Project/Area Number |
24650521
|
Research Category |
Grant-in-Aid for Challenging Exploratory Research
|
Allocation Type | Single-year Grants |
Research Field |
Science education
|
Research Institution | Tokyo Institute of Technology |
Principal Investigator |
TERANO TAKAO 東京工業大学, 総合理工学研究科(研究院), 教授 (20227523)
|
Project Period (FY) |
2012-04-01 – 2014-03-31
|
Project Status |
Completed (Fiscal Year 2013)
|
Budget Amount *help |
¥3,770,000 (Direct Cost: ¥2,900,000、Indirect Cost: ¥870,000)
Fiscal Year 2013: ¥1,560,000 (Direct Cost: ¥1,200,000、Indirect Cost: ¥360,000)
Fiscal Year 2012: ¥2,210,000 (Direct Cost: ¥1,700,000、Indirect Cost: ¥510,000)
|
Keywords | 体験学習 / 教師教育・科学コミュニケータ養成 / ケースメソッド / ゲーミング / エージェント / 機械学習 / NKCSモデル / ペルソナ・コンジョイント法 / ゲーミングシミュレーション / エージェントベースモデリング / ペルソナ法 / コンジョイント法 / ビジネス教育 / マンガケース / ビジネスゲーム / 学習効果測定 / 参加型学習 / 人工知能 |
Research Abstract |
In the experience learning literature, both case method and gaming simulation are considered useful. however, there have benn very few studies to measure and evaluate the effectiveness of such learning methods. Based on the background, this study focuses on the development of evaluation methods by employng the theories on statistical method in quality management and agent based technologies in artificial intelligence. The results of the two years project are summarized as follows: 1) Proposal of "Persona-Conjoint Method" to measure the status of case learning processes; 2) Proposal of a measurement method of learners' learning levels with NKCS model, which comes from machine learning litereture. and 3)Proposal of an evaluation method with both quantitaive and qualitative data during learning processes of ordinary case method .
|