Budget Amount *help |
¥2,470,000 (Direct Cost: ¥1,900,000、Indirect Cost: ¥570,000)
Fiscal Year 2014: ¥650,000 (Direct Cost: ¥500,000、Indirect Cost: ¥150,000)
Fiscal Year 2013: ¥780,000 (Direct Cost: ¥600,000、Indirect Cost: ¥180,000)
Fiscal Year 2012: ¥1,040,000 (Direct Cost: ¥800,000、Indirect Cost: ¥240,000)
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Outline of Final Research Achievements |
We established a teaching method that utilizes video games in computer science education, especially for students in primary and secondary schools. The primary characteristic of this approach is to observing the computational behavior of a wide variety of video games, with which learners will easily grasp the fundamental architecture, theory, and technology of computers. The results showed that the method enhances the motivation of students for deeper learning of computer science concepts. The result was published as several research papers, and we also put the learning materials based on the established method on the web.
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