Development of An Efficient Flow Control Method of Fluid Simulation for CG
Project/Area Number |
25330142
|
Research Category |
Grant-in-Aid for Scientific Research (C)
|
Allocation Type | Multi-year Fund |
Section | 一般 |
Research Field |
High performance computing
|
Research Institution | The University of Tokyo |
Principal Investigator |
Kanai Takashi 東京大学, 大学院情報学環, 准教授 (60312261)
|
Project Period (FY) |
2013-04-01 – 2016-03-31
|
Project Status |
Completed (Fiscal Year 2015)
|
Budget Amount *help |
¥4,810,000 (Direct Cost: ¥3,700,000、Indirect Cost: ¥1,110,000)
Fiscal Year 2015: ¥1,820,000 (Direct Cost: ¥1,400,000、Indirect Cost: ¥420,000)
Fiscal Year 2014: ¥1,560,000 (Direct Cost: ¥1,200,000、Indirect Cost: ¥360,000)
Fiscal Year 2013: ¥1,430,000 (Direct Cost: ¥1,100,000、Indirect Cost: ¥330,000)
|
Keywords | 流体シミュレーション / 可視化 / 爆発シミュレーション / プルーム / 巻き込み現象 / SPH / 曲面再構築 / GPU / 高精細化 / Wavelet Turbulence / Kolmogorov 法則 / エネルギーカスケード / Marching Cubes / 流体 |
Outline of Final Research Achievements |
To obtain the realistic images in Computer Graphics, the animation is created by using physics-based simulation. However, from the video creater point of view, such simulations are not always easy to use, since the repetition of adjustments of physical parameters and re-simulations is required. This is one of reasons why a video production takes huge time. In this research, we developed an efficient flow control method based on procedural approach to a physics-based imcompressible fluid simulation. By this research, we showed that our method enables high controllability of fluid simulation and can create more realistic images at the same time. We also showed that our computational cost is not so high.
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Report
(4 results)
Research Products
(12 results)