Innovation implementation in organizations
Project/Area Number |
24830027
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Research Category |
Grant-in-Aid for Research Activity Start-up
|
Allocation Type | Single-year Grants |
Research Field |
Business administration
|
Research Institution | Toyo University (2013) The University of Tokyo (2012) |
Principal Investigator |
|
Project Period (FY) |
2012-08-31 – 2014-03-31
|
Project Status |
Completed (Fiscal Year 2013)
|
Budget Amount *help |
¥3,120,000 (Direct Cost: ¥2,400,000、Indirect Cost: ¥720,000)
Fiscal Year 2013: ¥1,430,000 (Direct Cost: ¥1,100,000、Indirect Cost: ¥330,000)
Fiscal Year 2012: ¥1,690,000 (Direct Cost: ¥1,300,000、Indirect Cost: ¥390,000)
|
Keywords | イノベーションマネジメント / 消費者行動 / UGC / ユーザーイノベーション / アニメーション産業 / 情報技術 / アニメーション / ソーシャルゲーム / ゲームユーザー / イノベーション / 日中比較 / 技術導入 |
Research Abstract |
This research is to reveal a mechanism of innovation implementation organizations. First, this research investigates the introduction of information technology in Japanese animation industry. Second, this research investigates difference Japan and China in introduction of flash animation. Third, this research reveals the profile of innovators in animation industry. In additon, this research investigates innovation system ingame industry and comsumer's innovations.
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Report
(3 results)
Research Products
(13 results)