Project/Area Number |
25540171
|
Research Category |
Grant-in-Aid for Challenging Exploratory Research
|
Allocation Type | Multi-year Fund |
Research Field |
Entertainment and game informatics 1
|
Research Institution | Keio University |
Principal Investigator |
OGI Tetsuro 慶應義塾大学, システムデザイン・マネジメント研究科, 教授 (00282583)
|
Co-Investigator(Renkei-kenkyūsha) |
TATEYAMA Yoshisuke 慶應義塾大学, システムデザイン・マネジメント研究科, 助教 (30543558)
|
Research Collaborator |
LEE Hasup 慶應義塾大学, システムデザイン・マネジメント研究科, 特任講師
CHIKAKIYO Takeshi Micro Museum Lab.
|
Project Period (FY) |
2013-04-01 – 2015-03-31
|
Project Status |
Completed (Fiscal Year 2014)
|
Budget Amount *help |
¥3,770,000 (Direct Cost: ¥2,900,000、Indirect Cost: ¥870,000)
Fiscal Year 2014: ¥1,560,000 (Direct Cost: ¥1,200,000、Indirect Cost: ¥360,000)
Fiscal Year 2013: ¥2,210,000 (Direct Cost: ¥1,700,000、Indirect Cost: ¥510,000)
|
Keywords | ドーム映像 / 3Dコンテンツ / バーチャルリアリティ / プラネタリウム / スポーツ映像 / 3Dコンテンツ |
Outline of Final Research Achievements |
Recently, dome display such as digital planetarium has become very popular as immersive display environment. In such dome environments, the user can feel immersive sensation based on the wide field-of-view image. This study aims at constructing the dome contents creation method based on the video images. In this method, multiple cameras are used to capture the 360 degrees video image, and then the panorama video is generated by stitching these images synchronously. After editing the panorama video, the image areas corresponding to each projector are cut out and they are projected onto the dome screen according to the projection system. By using this method, dome contents can be created without depending on the projection system of the dome environment. In this study, several dome contents such as sports and sightseeing were created using this method, and the effectiveness in representing three-dimensional sensation or immersive sensation was experimentally evaluated.
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