Psychological influences and providing presences to learning of the augmented reality for museum display.
Project/Area Number |
25560089
|
Research Category |
Grant-in-Aid for Challenging Exploratory Research
|
Allocation Type | Multi-year Fund |
Research Field |
Science education
|
Research Institution | Doshisha University |
Principal Investigator |
SUGIMOTO Yuji 同志社大学, 文化情報学部, 教授 (90311167)
|
Co-Investigator(Kenkyū-buntansha) |
ASAI Kikuo 放送大学, 教養学部, 准教授 (90290874)
|
Project Period (FY) |
2013-04-01 – 2016-03-31
|
Project Status |
Completed (Fiscal Year 2015)
|
Budget Amount *help |
¥3,120,000 (Direct Cost: ¥2,400,000、Indirect Cost: ¥720,000)
Fiscal Year 2015: ¥1,040,000 (Direct Cost: ¥800,000、Indirect Cost: ¥240,000)
Fiscal Year 2014: ¥1,040,000 (Direct Cost: ¥800,000、Indirect Cost: ¥240,000)
Fiscal Year 2013: ¥1,040,000 (Direct Cost: ¥800,000、Indirect Cost: ¥240,000)
|
Keywords | 拡張現実感 / インタフェース / ビジュアルトラッキング / 体験型 / 臨場感 / 文化財 / アーカイブ |
Outline of Final Research Achievements |
Augmented reality that superimposes information onto the real objects, is used for learning with amusement such as museums. The methods of appropriate presentation and applications were constructed. To ensure the geometrical registration, a method for estimating position and orientation was made using feature based tracking and 3D position sensor. The result is considered that it enables the augmented reality content to be effectively used in exhibit environments. The prototype system for learning the road traffic mechanism with miniature car manipulation was implemented as the content emphasizing users’ experiences.
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Report
(4 results)
Research Products
(4 results)