The establishment and evaluation of teaching method utilizing digital games for computer science education
Project/Area Number |
24700871
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Research Category |
Grant-in-Aid for Young Scientists (B)
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Allocation Type | Multi-year Fund |
Research Field |
Science education
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Research Institution | Okayama University |
Principal Investigator |
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Project Period (FY) |
2012-04-01 – 2015-03-31
|
Project Status |
Completed (Fiscal Year 2014)
|
Budget Amount *help |
¥2,470,000 (Direct Cost: ¥1,900,000、Indirect Cost: ¥570,000)
Fiscal Year 2014: ¥650,000 (Direct Cost: ¥500,000、Indirect Cost: ¥150,000)
Fiscal Year 2013: ¥780,000 (Direct Cost: ¥600,000、Indirect Cost: ¥180,000)
Fiscal Year 2012: ¥1,040,000 (Direct Cost: ¥800,000、Indirect Cost: ¥240,000)
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Keywords | 情報科学 / 教育工学 / 授業実践 / 情報教育 / 情報科教育 / デジタルゲーム / 教授方略 |
Outline of Final Research Achievements |
We established a teaching method that utilizes video games in computer science education, especially for students in primary and secondary schools. The primary characteristic of this approach is to observing the computational behavior of a wide variety of video games, with which learners will easily grasp the fundamental architecture, theory, and technology of computers. The results showed that the method enhances the motivation of students for deeper learning of computer science concepts. The result was published as several research papers, and we also put the learning materials based on the established method on the web.
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Report
(4 results)
Research Products
(11 results)