Representation and ethics in digital games
Project/Area Number |
25730198
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Research Category |
Grant-in-Aid for Young Scientists (B)
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Allocation Type | Multi-year Fund |
Research Field |
Library and information science/Humanistic social informatics
|
Research Institution | Senshu University |
Principal Investigator |
|
Project Period (FY) |
2013-04-01 – 2016-03-31
|
Project Status |
Completed (Fiscal Year 2015)
|
Budget Amount *help |
¥4,030,000 (Direct Cost: ¥3,100,000、Indirect Cost: ¥930,000)
Fiscal Year 2015: ¥910,000 (Direct Cost: ¥700,000、Indirect Cost: ¥210,000)
Fiscal Year 2014: ¥1,170,000 (Direct Cost: ¥900,000、Indirect Cost: ¥270,000)
Fiscal Year 2013: ¥1,950,000 (Direct Cost: ¥1,500,000、Indirect Cost: ¥450,000)
|
Keywords | デジタルゲーム / レーティングシステム / ゲーム開発者 / 職業倫理 / リテラシー / ゲーム環境 / コミュニケーション / 世代継承性 / デジタル配信 / 倫理的統治 / 表現 / 倫理 / レーティング |
Outline of Final Research Achievements |
In recent times, ethical issues involving digital game production, distribution, and consumer play are becoming more important from international, cultural, and social perspectives. The purpose of this study is to clarify the ethical governance of digital game rating systems, the professional ethics of game developers, and the level of parental involvement during children’s digital gameplay. The results show that the adoption of a global game rating system for digital game and app distribution has forced game developers to improve professional ethics and encourage game-user literacy.
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Report
(4 results)
Research Products
(9 results)