• Search Research Projects
  • Search Researchers
  • How to Use
  1. Back to previous page

Design and Practice of FD Course Battle that is the Game by Course Introduction

Research Project

Project/Area Number 25750078
Research Category

Grant-in-Aid for Young Scientists (B)

Allocation TypeMulti-year Fund
Research Field Educational technology
Research InstitutionAkita University

Principal Investigator

TSUJI Takaaki  秋田大学, 評価センター, 准教授 (00454603)

Project Period (FY) 2013-04-01 – 2016-03-31
Project Status Completed (Fiscal Year 2015)
Budget Amount *help
¥3,510,000 (Direct Cost: ¥2,700,000、Indirect Cost: ¥810,000)
Fiscal Year 2014: ¥1,430,000 (Direct Cost: ¥1,100,000、Indirect Cost: ¥330,000)
Fiscal Year 2013: ¥2,080,000 (Direct Cost: ¥1,600,000、Indirect Cost: ¥480,000)
KeywordsFDコースバトル / 学生コースバトル / ゲーミフィケーション / 授業評価法 / 授業評価
Outline of Final Research Achievements

FD course Battle is a new gamification of university education. Firstly, I examined the learning effects on attendees of FD course battle. As a result, I revealed that this practice was effective in share of practical wisdom on class, mutual understanding of the sense of values to the class, and extension of the evaluation point of view of the class. And then, to promote their effects, I designed the detailed rules on this practice, such as method of presentation by Speakers, question-and-answer session between participants, and method of vote by audience.

Report

(4 results)
  • 2015 Annual Research Report   Final Research Report ( PDF )
  • 2014 Research-status Report
  • 2013 Research-status Report
  • Research Products

    (6 results)

All 2015 Other

All Journal Article (1 results) (of which Open Access: 1 results) Presentation (4 results) Remarks (1 results)

  • [Journal Article] 話し合いとネゴシエーションを通したアクティブラーニング -大学教育を題材として-2015

    • Author(s)
      辻 高明
    • Journal Title

      秋田大学教養基礎教育研究年報

      Volume: 17 Pages: 85-98

    • NAID

      110009889683

    • Related Report
      2014 Research-status Report
    • Open Access
  • [Presentation] 評価手法としてのエスノグラフィ2015

    • Author(s)
      辻 高明
    • Organizer
      可視化情報全国講演会(京都2015)
    • Place of Presentation
      京都工芸繊維大学
    • Year and Date
      2015-10-10
    • Related Report
      2015 Annual Research Report
  • [Presentation] グループ間の合意形成をゲームとした課題探求学習方式2015

    • Author(s)
      辻 高明
    • Organizer
      日本教育工学会第31回全国大会
    • Place of Presentation
      電気通信大学
    • Year and Date
      2015-09-21
    • Related Report
      2015 Annual Research Report
  • [Presentation] 学生ステークフォルダーの育成のためのゲーミフィケーション2015

    • Author(s)
      辻 高明
    • Organizer
      第21回大学教育研究フォーラム
    • Place of Presentation
      京都大学
    • Year and Date
      2015-03-13
    • Related Report
      2014 Research-status Report
  • [Presentation] 学生の授業評価能力を高めるためのゲーミフィケーション

    • Author(s)
      辻 高明
    • Organizer
      日本教育工学会研究会(JSET14-1)
    • Place of Presentation
      愛知工業大学
    • Related Report
      2013 Research-status Report
  • [Remarks] 授業紹介をゲームとしたコミュニケーションの場のデザイン

    • URL

      http://www.design.kyoto-u.ac.jp/summer-school2013/ja/14_tsuji.html

    • Related Report
      2013 Research-status Report

URL: 

Published: 2014-07-25   Modified: 2019-07-29  

Information User Guide FAQ News Terms of Use Attribution of KAKENHI

Powered by NII kakenhi