)
Fiscal Year 2012: ¥1,040,000 (Direct Cost: ¥800,000、Indirect Cost: ¥240,000)
Keywordsコンピュータビデオゲーム / 運動療法 / 障がい者 / 適応支援 / モーションキャプチャ / デプスセンサ / 風船バレーボール / テーラーメイドゲーム映像 / マルチプレイヤゲーム / 運動能力 / 筋力制限 / 視覚制限 / エクサゲーム / シリアスゲーム / 障害者適応支援
Outline of Final Research Achievements

Sports games conducted as a group are a form of therapeutic exercise for aged people with decreased strength and for people suffering from permanent damage of stroke and other conditions. However, it is difficult for patients with different athletic abilities to play a game on an equal footing. Thereby, we specifically examined a computer video game designed for therapeutic exercise, and have developed a game system with support given depending on athletic ability. This video game, to be specific, is a popular variant of balloon volleyball, in which players hit a balloon by hand before it falls to the floor. In this game system, each player plays the game watching a monitor on which the system displays game images adjusted to the person’s athletic ability, providing players with player-adaptive assist support. We conducted assessment experiments and validated the assist support.

Report

(4 results)
  • 2014 Annual Research Report   Final Research Report ( PDF )
  • 2013 Research-status Report
  • 2012 Research-status Report
  • Research Products

    (9 results)

All 2015 2014 2013

All Journal Article (3 results) (of which Peer Reviewed: 1 results,  Open Access: 1 results,  Acknowledgement Compliant: 2 results) Presentation (6 results)

  • [Journal Article] A Therapeutic Exercise Game System with a ‘Tailor-made Video-game Image’That Accommodates Anyone Irrespective of Athletic Ability2015

    • Author(s)
      Kazumoto Tanaka, Takayuki Fujino
    • Journal Title

      Journal of Technologies and Human Usability

      Volume: -

    • Related Report
      2014 Annual Research Report
    • Peer Reviewed / Open Access / Acknowledgement Compliant
  • [Journal Article] 3D点群処理に基づく映像検索を用いた空手の型の練習支援法2015

    • Author(s)
      田中一基
    • Journal Title

      電子情報通信学会技術研究報告

      Volume: 114(441) Pages: 29-32

    • Related Report
      2014 Annual Research Report
    • Acknowledgement Compliant
  • [Journal Article] 運動能力に違いがあっても“テーラーメイドゲーム映像”により誰でも参加可能な運動療法ゲームシステム2014

    • Author(s)
      田中一基,藤野貴之,片岡隆之
    • Journal Title

      電子情報通信学会技術研究報告

      Volume: Vol.113, No.482 Pages: 233-236

    • Related Report
      2013 Research-status Report
  • [Presentation] Karate-kata Exercise Assist Method Using Video Image Retrieval Based on 3D Point Cloud Processing2015

    • Author(s)
      Kazumoto Tanaka
    • Organizer
      26th International Conference of Society for Information Technology and Teacher Education
    • Place of Presentation
      Las Vegas, USA
    • Year and Date
      2015-03-02 – 2015-03-06
    • Related Report
      2014 Annual Research Report
  • [Presentation] Multiplayer game system for therapeutic exercise in which players with different athletic abilities can participate on an even competitive footing2015

    • Author(s)
      Kazumoto Tanaka, Takayuki Fujino
    • Organizer
      17th International Conference on Game and Amusement Exhibition
    • Place of Presentation
      Singapore
    • Year and Date
      2015-01-08 – 2015-01-09
    • Related Report
      2014 Annual Research Report
  • [Presentation] 運動能力に違いがあっても誰でも参加可能な運動療法ゲームシステム2014

    • Author(s)
      田中一基
    • Organizer
      一般社団法人教育システム情報学会中国支部研究発表会
    • Place of Presentation
      YICビジネスアート専門学校(山口県山口市)
    • Year and Date
      2014-07-12
    • Related Report
      2014 Annual Research Report
  • [Presentation] A therapeutic exercise game system for differently abled persons with a “tailor-made video-game image”2014

    • Author(s)
      K. Tanaka, T. Fujino, T. Kataoka
    • Organizer
      10th International Conference on Technology, knowledge and Society
    • Place of Presentation
      Madrid (Spain)
    • Related Report
      2013 Research-status Report
  • [Presentation] A Disability-adaptive Assist Method for Therapeutic Exergaming2013

    • Author(s)
      Kazumoto Tanaka
    • Organizer
      The 9th International Conference on Technology, Knowledge and Society
    • Place of Presentation
      Vancouver, Canada
    • Related Report
      2012 Research-status Report
  • [Presentation] A therapeutic exercise game system with a “tailor-made video-game image” that accommodates anyone irrespective of athletic ability2013

    • Author(s)
      Kazumoto Tanaka
    • Organizer
      Proc.of the 24th Information Technology & Teacher Education, pp.1203-1208
    • Place of Presentation
      New Orleans, USA
    • Related Report
      2012 Research-status Report

URL: 

Published: 2013-05-31   Modified: 2019-07-29  

Information User Guide FAQ News Terms of Use Attribution of KAKENHI

Powered by NII kakenhi