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A research and user evaluation about expressive methods induce ecological using of home electric appliances

Research Project

Project/Area Number 25350014
Research Category

Grant-in-Aid for Scientific Research (C)

Allocation TypeMulti-year Fund
Section一般
Research Field Design science
Research InstitutionKyushu University

Principal Investigator

SUGIMOTO YOSHITAKA  九州大学, 芸術工学研究科(研究院), 准教授 (00635047)

Co-Investigator(Kenkyū-buntansha) MORITA Yoshitsugu  九州大学, 大学院芸術工学研究院, 教授 (20243975)
曽我部 春香  九州大学, 芸術工学研究科(研究院), 准教授 (50437745)
Co-Investigator(Renkei-kenkyūsha) SOGABE Haruka  九州大学, 大学院芸術工学研究院, 准教授 (50437745)
Project Period (FY) 2013-04-01 – 2016-03-31
Project Status Completed (Fiscal Year 2015)
Budget Amount *help
¥4,940,000 (Direct Cost: ¥3,800,000、Indirect Cost: ¥1,140,000)
Fiscal Year 2015: ¥650,000 (Direct Cost: ¥500,000、Indirect Cost: ¥150,000)
Fiscal Year 2014: ¥910,000 (Direct Cost: ¥700,000、Indirect Cost: ¥210,000)
Fiscal Year 2013: ¥3,380,000 (Direct Cost: ¥2,600,000、Indirect Cost: ¥780,000)
Keywordsエコデザイン / ゲーミフィケーション / 家電製品 / エコロジカルデザイン / 家庭電化製品 / Gamification / Ecological Design / Home Appliance
Outline of Final Research Achievements

Based on surveys on successful uses of gamification in diverse fields and the examining continuous use of refrigerator, which is a household appliance that consumes a large amount of energy, I derived a hypothesis that use of three game elements of “behavior conversion”, “behavior empathy”, and “behavior approval” for expressing the acts of users is essential for effective use of gamification in ecological indicator of home electric appliances. On the other hand ,the use of gamification for the ecological indicator was shown to be effective not in suppressing or preventing users from performing a necessary act but in promoting their energy-saving consciousness.

Report

(4 results)
  • 2015 Annual Research Report   Final Research Report ( PDF )
  • 2014 Research-status Report
  • 2013 Research-status Report
  • Research Products

    (3 results)

All 2016 2015

All Journal Article (2 results) (of which Peer Reviewed: 2 results,  Acknowledgement Compliant: 2 results) Presentation (1 results)

  • [Journal Article] ゲーミフィケーションを用いたエコ表示に関する調査及びユーザ評価2016

    • Author(s)
      杉本美貴
    • Journal Title

      デザイン学研究

      Volume: 未定

    • Related Report
      2015 Annual Research Report
    • Peer Reviewed / Acknowledgement Compliant
  • [Journal Article] ゲーミフィケーションの考え方を用いたエコ表示に関する研究2015

    • Author(s)
      杉本美貴,岩崎充
    • Journal Title

      デザイン学研究

      Volume: 61 Pages: 59-64

    • Related Report
      2015 Annual Research Report
    • Peer Reviewed / Acknowledgement Compliant
  • [Presentation] ゲーミフィケーションを用いたエコ表示に関する調査とユーザ評価2015

    • Author(s)
      杉本美貴
    • Organizer
      第62回日本デザイン学会春季研究発表大会
    • Place of Presentation
      千葉大学西千葉キャンパス
    • Year and Date
      2015-06-12
    • Related Report
      2015 Annual Research Report

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Published: 2014-07-25   Modified: 2019-07-29  

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