Skill learning support environment based on cognitive analyses regarding interaction cycles
Project/Area Number |
25282055
|
Research Category |
Grant-in-Aid for Scientific Research (B)
|
Allocation Type | Partial Multi-year Fund |
Section | 一般 |
Research Field |
Educational technology
|
Research Institution | Wakayama University |
Principal Investigator |
SOGA Masato 和歌山大学, システム工学部, 准教授 (60252839)
|
Co-Investigator(Kenkyū-buntansha) |
TAKI Hirokazu 和歌山大学, 学内共同施設等, 学長 (10304180)
|
Project Period (FY) |
2013-04-01 – 2016-03-31
|
Project Status |
Completed (Fiscal Year 2015)
|
Budget Amount *help |
¥18,200,000 (Direct Cost: ¥14,000,000、Indirect Cost: ¥4,200,000)
Fiscal Year 2015: ¥3,380,000 (Direct Cost: ¥2,600,000、Indirect Cost: ¥780,000)
Fiscal Year 2014: ¥5,980,000 (Direct Cost: ¥4,600,000、Indirect Cost: ¥1,380,000)
Fiscal Year 2013: ¥8,840,000 (Direct Cost: ¥6,800,000、Indirect Cost: ¥2,040,000)
|
Keywords | スキル / 学習支援 / 技能 / インタラクション / 動作 / スポーツ / 道具 / 拡張現実感 / 訓練支援 / ヒューマンコンピュータインタラクション / 芸術 / 楽器演奏 / 手指 / スケッチ / 気づき / 教育工学 |
Outline of Final Research Achievements |
The purpose of this research is to design the framework of skill learning support environment and to develop various skill learning support environments. As a case study of skill learning environment by mimicking, we developed Motion Navigator with which a learner can learn motion only by following expert's motion from expert's viewpoint displayed on learner's HMD by AR. In addition, as a case study of skill learning environment targeting interaction with a tool, we developed erhu playing skill learning environment in which an erhu is targeted as a tool with which a learner interacts.
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Report
(4 results)
Research Products
(48 results)