Genre crossing study on representation of actor's body in the digital technology age
Project/Area Number |
24720067
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Research Category |
Grant-in-Aid for Young Scientists (B)
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Allocation Type | Multi-year Fund |
Research Field |
Study of the arts/History of the arts/Arts in general
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Research Institution | Niigata University |
Principal Investigator |
ISHIDA Minori 新潟大学, 人文社会・教育科学系, 准教授 (70425007)
|
Project Period (FY) |
2012-04-01 – 2015-03-31
|
Project Status |
Completed (Fiscal Year 2014)
|
Budget Amount *help |
¥1,950,000 (Direct Cost: ¥1,500,000、Indirect Cost: ¥450,000)
Fiscal Year 2014: ¥650,000 (Direct Cost: ¥500,000、Indirect Cost: ¥150,000)
Fiscal Year 2013: ¥650,000 (Direct Cost: ¥500,000、Indirect Cost: ¥150,000)
Fiscal Year 2012: ¥650,000 (Direct Cost: ¥500,000、Indirect Cost: ¥150,000)
|
Keywords | 俳優 / 声 / 身体 / CG / 声優 / アニメーション / 実写映像 / 表象 / 吹替え / CGI / デジタル / 実写 / 受容 / 印刷媒体 / スペクタクル / 音響 / デジタル技術 |
Outline of Final Research Achievements |
In the beginning of the 21st century when CGI is refining, we come to realize that live-action cinema and animation, which have been regarded as completely different genres, fuse each other and both of them constitute equally “moving picture”. And the mixture of live-action cinema and animation intensifies in actor’s body in such a digital technological environment. This research investigates how actor's body is visually and auditorily embodied in live-action cinema. Actor’s invisible body wearing CGI costume in live-action cinema approximates to voice actor's invisible body in animation. At the same time, the spectator develops a new attitude for the actor's new status, enjoying their voice.
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Report
(4 results)
Research Products
(6 results)