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Autonomous Generation of Human-like Behaviors of Video-Game Agents using Biological Constraints

Research Project

Project/Area Number 25540172
Research Category

Grant-in-Aid for Challenging Exploratory Research

Allocation TypeMulti-year Fund
Research Field Entertainment and game informatics 1
Research InstitutionKwansei Gakuin University

Principal Investigator

KATAYOSE HARUHIRO  関西学院大学, 理工学部, 教授 (70294303)

Project Period (FY) 2013-04-01 – 2016-03-31
Project Status Completed (Fiscal Year 2015)
Budget Amount *help
¥3,770,000 (Direct Cost: ¥2,900,000、Indirect Cost: ¥870,000)
Fiscal Year 2014: ¥1,690,000 (Direct Cost: ¥1,300,000、Indirect Cost: ¥390,000)
Fiscal Year 2013: ¥2,080,000 (Direct Cost: ¥1,600,000、Indirect Cost: ¥480,000)
Keywordsゲームプログラミング
Outline of Final Research Achievements

Designing the behavioral patterns of video game agents (NPC) is a crucial aspect in developing video games. While various systems that have aimed at automatically acquiring behavioral patterns have been proposed and some have successfully obtained stronger patterns than human players, those patterns have looked mechanical.
This study proposes the autonomous acquisition of NPCs' behaviors, which emulate the behaviors of human players. Instead of implementing straightforward heuristics, the behaviors are acquired using techniques of reinforcement learning with Q-Learning and pathfinding through an A* algorithm, where biological constraints; "sensory error", "perceptual and motion delay", "physical fatigue", and "balancing between repetition and novelty" are imposed. The subjective assessments using ''Infinite Mario Bros'' indicated that agents with biological constraints could acquire more human-like behavioral patterns than humans and agents without them.

Report

(4 results)
  • 2015 Annual Research Report   Final Research Report ( PDF )
  • 2014 Research-status Report
  • 2013 Research-status Report
  • Research Products

    (11 results)

All 2016 2015 2014 Other

All Journal Article (1 results) (of which Peer Reviewed: 1 results) Presentation (10 results) (of which Invited: 3 results)

  • [Journal Article] 生物学的制約の導入によるビデオゲームエージェントの「人間らしい」振る舞いの自動獲得2014

    • Author(s)
      藤井叙人, 佐藤祐一, 若間弘典, 風井浩志, 片寄晴弘
    • Journal Title

      情報処理学会論文誌

      Volume: Vol.55, No.7

    • Related Report
      2013 Research-status Report
    • Peer Reviewed
  • [Presentation] ゲームの楽しさは計測できるのか?2016

    • Author(s)
      片寄晴弘, 藤井叙人, 簗瀬洋平
    • Organizer
      GAME CREATORS CONFERENCE'16
    • Place of Presentation
      CIVI研修センター 新大阪東(大阪府, 大阪市)
    • Year and Date
      2016-03-05
    • Related Report
      2015 Annual Research Report
    • Invited
  • [Presentation] GAを用いたNPCの多様な振舞いの生成2015

    • Author(s)
      福嶋良平, 藤井叙人, 片寄晴弘
    • Organizer
      情報処理学会 エンタテインメントコンピューティング2015
    • Place of Presentation
      札幌市教育文化会館(北海道, 札幌市)
    • Year and Date
      2015-09-27
    • Related Report
      2015 Annual Research Report
  • [Presentation] エンタテインメント系システムの主観評価実験におけるユーザ統制及び実験手法の検討2015

    • Author(s)
      藤井叙人, 福嶋良平, 片寄晴弘
    • Organizer
      情報処理学会 エンタテインメントコンピューティング2015
    • Place of Presentation
      札幌市教育文化会館(北海道, 札幌市)
    • Year and Date
      2015-09-26
    • Related Report
      2015 Annual Research Report
  • [Presentation] 時系列パターンに着目したアクションゲームのスキル獲得支援2015

    • Author(s)
      近藤裕貴, 藤井叙人, 片寄晴弘
    • Organizer
      情報処理学会 エンタテインメントコンピューティング2015
    • Place of Presentation
      札幌市教育文化会館(北海道, 札幌市)
    • Year and Date
      2015-09-26
    • Related Report
      2015 Annual Research Report
  • [Presentation] 『魅せる』の工学2015

    • Author(s)
      片寄晴弘, 福地健太郎, 寺田努, 松浦昭洋, 橋田光代
    • Organizer
      情報処理学会 第106回MUS・第35回EC合同研究発表会
    • Place of Presentation
      甲府富士屋ホテル (山梨県 甲府市)
    • Year and Date
      2015-03-02
    • Related Report
      2014 Research-status Report
  • [Presentation] パネル討論「「楽しさ」の設計と 評価~我々はどこで失敗し,どこへ向かうのか~」2014

    • Author(s)
      片寄晴弘
    • Organizer
      CEDEC2014
    • Place of Presentation
      パシフィコ横浜 (神奈川県 横浜市)
    • Year and Date
      2014-09-13
    • Related Report
      2014 Research-status Report
    • Invited
  • [Presentation] Autonomously Acquiring "Human-like Behaviors" of Agents with Biological Constraints - A Case Study of Constructing Computer Mario Player2014

    • Author(s)
      Haruhiro Katayose
    • Organizer
      1st international workshop on computer and robotic Systems for Automatic Music Performance (SAMP14)
    • Place of Presentation
      Venice (Italy)
    • Year and Date
      2014-07-18
    • Related Report
      2014 Research-status Report
    • Invited
  • [Presentation] 生物学的制約の導入による『人間らしい』振る舞いを伴うゲームAIの自律的獲得

    • Author(s)
      藤井叙人, 佐藤祐一, 中嶌洋輔, 若間弘典, 風井浩志, 片寄晴弘
    • Organizer
      情報処理学会 ゲームプログラミングワークショップ2013
    • Place of Presentation
      箱根セミナーハウス
    • Related Report
      2013 Research-status Report
  • [Presentation] 人間の行動原則の制約下で自動獲得されたビデオゲームCOMプレイヤの『人間らしい』振る舞いの主観評価

    • Author(s)
      藤井叙人, 佐藤祐一, 若間弘典, 風井浩志, 片寄晴弘
    • Organizer
      情報処理学会 エンタテインメントコンピューティング2013
    • Place of Presentation
      サンポートホール高松,
    • Related Report
      2013 Research-status Report
  • [Presentation] Evaluating Human-like Behaviors of Video-Game Agents Autonomously Acquired with Biological Constraints

    • Author(s)
      Nobuto Fujii, Yuichi Sato, Hironori Wakama, Koji Kazai, Haruhiro Katayose
    • Organizer
      International Conference on Advances in Computer Entertainment Technology 2013 (ACE2013)
    • Place of Presentation
      University of Twente Netherlands
    • Related Report
      2013 Research-status Report

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Published: 2014-07-25   Modified: 2019-07-29  

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