Entertainment and Training Effect features of a Biofeedback Game
Project/Area Number |
25730211
|
Research Category |
Grant-in-Aid for Young Scientists (B)
|
Allocation Type | Multi-year Fund |
Research Field |
Entertainment and game informatics 1
|
Research Institution | Hokkaido University |
Principal Investigator |
|
Project Period (FY) |
2013-04-01 – 2015-03-31
|
Project Status |
Completed (Fiscal Year 2014)
|
Budget Amount *help |
¥2,340,000 (Direct Cost: ¥1,800,000、Indirect Cost: ¥540,000)
Fiscal Year 2014: ¥910,000 (Direct Cost: ¥700,000、Indirect Cost: ¥210,000)
Fiscal Year 2013: ¥1,430,000 (Direct Cost: ¥1,100,000、Indirect Cost: ¥330,000)
|
Keywords | バイオフィードバックトレーニング / てんかん治療 / エンタテインメント性 / てんかん発作 / バイオフィードバックゲーム / 発作抑制効果 / てんかん / 患者 / ゲーム / 発作回数の減少 / てんかん学会での発表 |
Outline of Final Research Achievements |
We developed a biofeedback game "The ZEN" using a reaction to changes in skin conductance response as a training system. We have conducted a long-term experiment to investigate the entertainment and training effect features of “The ZEN”. And we also investigated the effectiveness of biofeedback training using a game for an epilepsy patient as a therapeutic application.
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Report
(3 results)
Research Products
(8 results)