Budget Amount *help |
¥4,420,000 (Direct Cost: ¥3,400,000、Indirect Cost: ¥1,020,000)
Fiscal Year 2014: ¥1,170,000 (Direct Cost: ¥900,000、Indirect Cost: ¥270,000)
Fiscal Year 2013: ¥1,300,000 (Direct Cost: ¥1,000,000、Indirect Cost: ¥300,000)
Fiscal Year 2012: ¥1,950,000 (Direct Cost: ¥1,500,000、Indirect Cost: ¥450,000)
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Outline of Final Research Achievements |
dependent filtering and incremental viseme recognition. This method has a simple customization technique of mouth movement in consideration of mouth movement velocity without a multi-modal database between speech and mouth movement for training. In our approach, a speech signal and a CG character data were given as inputs. This system outputs blending weights of each mouth shape based on blendshapes, which is basic technique of animation and widely used in CG software. First, we convert speech to a viseme sequence on the fly using a viseme recognizer. Then, we apply viseme-dependent filters for generating blending weights. Finally, Lip-sync animation is generated using blendshapes with calculated blending weights. As a result, the proposed method can synthesize incremental lip-sync animation with almost 300 ms delay, and synchronize mouth movement along with the speech with the same delay as input speech.
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