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Effects of In-game purchases of mobile social games on game addiction

Research Project

Project/Area Number 25380857
Research Category

Grant-in-Aid for Scientific Research (C)

Allocation TypeMulti-year Fund
Section一般
Research Field Social psychology
Research InstitutionSoka University

Principal Investigator

Shibuya Akiko  創価大学, 文学部, 准教授 (10635288)

Research Collaborator TERAMOTO Mizuha  
SYOUN Akiyo  
AKIYAMA Kumiko  
Project Period (FY) 2013-04-01 – 2016-03-31
Project Status Completed (Fiscal Year 2015)
Budget Amount *help
¥4,810,000 (Direct Cost: ¥3,700,000、Indirect Cost: ¥1,110,000)
Fiscal Year 2015: ¥390,000 (Direct Cost: ¥300,000、Indirect Cost: ¥90,000)
Fiscal Year 2014: ¥3,120,000 (Direct Cost: ¥2,400,000、Indirect Cost: ¥720,000)
Fiscal Year 2013: ¥1,300,000 (Direct Cost: ¥1,000,000、Indirect Cost: ¥300,000)
Keywordsソーシャルゲーム / アイテム課金 / ゲーム依存 / 射幸心 / パネル調査 / 利用動機
Outline of Final Research Achievements

We conducted two surveys to the same teenagers and young adults (age 15-29) who play mobile social games in November 2013 (W1) and in May 2014 (W2). We also analyzed the monetary and event mechanisms of social games, and calculated correlations of the exposures of each player to those monetary and event mechanisms (W1) and game addiction scores, weekly time exposure, and monthly payments(W1, W2). As results, we found that players who exposed to games in which players could make in-game purchases for continuing battles with other players were more likely to play longer hours six months later (W2) even after controlling for previous weekly time exposure (W1). Similarly, players who exposed to games in which the average maximum amount of "gacha," or lottery machines, within limited-time only events (W1) were more likely to increase their monthly payments (W2) even after controlling for previous monthly payments (W1).

Report

(4 results)
  • 2015 Annual Research Report   Final Research Report ( PDF )
  • 2014 Research-status Report
  • 2013 Research-status Report
  • Research Products

    (12 results)

All 2016 2015 2014

All Presentation (10 results) (of which Int'l Joint Research: 3 results) Book (2 results)

  • [Presentation] Predictors of mobile social game addiction in Japan: A longitudinal analysis of adolescents and young adults2016

    • Author(s)
      Akiko Shibuya, Mizuha Teramoto, & Kumiko Akiyama
    • Organizer
      International Congress of Psychology
    • Place of Presentation
      Yokohama, Japan
    • Year and Date
      2016-07-26
    • Related Report
      2015 Annual Research Report
    • Int'l Joint Research
  • [Presentation] Toward individualistic cooperative play: A systematic analysis of mobile social games in Japan2016

    • Author(s)
      Akiko Shibuya, Mizuha Teramoto, & Akiyo Shoun
    • Organizer
      International Communication Association
    • Place of Presentation
      Fukuoka, Japan
    • Year and Date
      2016-06-12
    • Related Report
      2015 Annual Research Report
    • Int'l Joint Research
  • [Presentation] ソーシャルゲームの課金 やイベント要素のゲーム依存への影響-若い世代を対象にした 縦断研究 -2016

    • Author(s)
      渋谷明子・寺本水羽・祥雲暁代・秋山久美子
    • Organizer
      日本デジタルゲーム学会
    • Place of Presentation
      芝浦工業大学大宮キャンパス
    • Year and Date
      2016-02-27
    • Related Report
      2015 Annual Research Report
  • [Presentation] Systematic analysis of in-game purchases and social features of mobile social games in Japan2015

    • Author(s)
      Akiko Shibuya, Mizuha Teramoto, & Akiyo Shoun
    • Organizer
      Digital Games Research Association
    • Place of Presentation
      Luneburg, Germany
    • Year and Date
      2015-05-14
    • Related Report
      2015 Annual Research Report
    • Int'l Joint Research
  • [Presentation] Addictive play or adaptive play?: "Social" game addiction in mobile online games in Japan2015

    • Author(s)
      Akiko Shibuya, Mizuha Teramoto, Kumiko Akiyama
    • Organizer
      Internationa Convention of Psychological Science (ICPS) 2015
    • Place of Presentation
      アムステルダム、オランダ
    • Year and Date
      2015-03-13
    • Related Report
      2014 Research-status Report
  • [Presentation] ソーシャルゲームにおける射幸心尺度の作成と検討2014

    • Author(s)
      渋谷明子・寺本水羽・秋山久美子
    • Organizer
      日本心理学会第78回大会
    • Place of Presentation
      同志社大学
    • Year and Date
      2014-09-10
    • Related Report
      2014 Research-status Report
  • [Presentation] ソーシャルゲームにおける課金とソーシャル性─人気モバイルゲームの系統的分析─2014

    • Author(s)
      渋谷明子・寺本水羽・祥雲暁代
    • Organizer
      日本デジタルゲーム学会2014年夏季研究発表大会
    • Place of Presentation
      東京工科大学
    • Year and Date
      2014-08-24
    • Related Report
      2014 Research-status Report
  • [Presentation] ソーシャルゲームの適応的利用と依存的利用─若い世代を対象にしたモバイルゲーム調査(1)─2014

    • Author(s)
      渋谷明子・寺本水羽・秋山久美子
    • Organizer
      日本社会心理学会第55回大会
    • Place of Presentation
      北海道大学
    • Year and Date
      2014-07-26 – 2014-07-27
    • Related Report
      2014 Research-status Report
  • [Presentation] 利用動機からみたソーシャルゲーム依存─若い世代を対象にしたモバイルゲーム調査(2)2014

    • Author(s)
      寺本水羽・渋谷明子・秋山久美子
    • Organizer
      日本社会心理学会第55回大会
    • Place of Presentation
      北海道大学
    • Year and Date
      2014-07-26 – 2014-07-27
    • Related Report
      2014 Research-status Report
  • [Presentation] ソーシャルゲームの利用動機と利用状況─モバイル・インターネット調査の報告─2014

    • Author(s)
      寺本水羽・渋谷明子・秋山久美子
    • Organizer
      日本シミュレーション&ゲーミング学会2014年度春季全国大会
    • Place of Presentation
      流通経済大学
    • Year and Date
      2014-05-31
    • Related Report
      2014 Research-status Report
  • [Book] Mobile gaming in Asia - Politics, culture and emerging technologies2016

    • Author(s)
      Akiko Shibuya, Mizuha Teramoto, & Akiyo Shoun
    • Publisher
      Springer
    • Related Report
      2015 Annual Research Report
  • [Book] Transnational contexts of play: Video games in East Asia (Vol. 1)2016

    • Author(s)
      Akiko Shibuya, Mizuha Teramoto, & Akiyo Shoun
    • Publisher
      Palgrave Macmillan
    • Related Report
      2015 Annual Research Report

URL: 

Published: 2014-07-25   Modified: 2019-07-29  

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